diff options
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/src/server.h b/src/server.h index 71059dd30..7a1de9370 100644 --- a/src/server.h +++ b/src/server.h @@ -68,6 +68,7 @@ struct MoonParams; struct StarParams; class ServerThread; class ServerModManager; +class ServerInventoryManager; enum ClientDeletionReason { CDR_LEAVE, @@ -116,7 +117,7 @@ struct ServerPlayingSound }; class Server : public con::PeerHandler, public MapEventReceiver, - public InventoryManager, public IGameDef + public IGameDef { public: /* @@ -134,7 +135,6 @@ public: ~Server(); DISABLE_CLASS_COPY(Server); - void init(); void start(); void stop(); // This is mainly a way to pass the time to the server. @@ -196,12 +196,6 @@ public: */ void onMapEditEvent(const MapEditEvent &event); - /* - Shall be called with the environment and the connection locked. - */ - Inventory* getInventory(const InventoryLocation &loc); - void setInventoryModified(const InventoryLocation &loc); - // Connection must be locked when called std::wstring getStatusString(); inline double getUptime() const { return m_uptime_counter->get(); } @@ -253,10 +247,8 @@ public: void deleteParticleSpawner(const std::string &playername, u32 id); - // Creates or resets inventory - Inventory *createDetachedInventory(const std::string &name, - const std::string &player = ""); - bool removeDetachedInventory(const std::string &name); + ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); } + void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id); // Envlock and conlock should be locked when using scriptapi ServerScripting *getScriptIface(){ return m_script; } @@ -318,7 +310,7 @@ public: void setClouds(RemotePlayer *player, const CloudParams ¶ms); - bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness); + void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness); /* con::PeerHandler implementation. */ void peerAdded(con::Peer *peer); @@ -389,6 +381,8 @@ private: float m_timer = 0.0f; }; + void init(); + void SendMovement(session_t peer_id); void SendHP(session_t peer_id, u16 hp); void SendBreath(session_t peer_id, u16 breath); @@ -457,8 +451,6 @@ private: void sendRequestedMedia(session_t peer_id, const std::vector<std::string> &tosend); - void sendDetachedInventory(const std::string &name, session_t peer_id); - // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all) void SendAddParticleSpawner(session_t peer_id, u16 protocol_version, u16 amount, float spawntime, @@ -656,14 +648,6 @@ private: s32 m_next_sound_id = 0; // positive values only s32 nextSoundId(); - /* - Detached inventories (behind m_env_mutex) - */ - // key = name - std::map<std::string, Inventory*> m_detached_inventories; - // value = "" (visible to all players) or player name - std::map<std::string, std::string> m_detached_inventories_player; - std::unordered_map<std::string, ModMetadata *> m_mod_storages; float m_mod_storage_save_timer = 10.0f; @@ -674,6 +658,9 @@ private: // ModChannel manager std::unique_ptr<ModChannelMgr> m_modchannel_mgr; + // Inventory manager + std::unique_ptr<ServerInventoryManager> m_inventory_mgr; + // Global server metrics backend std::unique_ptr<MetricsBackend> m_metrics_backend; |