diff options
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 106 |
1 files changed, 42 insertions, 64 deletions
diff --git a/src/server.h b/src/server.h index 680de57b5..f44716531 100644 --- a/src/server.h +++ b/src/server.h @@ -27,12 +27,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content/mods.h" #include "inventorymanager.h" #include "content/subgames.h" -#include "tileanimation.h" // struct TileAnimationParams +#include "tileanimation.h" // TileAnimationParams +#include "particles.h" // ParticleParams #include "network/peerhandler.h" #include "network/address.h" #include "util/numeric.h" #include "util/thread.h" #include "util/basic_macros.h" +#include "util/metricsbackend.h" #include "serverenvironment.h" #include "clientiface.h" #include "chatmessage.h" @@ -67,6 +69,7 @@ struct MoonParams; struct StarParams; class ServerThread; class ServerModManager; +class ServerInventoryManager; enum ClientDeletionReason { CDR_LEAVE, @@ -115,7 +118,7 @@ struct ServerPlayingSound }; class Server : public con::PeerHandler, public MapEventReceiver, - public InventoryManager, public IGameDef + public IGameDef { public: /* @@ -133,7 +136,6 @@ public: ~Server(); DISABLE_CLASS_COPY(Server); - void init(); void start(); void stop(); // This is mainly a way to pass the time to the server. @@ -165,7 +167,6 @@ public: void handleCommand_InventoryAction(NetworkPacket* pkt); void handleCommand_ChatMessage(NetworkPacket* pkt); void handleCommand_Damage(NetworkPacket* pkt); - void handleCommand_Password(NetworkPacket* pkt); void handleCommand_PlayerItem(NetworkPacket* pkt); void handleCommand_Respawn(NetworkPacket* pkt); void handleCommand_Interact(NetworkPacket* pkt); @@ -196,15 +197,9 @@ public: */ void onMapEditEvent(const MapEditEvent &event); - /* - Shall be called with the environment and the connection locked. - */ - Inventory* getInventory(const InventoryLocation &loc); - void setInventoryModified(const InventoryLocation &loc); - // Connection must be locked when called std::wstring getStatusString(); - inline double getUptime() const { return m_uptime.m_value; } + inline double getUptime() const { return m_uptime_counter->get(); } // read shutdown state inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; } @@ -232,31 +227,19 @@ public: void notifyPlayer(const char *name, const std::wstring &msg); void notifyPlayers(const std::wstring &msg); + void spawnParticle(const std::string &playername, - v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool collision_removal, bool object_collision, - bool vertical, const std::string &texture, - const struct TileAnimationParams &animation, u8 glow); - - u32 addParticleSpawner(u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool collision_removal, bool object_collision, - ServerActiveObject *attached, - bool vertical, const std::string &texture, - const std::string &playername, const struct TileAnimationParams &animation, - u8 glow); + const ParticleParameters &p); + + u32 addParticleSpawner(const ParticleSpawnerParameters &p, + ServerActiveObject *attached, const std::string &playername); void deleteParticleSpawner(const std::string &playername, u32 id); - // Creates or resets inventory - Inventory *createDetachedInventory(const std::string &name, - const std::string &player = ""); - bool removeDetachedInventory(const std::string &name); + bool dynamicAddMedia(const std::string &filepath); + + ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); } + void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id); // Envlock and conlock should be locked when using scriptapi ServerScripting *getScriptIface(){ return m_script; } @@ -318,7 +301,7 @@ public: void setClouds(RemotePlayer *player, const CloudParams ¶ms); - bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness); + void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness); /* con::PeerHandler implementation. */ void peerAdded(con::Peer *peer); @@ -335,7 +318,7 @@ public: bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval); bool getClientInfo(session_t peer_id, ClientState *state, u32 *uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, - std::string* vers_string); + std::string* vers_string, std::string* lang_code); void printToConsoleOnly(const std::string &text); @@ -359,6 +342,9 @@ public: // Send block to specific player only bool SendBlock(session_t peer_id, const v3s16 &blockpos); + // Load translations for a language + void loadTranslationLanguage(const std::string &lang_code); + // Bind address Address m_bind_addr; @@ -386,6 +372,8 @@ private: float m_timer = 0.0f; }; + void init(); + void SendMovement(session_t peer_id); void SendHP(session_t peer_id, u16 hp); void SendBreath(session_t peer_id, u16 breath); @@ -449,35 +437,22 @@ private: // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); + bool addMediaFile(const std::string &filename, const std::string &filepath, + std::string *filedata = nullptr, std::string *digest = nullptr); void fillMediaCache(); void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code); void sendRequestedMedia(session_t peer_id, const std::vector<std::string> &tosend); - void sendDetachedInventory(const std::string &name, session_t peer_id); - // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all) void SendAddParticleSpawner(session_t peer_id, u16 protocol_version, - u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool collision_removal, bool object_collision, - u16 attached_id, - bool vertical, const std::string &texture, u32 id, - const struct TileAnimationParams &animation, u8 glow); + const ParticleSpawnerParameters &p, u16 attached_id, u32 id); void SendDeleteParticleSpawner(session_t peer_id, u32 id); // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all) void SendSpawnParticle(session_t peer_id, u16 protocol_version, - v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool collision_removal, bool object_collision, - bool vertical, const std::string &texture, - const struct TileAnimationParams &animation, u8 glow); + const ParticleParameters &p); void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao); void SendActiveObjectMessages(session_t peer_id, const std::string &datas, @@ -589,9 +564,6 @@ private: float m_step_dtime = 0.0f; std::mutex m_step_dtime_mutex; - // current server step lag counter - float m_lag; - // The server mainly operates in this thread ServerThread *m_thread = nullptr; @@ -600,8 +572,6 @@ private: */ // Timer for sending time of day over network float m_time_of_day_send_timer = 0.0f; - // Uptime of server in seconds - MutexedVariable<double> m_uptime; /* Client interface @@ -658,14 +628,6 @@ private: s32 m_next_sound_id = 0; // positive values only s32 nextSoundId(); - /* - Detached inventories (behind m_env_mutex) - */ - // key = name - std::map<std::string, Inventory*> m_detached_inventories; - // value = "" (visible to all players) or player name - std::map<std::string, std::string> m_detached_inventories_player; - std::unordered_map<std::string, ModMetadata *> m_mod_storages; float m_mod_storage_save_timer = 10.0f; @@ -675,6 +637,22 @@ private: // ModChannel manager std::unique_ptr<ModChannelMgr> m_modchannel_mgr; + + // Inventory manager + std::unique_ptr<ServerInventoryManager> m_inventory_mgr; + + // Global server metrics backend + std::unique_ptr<MetricsBackend> m_metrics_backend; + + // Server metrics + MetricCounterPtr m_uptime_counter; + MetricGaugePtr m_player_gauge; + MetricGaugePtr m_timeofday_gauge; + // current server step lag + MetricGaugePtr m_lag_gauge; + MetricCounterPtr m_aom_buffer_counter; + MetricCounterPtr m_packet_recv_counter; + MetricCounterPtr m_packet_recv_processed_counter; }; /* |