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-rw-r--r--src/server.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server.h b/src/server.h
index 3eee67b78..417d31bd8 100644
--- a/src/server.h
+++ b/src/server.h
@@ -53,7 +53,7 @@ class PlayerSAO;
class IRollbackManager;
struct RollbackAction;
class EmergeManager;
-class GameScripting;
+class ServerScripting;
class ServerEnvironment;
struct SimpleSoundSpec;
class ServerThread;
@@ -274,7 +274,7 @@ public:
Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
// Envlock and conlock should be locked when using scriptapi
- GameScripting *getScriptIface(){ return m_script; }
+ ServerScripting *getScriptIface(){ return m_script; }
// actions: time-reversed list
// Return value: success/failure
@@ -295,8 +295,8 @@ public:
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- const std::vector<ModSpec> &getMods() const { return m_mods; }
- const ModSpec* getModSpec(const std::string &modname) const;
+ virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
+ virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
inline const std::string &getWorldPath() const { return m_path_world; }
@@ -540,7 +540,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
- GameScripting *m_script;
+ ServerScripting *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;