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-rw-r--r--src/server.h108
1 files changed, 60 insertions, 48 deletions
diff --git a/src/server.h b/src/server.h
index 43beb167a..86d5513d8 100644
--- a/src/server.h
+++ b/src/server.h
@@ -103,14 +103,14 @@ public:
delete q;
}
}
-
+
/*
peer_id=0 adds with nobody to send to
*/
void addBlock(u16 peer_id, v3s16 pos, u8 flags)
{
DSTACK(__FUNCTION_NAME);
-
+
JMutexAutoLock lock(m_mutex);
if(peer_id != 0)
@@ -130,7 +130,7 @@ public:
}
}
}
-
+
/*
Add the block
*/
@@ -160,7 +160,7 @@ public:
JMutexAutoLock lock(m_mutex);
return m_queue.size();
}
-
+
u32 peerItemCount(u16 peer_id)
{
JMutexAutoLock lock(m_mutex);
@@ -238,7 +238,7 @@ struct PlayerInfo
/*
Used for queueing and sorting block transfers in containers
-
+
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
@@ -303,7 +303,7 @@ struct ServerSoundParams
max_hear_distance(32*BS),
loop(false)
{}
-
+
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
@@ -347,7 +347,7 @@ public:
~RemoteClient()
{
}
-
+
/*
Finds block that should be sent next to the client.
Environment should be locked when this is called.
@@ -367,7 +367,7 @@ public:
{
return m_blocks_sending.size();
}
-
+
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
@@ -386,13 +386,13 @@ public:
// Time from last placing or removing blocks
float m_time_from_building;
-
+
/*JMutex m_dig_mutex;
float m_dig_time_remaining;
// -1 = not digging
s16 m_dig_tool_item;
v3s16 m_dig_position;*/
-
+
/*
List of active objects that the client knows of.
Value is dummy.
@@ -405,7 +405,7 @@ private:
- These don't have to be sent again.
- A block is cleared from here when client says it has
deleted it from it's memory
-
+
Key is position, value is dummy.
No MapBlock* is stored here because the blocks can get deleted.
*/
@@ -413,7 +413,7 @@ private:
s16 m_nearest_unsent_d;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
-
+
/*
Blocks that are currently on the line.
This is used for throttling the sending of blocks.
@@ -432,7 +432,7 @@ private:
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
-
+
// CPU usage optimization
u32 m_nothing_to_send_counter;
float m_nothing_to_send_pause_timer;
@@ -446,7 +446,7 @@ public:
/*
NOTE: Every public method should be thread-safe
*/
-
+
Server(
const std::string &path_world,
const std::string &path_config,
@@ -477,7 +477,7 @@ public:
{
return m_shutdown_requested;
}
-
+
/*
Shall be called with the environment locked.
This is accessed by the map, which is inside the environment,
@@ -503,7 +503,7 @@ public:
// Envlock + conlock
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
void stopSound(s32 handle);
-
+
// Envlock + conlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
@@ -534,26 +534,32 @@ public:
{
return m_con.GetPeerAddress(peer_id);
}
-
+
// Envlock and conlock should be locked when calling this
void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
-
+
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
-
+
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
+
+ //TODO: determine what should be locked when accessing the emerge manager
+ EmergeManager *getEmergeManager(){ return m_emerge; }
+
+ BiomeDefManager *getBiomeDef(){ return m_biomedef; }
+
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log);
-
+
// IGameDef interface
// Under envlock
virtual IItemDefManager* getItemDefManager();
@@ -565,7 +571,7 @@ public:
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual IRollbackReportSink* getRollbackReportSink();
-
+
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
@@ -573,7 +579,7 @@ public:
const ModSpec* getModSpec(const std::string &modname);
void getModNames(core::list<std::string> &modlist);
std::string getBuiltinLuaPath();
-
+
std::string getWorldPath(){ return m_path_world; }
bool isSingleplayer(){ return m_simple_singleplayer_mode; }
@@ -591,11 +597,11 @@ private:
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
-
+
/*
Static send methods
*/
-
+
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
static void SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason);
@@ -605,7 +611,7 @@ private:
IItemDefManager *itemdef);
static void SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version);
-
+
/*
Non-static send methods.
Conlock should be always used.
@@ -633,18 +639,18 @@ private:
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
void setBlockNotSent(v3s16 p);
-
+
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
-
+
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
-
+
void fillMediaCache();
void sendMediaAnnouncement(u16 peer_id);
void sendRequestedMedia(u16 peer_id,
const core::list<MediaRequest> &tosend);
-
+
void sendDetachedInventory(const std::string &name, u16 peer_id);
void sendDetachedInventoryToAll(const std::string &name);
void sendDetachedInventories(u16 peer_id);
@@ -652,15 +658,15 @@ private:
/*
Something random
*/
-
+
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
-
+
void UpdateCrafting(u16 peer_id);
-
+
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
-
+
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id)
{
@@ -687,7 +693,7 @@ private:
Call with env and con locked.
*/
PlayerSAO *emergePlayer(const char *name, u16 peer_id);
-
+
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
@@ -696,7 +702,7 @@ private:
/*
Variables
*/
-
+
// World directory
std::string m_path_world;
// Path to user's configuration file ("" = no configuration file)
@@ -709,7 +715,7 @@ private:
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
-
+
// Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
@@ -717,14 +723,14 @@ private:
float m_emergethread_trigger_timer;
float m_savemap_timer;
IntervalLimiter m_map_timer_and_unload_interval;
-
+
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
// Environment
ServerEnvironment *m_env;
JMutex m_env_mutex;
-
+
// Connection
con::Connection m_con;
JMutex m_con_mutex;
@@ -739,29 +745,35 @@ private:
bool m_rollback_sink_enabled;
bool m_enable_rollback_recording; // Updated once in a while
+ // Emerge manager
+ EmergeManager *m_emerge;
+
+ // Biome Definition Manager
+ BiomeDefManager *m_biomedef;
+
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
// Item definition manager
IWritableItemDefManager *m_itemdef;
-
+
// Node definition manager
IWritableNodeDefManager *m_nodedef;
-
+
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
-
+
// Event manager
EventManager *m_event;
-
+
// Mods
- core::list<ModSpec> m_mods;
-
+ std::vector<ModSpec> m_mods;
+
/*
Threads
*/
-
+
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
@@ -773,7 +785,7 @@ private:
EmergeThread m_emergethread;
// Queue of block coordinates to be processed by the emerge thread
BlockEmergeQueue m_emerge_queue;
-
+
/*
Time related stuff
*/
@@ -782,7 +794,7 @@ private:
float m_time_of_day_send_timer;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
-
+
/*
Peer change queue.
Queues stuff from peerAdded() and deletingPeer() to
@@ -804,7 +816,7 @@ private:
/*
Random stuff
*/
-
+
// Mod parent directory paths
core::list<std::string> m_modspaths;