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Diffstat (limited to 'src/server/luaentity_sao.cpp')
-rw-r--r--src/server/luaentity_sao.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
index c7277491a..3bcbe107b 100644
--- a/src/server/luaentity_sao.cpp
+++ b/src/server/luaentity_sao.cpp
@@ -146,15 +146,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
// If the object gets detached this comes into effect automatically from the last known origin
- if(isAttached())
- {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
- m_base_position = pos;
+ if (auto *parent = getParent()) {
+ m_base_position = parent->getBasePosition();
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
- }
- else
- {
+ } else {
if(m_prop.physical){
aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
@@ -492,6 +488,9 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
if(isAttached())
return;
+ // Send attachment updates instantly to the client prior updating position
+ sendOutdatedData();
+
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;