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-rw-r--r--src/server/luaentity_sao.cpp541
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diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
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+++ b/src/server/luaentity_sao.cpp
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "luaentity_sao.h"
+#include "collision.h"
+#include "constants.h"
+#include "player_sao.h"
+#include "scripting_server.h"
+#include "server.h"
+#include "serverenvironment.h"
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
+ : UnitSAO(env, pos)
+{
+ std::string name;
+ std::string state;
+ u16 hp = 1;
+ v3f velocity;
+ v3f rotation;
+
+ while (!data.empty()) { // breakable, run for one iteration
+ std::istringstream is(data, std::ios::binary);
+ // 'version' does not allow to incrementally extend the parameter list thus
+ // we need another variable to build on top of 'version=1'. Ugly hack but works™
+ u8 version2 = 0;
+ u8 version = readU8(is);
+
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+
+ if (version < 1)
+ break;
+
+ hp = readU16(is);
+ velocity = readV3F1000(is);
+ // yaw must be yaw to be backwards-compatible
+ rotation.Y = readF1000(is);
+
+ if (is.good()) // EOF for old formats
+ version2 = readU8(is);
+
+ if (version2 < 1) // PROTOCOL_VERSION < 37
+ break;
+
+ // version2 >= 1
+ rotation.X = readF1000(is);
+ rotation.Z = readF1000(is);
+
+ // if (version2 < 2)
+ // break;
+ // <read new values>
+ break;
+ }
+ // create object
+ infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
+ << state << "\")" << std::endl;
+
+ m_init_name = name;
+ m_init_state = state;
+ m_hp = hp;
+ m_velocity = velocity;
+ m_rotation = rotation;
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+ if(m_registered){
+ m_env->getScriptIface()->luaentity_Remove(m_id);
+ }
+
+ for (u32 attached_particle_spawner : m_attached_particle_spawners) {
+ m_env->deleteParticleSpawner(attached_particle_spawner, false);
+ }
+}
+
+void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
+{
+ ServerActiveObject::addedToEnvironment(dtime_s);
+
+ // Create entity from name
+ m_registered = m_env->getScriptIface()->
+ luaentity_Add(m_id, m_init_name.c_str());
+
+ if(m_registered){
+ // Get properties
+ m_env->getScriptIface()->
+ luaentity_GetProperties(m_id, this, &m_prop);
+ // Initialize HP from properties
+ m_hp = m_prop.hp_max;
+ // Activate entity, supplying serialized state
+ m_env->getScriptIface()->
+ luaentity_Activate(m_id, m_init_state, dtime_s);
+ } else {
+ m_prop.infotext = m_init_name;
+ }
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+ if(!m_properties_sent)
+ {
+ m_properties_sent = true;
+ std::string str = getPropertyPacket();
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, str);
+ }
+
+ // If attached, check that our parent is still there. If it isn't, detach.
+ if (m_attachment_parent_id && !isAttached()) {
+ // This is handled when objects are removed from the map
+ warningstream << "LuaEntitySAO::step() id=" << m_id <<
+ " is attached to nonexistent parent. This is a bug." << std::endl;
+ clearParentAttachment();
+ sendPosition(false, true);
+ }
+
+ m_last_sent_position_timer += dtime;
+
+ collisionMoveResult moveresult, *moveresult_p = nullptr;
+
+ // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
+ // If the object gets detached this comes into effect automatically from the last known origin
+ if(isAttached())
+ {
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ m_base_position = pos;
+ m_velocity = v3f(0,0,0);
+ m_acceleration = v3f(0,0,0);
+ }
+ else
+ {
+ if(m_prop.physical){
+ aabb3f box = m_prop.collisionbox;
+ box.MinEdge *= BS;
+ box.MaxEdge *= BS;
+ f32 pos_max_d = BS*0.25; // Distance per iteration
+ v3f p_pos = m_base_position;
+ v3f p_velocity = m_velocity;
+ v3f p_acceleration = m_acceleration;
+ moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
+ pos_max_d, box, m_prop.stepheight, dtime,
+ &p_pos, &p_velocity, p_acceleration,
+ this, m_prop.collideWithObjects);
+ moveresult_p = &moveresult;
+
+ // Apply results
+ m_base_position = p_pos;
+ m_velocity = p_velocity;
+ m_acceleration = p_acceleration;
+ } else {
+ m_base_position += dtime * m_velocity + 0.5 * dtime
+ * dtime * m_acceleration;
+ m_velocity += dtime * m_acceleration;
+ }
+
+ if (m_prop.automatic_face_movement_dir &&
+ (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
+ float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ + m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_per_sec =
+ m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if (max_rotation_per_sec > 0) {
+ m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
+ wrappedApproachShortest(m_rotation.Y, target_yaw,
+ dtime * max_rotation_per_sec, 360.f);
+ } else {
+ // Negative values of max_rotation_per_sec mean disabled.
+ m_rotation.Y = target_yaw;
+ }
+ }
+ }
+
+ if(m_registered) {
+ m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
+ }
+
+ if (!send_recommended)
+ return;
+
+ if(!isAttached())
+ {
+ // TODO: force send when acceleration changes enough?
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
+ if (move_d > minchange || vel_d > minchange ||
+ std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
+ std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
+ std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
+
+ sendPosition(true, false);
+ }
+ }
+
+ sendOutdatedData();
+}
+
+std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
+{
+ std::ostringstream os(std::ios::binary);
+
+ // PROTOCOL_VERSION >= 37
+ writeU8(os, 1); // version
+ os << serializeString(""); // name
+ writeU8(os, 0); // is_player
+ writeU16(os, getId()); //id
+ writeV3F32(os, m_base_position);
+ writeV3F32(os, m_rotation);
+ writeU16(os, m_hp);
+
+ std::ostringstream msg_os(std::ios::binary);
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ for (const auto &bone_pos : m_bone_position) {
+ msg_os << serializeLongString(generateUpdateBonePositionCommand(
+ bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
+ }
+ msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
+
+ int message_count = 4 + m_bone_position.size();
+
+ for (const auto &id : getAttachmentChildIds()) {
+ if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
+ message_count++;
+ msg_os << serializeLongString(obj->generateUpdateInfantCommand(
+ id, protocol_version));
+ }
+ }
+
+ msg_os << serializeLongString(generateSetTextureModCommand());
+ message_count++;
+
+ writeU8(os, message_count);
+ std::string serialized = msg_os.str();
+ os.write(serialized.c_str(), serialized.size());
+
+ // return result
+ return os.str();
+}
+
+void LuaEntitySAO::getStaticData(std::string *result) const
+{
+ verbosestream<<FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version must be 1 to keep backwards-compatibility. See version2
+ writeU8(os, 1);
+ // name
+ os<<serializeString(m_init_name);
+ // state
+ if(m_registered){
+ std::string state = m_env->getScriptIface()->
+ luaentity_GetStaticdata(m_id);
+ os<<serializeLongString(state);
+ } else {
+ os<<serializeLongString(m_init_state);
+ }
+ writeU16(os, m_hp);
+ writeV3F1000(os, m_velocity);
+ // yaw
+ writeF1000(os, m_rotation.Y);
+
+ // version2. Increase this variable for new values
+ writeU8(os, 1); // PROTOCOL_VERSION >= 37
+
+ writeF1000(os, m_rotation.X);
+ writeF1000(os, m_rotation.Z);
+
+ // <write new values>
+
+ *result = os.str();
+}
+
+u16 LuaEntitySAO::punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
+{
+ if (!m_registered) {
+ // Delete unknown LuaEntities when punched
+ m_pending_removal = true;
+ return 0;
+ }
+
+ FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
+
+ s32 old_hp = getHP();
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
+
+ PunchDamageResult result = getPunchDamage(
+ m_armor_groups,
+ toolcap,
+ &tool_item,
+ time_from_last_punch);
+
+ bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
+ time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
+
+ if (!damage_handled) {
+ if (result.did_punch) {
+ setHP((s32)getHP() - result.damage,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
+
+ // create message and add to list
+ sendPunchCommand();
+ }
+ }
+
+ if (getHP() == 0 && !isGone()) {
+ clearParentAttachment();
+ clearChildAttachments();
+ m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
+ m_pending_removal = true;
+ }
+
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
+
+ // TODO: give Lua control over wear
+ return result.wear;
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+ if (!m_registered)
+ return;
+
+ m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(const v3f &pos)
+{
+ if(isAttached())
+ return;
+ m_base_position = pos;
+ sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+ if(isAttached())
+ return;
+ m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
+}
+
+std::string LuaEntitySAO::getDescription()
+{
+ std::ostringstream oss;
+ oss << "LuaEntitySAO \"" << m_init_name << "\" ";
+ auto pos = floatToInt(m_base_position, BS);
+ oss << "at " << PP(pos);
+ return oss.str();
+}
+
+void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
+{
+ m_hp = rangelim(hp, 0, U16_MAX);
+}
+
+u16 LuaEntitySAO::getHP() const
+{
+ return m_hp;
+}
+
+void LuaEntitySAO::setVelocity(v3f velocity)
+{
+ m_velocity = velocity;
+}
+
+v3f LuaEntitySAO::getVelocity()
+{
+ return m_velocity;
+}
+
+void LuaEntitySAO::setAcceleration(v3f acceleration)
+{
+ m_acceleration = acceleration;
+}
+
+v3f LuaEntitySAO::getAcceleration()
+{
+ return m_acceleration;
+}
+
+void LuaEntitySAO::setTextureMod(const std::string &mod)
+{
+ m_current_texture_modifier = mod;
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
+}
+
+std::string LuaEntitySAO::getTextureMod() const
+{
+ return m_current_texture_modifier;
+}
+
+
+std::string LuaEntitySAO::generateSetTextureModCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_TEXTURE_MOD);
+ // parameters
+ os << serializeString(m_current_texture_modifier);
+ return os.str();
+}
+
+std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
+ f32 framelength, bool select_horiz_by_yawpitch)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_SPRITE);
+ // parameters
+ writeV2S16(os, p);
+ writeU16(os, num_frames);
+ writeF32(os, framelength);
+ writeU8(os, select_horiz_by_yawpitch);
+ return os.str();
+}
+
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch)
+{
+ std::string str = generateSetSpriteCommand(
+ p,
+ num_frames,
+ framelength,
+ select_horiz_by_yawpitch
+ );
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, str);
+}
+
+std::string LuaEntitySAO::getName()
+{
+ return m_init_name;
+}
+
+std::string LuaEntitySAO::getPropertyPacket()
+{
+ return generateSetPropertiesCommand(m_prop);
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ // If the object is attached client-side, don't waste bandwidth sending its position to clients
+ if(isAttached())
+ return;
+
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
+ m_last_sent_position = m_base_position;
+ m_last_sent_velocity = m_velocity;
+ //m_last_sent_acceleration = m_acceleration;
+ m_last_sent_rotation = m_rotation;
+
+ float update_interval = m_env->getSendRecommendedInterval();
+
+ std::string str = generateUpdatePositionCommand(
+ m_base_position,
+ m_velocity,
+ m_acceleration,
+ m_rotation,
+ do_interpolate,
+ is_movement_end,
+ update_interval
+ );
+ // create message and add to list
+ m_messages_out.emplace(getId(), false, str);
+}
+
+bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
+{
+ if (m_prop.physical)
+ {
+ //update collision box
+ toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
+
+ toset->MinEdge += m_base_position;
+ toset->MaxEdge += m_base_position;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
+{
+ if (!m_prop.is_visible || !m_prop.pointable) {
+ return false;
+ }
+
+ toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
+
+ return true;
+}
+
+bool LuaEntitySAO::collideWithObjects() const
+{
+ return m_prop.collideWithObjects;
+}