diff options
Diffstat (limited to 'src/server/player_sao.cpp')
-rw-r--r-- | src/server/player_sao.cpp | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 0d31f2e0b..d076d5783 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -167,7 +167,6 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (m_breath == 0) { PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING); setHP(m_hp - c.drowning, reason); - m_env->getGameDef()->SendPlayerHPOrDie(this, reason); } } } @@ -216,7 +215,6 @@ void PlayerSAO::step(float dtime, bool send_recommended) s32 newhp = (s32)m_hp - (s32)damage_per_second; PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename); setHP(newhp, reason); - m_env->getGameDef()->SendPlayerHPOrDie(this, reason); } } @@ -411,10 +409,11 @@ void PlayerSAO::setLookPitchAndSend(const float pitch) m_env->getGameDef()->SendMovePlayer(m_peer_id); } -u16 PlayerSAO::punch(v3f dir, +u32 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, - float time_from_last_punch) + float time_from_last_punch, + u16 initial_wear) { if (!toolcap) return 0; @@ -432,7 +431,7 @@ u16 PlayerSAO::punch(v3f dir, s32 old_hp = getHP(); HitParams hitparams = getHitParams(m_armor_groups, toolcap, - time_from_last_punch); + time_from_last_punch, initial_wear); PlayerSAO *playersao = m_player->getPlayerSAO(); @@ -464,33 +463,33 @@ void PlayerSAO::rightClick(ServerActiveObject *clicker) m_env->getScriptIface()->on_rightclickplayer(this, clicker); } -void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason) +void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool from_client) { - if (hp == (s32)m_hp) - return; // Nothing to do + target_hp = rangelim(target_hp, 0, U16_MAX); - if (m_hp <= 0 && hp < (s32)m_hp) - return; // Cannot take more damage + if (target_hp == m_hp) + return; // Nothing to do - { - s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason); - if (hp_change == 0) - return; + s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, target_hp - (s32)m_hp, reason); - hp = m_hp + hp_change; - } + s32 hp = (s32)m_hp + std::min(hp_change, U16_MAX); // Protection against s32 overflow + hp = rangelim(hp, 0, U16_MAX); - s32 oldhp = m_hp; - hp = rangelim(hp, 0, m_prop.hp_max); + if (hp > m_prop.hp_max) + hp = m_prop.hp_max; - if (hp < oldhp && isImmortal()) - return; // Do not allow immortal players to be damaged - - m_hp = hp; + if (hp < m_hp && isImmortal()) + hp = m_hp; // Do not allow immortal players to be damaged // Update properties on death - if ((hp == 0) != (oldhp == 0)) + if ((hp == 0) != (m_hp == 0)) m_properties_sent = false; + + if (hp != m_hp) { + m_hp = hp; + m_env->getGameDef()->HandlePlayerHPChange(this, reason); + } else if (from_client) + m_env->getGameDef()->SendPlayerHP(this); } void PlayerSAO::setBreath(const u16 breath, bool send) |