diff options
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/luaentity_sao.cpp | 2 | ||||
-rw-r--r-- | src/server/player_sao.cpp | 6 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index a0a8aede0..ab4a9e3f2 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -290,7 +290,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const os<<serializeString32(m_init_state); } writeU16(os, m_hp); - writeV3F1000(os, m_velocity); + writeV3F1000(os, clampToF1000(m_velocity)); // yaw writeF1000(os, m_rotation.Y); diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index c5f6d0a24..a58a0397f 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -321,12 +321,6 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const void PlayerSAO::setBasePosition(v3f position) { - // It's not entirely clear which parts of the network protocol still use - // v3f1000, but the script API enforces its bound on all float vectors - // (maybe it shouldn't?). For that reason we need to make sure the position - // isn't ever set to values that fail this restriction. - clampToF1000(position); - if (m_player && position != m_base_position) m_player->setDirty(true); |