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-rw-r--r--src/serverenvironment.cpp117
1 files changed, 104 insertions, 13 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index ad2ffc9a4..3d9ba132b 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -632,7 +632,7 @@ void ServerEnvironment::saveMeta()
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
- Settings args;
+ Settings args("EnvArgsEnd");
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
args.setU64("last_clear_objects_time", m_last_clear_objects_time);
@@ -641,7 +641,6 @@ void ServerEnvironment::saveMeta()
m_lbm_mgr.createIntroductionTimesString());
args.setU64("day_count", m_day_count);
args.writeLines(ss);
- ss<<"EnvArgsEnd\n";
if(!fs::safeWriteToFile(path, ss.str()))
{
@@ -676,9 +675,9 @@ void ServerEnvironment::loadMeta()
throw SerializationError("Couldn't load env meta");
}
- Settings args;
+ Settings args("EnvArgsEnd");
- if (!args.parseConfigLines(is, "EnvArgsEnd")) {
+ if (!args.parseConfigLines(is)) {
throw SerializationError("ServerEnvironment::loadMeta(): "
"EnvArgsEnd not found!");
}
@@ -1066,6 +1065,91 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
return true;
}
+u8 ServerEnvironment::findSunlight(v3s16 pos) const
+{
+ // Directions for neighbouring nodes with specified order
+ static const v3s16 dirs[] = {
+ v3s16(-1, 0, 0), v3s16(1, 0, 0), v3s16(0, 0, -1), v3s16(0, 0, 1),
+ v3s16(0, -1, 0), v3s16(0, 1, 0)
+ };
+
+ const NodeDefManager *ndef = m_server->ndef();
+
+ // found_light remembers the highest known sunlight value at pos
+ u8 found_light = 0;
+
+ struct stack_entry {
+ v3s16 pos;
+ s16 dist;
+ };
+ std::stack<stack_entry> stack;
+ stack.push({pos, 0});
+
+ std::unordered_map<s64, s8> dists;
+ dists[MapDatabase::getBlockAsInteger(pos)] = 0;
+
+ while (!stack.empty()) {
+ struct stack_entry e = stack.top();
+ stack.pop();
+
+ v3s16 currentPos = e.pos;
+ s8 dist = e.dist + 1;
+
+ for (const v3s16& off : dirs) {
+ v3s16 neighborPos = currentPos + off;
+ s64 neighborHash = MapDatabase::getBlockAsInteger(neighborPos);
+
+ // Do not walk neighborPos multiple times unless the distance to the start
+ // position is shorter
+ auto it = dists.find(neighborHash);
+ if (it != dists.end() && dist >= it->second)
+ continue;
+
+ // Position to walk
+ bool is_position_ok;
+ MapNode node = m_map->getNode(neighborPos, &is_position_ok);
+ if (!is_position_ok) {
+ // This happens very rarely because the map at currentPos is loaded
+ m_map->emergeBlock(neighborPos, false);
+ node = m_map->getNode(neighborPos, &is_position_ok);
+ if (!is_position_ok)
+ continue; // not generated
+ }
+
+ const ContentFeatures &def = ndef->get(node);
+ if (!def.sunlight_propagates) {
+ // Do not test propagation here again
+ dists[neighborHash] = -1;
+ continue;
+ }
+
+ // Sunlight could have come from here
+ dists[neighborHash] = dist;
+ u8 daylight = node.param1 & 0x0f;
+
+ // In the special case where sunlight shines from above and thus
+ // does not decrease with upwards distance, daylight is always
+ // bigger than nightlight, which never reaches 15
+ int possible_finlight = daylight - dist;
+ if (possible_finlight <= found_light) {
+ // Light from here cannot make a brighter light at currentPos than
+ // found_light
+ continue;
+ }
+
+ u8 nightlight = node.param1 >> 4;
+ if (daylight > nightlight) {
+ // Found a valid daylight
+ found_light = possible_finlight;
+ } else {
+ // Sunlight may be darker, so walk the neighbours
+ stack.push({neighborPos, dist});
+ }
+ }
+ }
+ return found_light;
+}
+
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
infostream << "ServerEnvironment::clearObjects(): "
@@ -1079,7 +1163,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
- obj->m_pending_removal = true;
+ obj->markForRemoval();
return false;
}
@@ -1354,8 +1438,8 @@ void ServerEnvironment::step(float dtime)
std::shuffle(output.begin(), output.end(), m_rgen);
int i = 0;
- // The time budget for ABMs is 20%.
- u32 max_time_ms = m_cache_abm_interval * 1000 / 5;
+ // determine the time budget for ABMs
+ u32 max_time_ms = m_cache_abm_interval * 1000 * m_cache_abm_time_budget;
for (const v3s16 &p : output) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if (!block)
@@ -1707,7 +1791,7 @@ void ServerEnvironment::removeRemovedObjects()
/*
Delete static data from block if removed
*/
- if (obj->m_pending_removal)
+ if (obj->isPendingRemoval())
deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
// If still known by clients, don't actually remove. On some future
@@ -1718,7 +1802,7 @@ void ServerEnvironment::removeRemovedObjects()
/*
Move static data from active to stored if deactivated
*/
- if (!obj->m_pending_removal && obj->m_static_exists) {
+ if (!obj->isPendingRemoval() && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
const auto i = block->m_static_objects.m_active.find(id);
@@ -1887,8 +1971,8 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// force_delete might be overriden per object
bool force_delete = _force_delete;
- // Do not deactivate if static data creation not allowed
- if (!force_delete && !obj->isStaticAllowed())
+ // Do not deactivate if disallowed
+ if (!force_delete && !obj->shouldUnload())
return false;
// removeRemovedObjects() is responsible for these
@@ -1906,6 +1990,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
if (!force_delete && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o)) {
+
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
@@ -1917,7 +2002,10 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
}
// If block is still active, don't remove
- if (!force_delete && m_active_blocks.contains(blockpos_o))
+ bool still_active = obj->isStaticAllowed() ?
+ m_active_blocks.contains(blockpos_o) :
+ getMap().getBlockNoCreateNoEx(blockpos_o) != nullptr;
+ if (!force_delete && still_active)
return false;
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
@@ -1980,6 +2068,10 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
force_delete = true;
}
+ // Regardless of what happens to the object at this point, deactivate it first.
+ // This ensures that LuaEntity on_deactivate is always called.
+ obj->markForDeactivation();
+
/*
If known by some client, set pending deactivation.
Otherwise delete it immediately.
@@ -1989,7 +2081,6 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
- obj->m_pending_deactivation = true;
return false;
}