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-rw-r--r--src/serverenvironment.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 53d30c4fb..ae0f397ee 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -567,8 +567,7 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
// If the player exists, ensure that they respawn inside legal bounds
// This fixes an assert crash when the player can't be added
// to the environment
- ServerMap &map = getServerMap();
- if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
+ if (objectpos_over_limit(playersao->getBasePosition())) {
actionstream << "Respawn position for player \""
<< player->getName() << "\" outside limits, resetting" << std::endl;
playersao->setBasePosition(m_server->findSpawnPos());