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-rw-r--r--src/serverenvironment.cpp95
1 files changed, 27 insertions, 68 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 1bc7c6eb5..2fb12692b 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -1169,17 +1169,13 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
- for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
- assert(player);
-
+ for (RemotePlayer *player : m_players) {
// Ignore disconnected players
- if(player->peer_id == 0)
+ if (player->peer_id == 0)
continue;
// Move
- player->move(dtime, this, 100*BS);
+ player->move(dtime, this, 100 * BS);
}
}
@@ -1192,11 +1188,7 @@ void ServerEnvironment::step(float dtime)
Get player block positions
*/
std::vector<v3s16> players_blockpos;
- for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
- assert(player);
-
+ for (RemotePlayer *player: m_players) {
// Ignore disconnected players
if (player->peer_id == 0)
continue;
@@ -1204,9 +1196,8 @@ void ServerEnvironment::step(float dtime)
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(playersao->getBasePosition(), BS));
- players_blockpos.push_back(blockpos);
+ players_blockpos.push_back(
+ getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS)));
}
/*
@@ -1226,16 +1217,9 @@ void ServerEnvironment::step(float dtime)
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
- for(std::set<v3s16>::iterator
- i = blocks_removed.begin();
- i != blocks_removed.end(); ++i) {
- v3s16 p = *i;
-
- /* infostream<<"Server: Block " << PP(p)
- << " became inactive"<<std::endl; */
-
+ for (const v3s16 &p: blocks_removed) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if (!block)
continue;
// Set current time as timestamp (and let it set ChangedFlag)
@@ -1246,21 +1230,14 @@ void ServerEnvironment::step(float dtime)
Handle added blocks
*/
- for(std::set<v3s16>::iterator
- i = blocks_added.begin();
- i != blocks_added.end(); ++i)
- {
- v3s16 p = *i;
-
+ for (const v3s16 &p: blocks_added) {
MapBlock *block = m_map->getBlockOrEmerge(p);
- if(block==NULL){
+ if (!block) {
m_active_blocks.m_list.erase(p);
continue;
}
activateBlock(block);
- /* infostream<<"Server: Block " << PP(p)
- << " became active"<<std::endl; */
}
}
@@ -1272,17 +1249,9 @@ void ServerEnvironment::step(float dtime)
float dtime = m_cache_nodetimer_interval;
- for(std::set<v3s16>::iterator
- i = m_active_blocks.m_list.begin();
- i != m_active_blocks.m_list.end(); ++i)
- {
- v3s16 p = *i;
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") being handled"<<std::endl;*/
-
+ for (const v3s16 &p: m_active_blocks.m_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if (!block)
continue;
// Reset block usage timer
@@ -1297,17 +1266,16 @@ void ServerEnvironment::step(float dtime)
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
- std::vector<NodeTimer> elapsed_timers =
- block->m_node_timers.step((float)dtime);
+ std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
if (!elapsed_timers.empty()) {
MapNode n;
- for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin();
- i != elapsed_timers.end(); ++i) {
- n = block->getNodeNoEx(i->position);
- p = i->position + block->getPosRelative();
- if (m_script->node_on_timer(p, n, i->elapsed)) {
+ v3s16 p2;
+ for (const NodeTimer &elapsed_timer: elapsed_timers) {
+ n = block->getNodeNoEx(elapsed_timer.position);
+ p2 = elapsed_timer.position + block->getPosRelative();
+ if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
block->setNodeTimer(NodeTimer(
- i->timeout, 0, i->position));
+ elapsed_timer.timeout, 0, elapsed_timer.position));
}
}
}
@@ -1315,8 +1283,8 @@ void ServerEnvironment::step(float dtime)
}
if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
- do{ // breakable
- if(m_active_block_interval_overload_skip > 0){
+ do { // breakable
+ if (m_active_block_interval_overload_skip > 0) {
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
m_active_block_interval_overload_skip--;
break;
@@ -1327,17 +1295,9 @@ void ServerEnvironment::step(float dtime)
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
- for(std::set<v3s16>::iterator
- i = m_active_blocks.m_list.begin();
- i != m_active_blocks.m_list.end(); ++i)
- {
- v3s16 p = *i;
-
- /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
- <<") being handled"<<std::endl;*/
-
+ for (const v3s16 &p : m_active_blocks.m_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block == NULL)
+ if (!block)
continue;
// Set current time as timestamp
@@ -1349,7 +1309,7 @@ void ServerEnvironment::step(float dtime)
u32 time_ms = timer.stop(true);
u32 max_time_ms = 200;
- if(time_ms > max_time_ms){
+ if (time_ms > max_time_ms) {
warningstream<<"active block modifiers took "
<<time_ms<<"ms (longer than "
<<max_time_ms<<"ms)"<<std::endl;
@@ -1401,8 +1361,7 @@ void ServerEnvironment::step(float dtime)
/*
Manage active objects
*/
- if(m_object_management_interval.step(dtime, 0.5))
- {
+ if (m_object_management_interval.step(dtime, 0.5)) {
ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
@@ -1461,9 +1420,9 @@ u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
{
m_particle_spawners.erase(id);
- std::unordered_map<u32, u16>::iterator it = m_particle_spawner_attachments.find(id);
+ const auto &it = m_particle_spawner_attachments.find(id);
if (it != m_particle_spawner_attachments.end()) {
- u16 obj_id = (*it).second;
+ u16 obj_id = it->second;
ServerActiveObject *sao = getActiveObject(obj_id);
if (sao != NULL && remove_from_object) {
sao->detachParticleSpawner(id);