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-rw-r--r--src/serverenvironment.cpp71
1 files changed, 50 insertions, 21 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index f3711652c..8989fb05f 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -258,23 +258,23 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
v3s16 pos;
MapNode n;
content_t c;
- lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
+ bool pos_valid; // dummy, we know it's valid
+ auto it = getLBMsIntroducedAfter(stamp);
for (; it != m_lbm_lookup.end(); ++it) {
// Cache previous version to speedup lookup which has a very high performance
// penalty on each call
- content_t previous_c{};
- std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
+ content_t previous_c = CONTENT_IGNORE;
+ const std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
- n = block->getNodeNoEx(pos);
+ n = block->getNodeNoCheck(pos, &pos_valid);
c = n.getContent();
// If content_t are not matching perform an LBM lookup
if (previous_c != c) {
- lbm_list = (std::vector<LoadingBlockModifierDef *> *)
- it->second.lookup(c);
+ lbm_list = it->second.lookup(c);
previous_c = c;
}
@@ -378,10 +378,7 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
/*
Update m_list
*/
- m_list.clear();
- for (v3s16 p : newlist) {
- m_list.insert(p);
- }
+ m_list = std::move(newlist);
}
/*
@@ -393,7 +390,7 @@ static std::random_device seed;
ServerEnvironment::ServerEnvironment(ServerMap *map,
ServerScripting *scriptIface, Server *server,
- const std::string &path_world):
+ const std::string &path_world, MetricsBackend *mb):
Environment(server),
m_map(map),
m_script(scriptIface),
@@ -460,6 +457,15 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
m_player_database = openPlayerDatabase(player_backend_name, path_world, conf);
m_auth_database = openAuthDatabase(auth_backend_name, path_world, conf);
+
+ m_step_time_counter = mb->addCounter(
+ "minetest_env_step_time", "Time spent in environment step (in microseconds)");
+
+ m_active_block_gauge = mb->addGauge(
+ "minetest_env_active_blocks", "Number of active blocks");
+
+ m_active_object_gauge = mb->addGauge(
+ "minetest_env_active_objects", "Number of active objects");
}
ServerEnvironment::~ServerEnvironment()
@@ -552,10 +558,8 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
- for (RemotePlayer *player : m_players) {
- m_server->DenyAccessVerCompliant(player->getPeerId(),
- player->protocol_version, reason, str_reason, reconnect);
- }
+ for (RemotePlayer *player : m_players)
+ m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
}
void ServerEnvironment::saveLoadedPlayers(bool force)
@@ -619,6 +623,9 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
/* Add object to environment */
addActiveObject(playersao);
+ // Update active blocks asap so objects in those blocks appear on the client
+ m_force_update_active_blocks = true;
+
return playersao;
}
@@ -892,7 +899,7 @@ public:
for (ActiveABM &aabm : *m_aabms[c]) {
if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
continue;
-
+
if (myrand() % aabm.chance != 0)
continue;
@@ -1285,6 +1292,8 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
void ServerEnvironment::step(float dtime)
{
ScopeProfiler sp2(g_profiler, "ServerEnv::step()", SPT_AVG);
+ const auto start_time = porting::getTimeUs();
+
/* Step time of day */
stepTimeOfDay(dtime);
@@ -1323,13 +1332,16 @@ void ServerEnvironment::step(float dtime)
/*
Manage active block list
*/
- if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
+ if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) ||
+ m_force_update_active_blocks) {
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
+
/*
Get player block positions
*/
std::vector<PlayerSAO*> players;
- for (RemotePlayer *player: m_players) {
+ players.reserve(m_players.size());
+ for (RemotePlayer *player : m_players) {
// Ignore disconnected players
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
@@ -1377,14 +1389,21 @@ void ServerEnvironment::step(float dtime)
for (const v3s16 &p: blocks_added) {
MapBlock *block = m_map->getBlockOrEmerge(p);
if (!block) {
- m_active_blocks.m_list.erase(p);
- m_active_blocks.m_abm_list.erase(p);
+ // TODO: The blocks removed here will only be picked up again
+ // on the next cycle. To minimize the latency of objects being
+ // activated we could remember the blocks pending activating
+ // and activate them instantly as soon as they're loaded.
+ m_active_blocks.remove(p);
continue;
}
activateBlock(block);
}
+
+ // Some blocks may be removed again by the code above so do this here
+ m_active_block_gauge->set(m_active_blocks.size());
}
+ m_force_update_active_blocks = false;
/*
Mess around in active blocks
@@ -1483,6 +1502,8 @@ void ServerEnvironment::step(float dtime)
*/
m_script->environment_Step(dtime);
+ m_script->stepAsync();
+
/*
Step active objects
*/
@@ -1497,9 +1518,12 @@ void ServerEnvironment::step(float dtime)
send_recommended = true;
}
- auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
+ u32 object_count = 0;
+
+ auto cb_state = [&] (ServerActiveObject *obj) {
if (obj->isGone())
return;
+ object_count++;
// Step object
obj->step(dtime, send_recommended);
@@ -1507,6 +1531,8 @@ void ServerEnvironment::step(float dtime)
obj->dumpAOMessagesToQueue(m_active_object_messages);
};
m_ao_manager.step(dtime, cb_state);
+
+ m_active_object_gauge->set(object_count);
}
/*
@@ -1548,6 +1574,9 @@ void ServerEnvironment::step(float dtime)
// Send outdated detached inventories
m_server->sendDetachedInventories(PEER_ID_INEXISTENT, true);
+
+ const auto end_time = porting::getTimeUs();
+ m_step_time_counter->increment(end_time - start_time);
}
ServerEnvironment::BlockStatus ServerEnvironment::getBlockStatus(v3s16 blockpos)