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-rw-r--r--src/serverobject.cpp722
1 files changed, 0 insertions, 722 deletions
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index e62f1efd0..48d487ab0 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -79,727 +79,5 @@ void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
}
}
-/*
- LuaSAO
-*/
-
-extern "C"{
-#include "lstring.h"
-}
-
-/*
- Callbacks in script:
-
- on_step(self, dtime)
- on_get_client_init_data(self)
- on_get_server_init_data(self)
- on_initialize(self, data)
-*/
-
-/*
- object_remove(x,y,z)
-*/
-static int lf_object_remove(lua_State *L)
-{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- self->m_removed = true;
-
- return 0;
-}
-
-/*
- ServerEnvironment object_get_environment(self)
-*/
-static int lf_object_get_environment(lua_State *L)
-{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- lua_pushlightuserdata(L, self->getEnv());
- return 1;
-}
-
-/*
- object_set_base_position(self, {X=,Y=,Z=})
-*/
-static int lf_object_set_base_position(lua_State *L)
-{
- // 2: position
- assert(lua_istable(L, -1));
- lua_pushstring(L, "X");
- lua_gettable(L, -2);
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Y");
- lua_gettable(L, -2);
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Z");
- lua_gettable(L, -2);
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- self->setBasePosition(v3f(x*BS,y*BS,z*BS));
-
- return 0; // Number of return values
-}
-
-/*
- {X=,Y=,Z=} object_get_base_position(self)
-*/
-static int lf_object_get_base_position(lua_State *L)
-{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
-
- v3f pos = self->getBasePosition();
-
- lua_newtable(L);
-
- lua_pushstring(L, "X");
- lua_pushnumber(L, pos.X/BS);
- lua_settable(L, -3);
-
- lua_pushstring(L, "Y");
- lua_pushnumber(L, pos.Y/BS);
- lua_settable(L, -3);
-
- lua_pushstring(L, "Z");
- lua_pushnumber(L, pos.Z/BS);
- lua_settable(L, -3);
-
- return 1; // Number of return values
-}
-
-/*
- object_add_message(self, string data)
- lf = luafunc
-*/
-static int lf_object_add_message(lua_State *L)
-{
- // 2: data
- size_t datalen = 0;
- const char *data_c = lua_tolstring(L, -1, &datalen);
- lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(self);
- assert(data_c);
-
- std::string data(data_c, datalen);
- //dstream<<"object_add_message: data="<<data<<std::endl;
-
- // Create message and add to queue
- ActiveObjectMessage aom(self->getId());
- aom.reliable = true;
- aom.datastring = data;
- self->m_message_queue.push_back(aom);
-
- return 0; // Number of return values
-}
-
-/*
- env_get_node(env, {X=,Y=,Z=})
-*/
-static int lf_env_get_node(lua_State *L)
-{
- // 2: position
- assert(lua_istable(L, -1));
- lua_pushstring(L, "X");
- lua_gettable(L, -2);
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Y");
- lua_gettable(L, -2);
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Z");
- lua_gettable(L, -2);
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
- // 1: env
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
-
- assert(env);
-
- v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
-
- /*dstream<<"Checking node from pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z
- <<")"<<std::endl;*/
-
- // Get the node
- MapNode n(CONTENT_IGNORE);
- n = env->getMap().getNodeNoEx(pos);
-
- // Create a table with some data about the node
- lua_newtable(L);
- lua_pushstring(L, "content");
- lua_pushinteger(L, n.d);
- lua_settable(L, -3);
- lua_pushstring(L, "param1");
- lua_pushinteger(L, n.param);
- lua_settable(L, -3);
- lua_pushstring(L, "param2");
- lua_pushinteger(L, n.param2);
- lua_settable(L, -3);
-
- // Return the table
- return 1;
-}
-
-/*
- get_content_features(content)
-*/
-static int lf_get_content_features(lua_State *L)
-{
- MapNode n;
-
- // 1: content
- n.d = lua_tointeger(L, -1);
- lua_pop(L, 1);
-
- // Get and return information
- ContentFeatures &f = content_features(n.d);
-
- lua_newtable(L);
- lua_pushstring(L, "walkable");
- lua_pushboolean(L, f.walkable);
- lua_settable(L, -3);
- lua_pushstring(L, "diggable");
- lua_pushboolean(L, f.diggable);
- lua_settable(L, -3);
- lua_pushstring(L, "buildable_to");
- lua_pushboolean(L, f.buildable_to);
- lua_settable(L, -3);
-
- return 1;
-}
-
-/*
- bool env_dig_node(env, {X=,Y=,Z=})
- Return true on success
-*/
-static int lf_env_dig_node(lua_State *L)
-{
- // 2: position
- assert(lua_istable(L, -1));
- lua_pushstring(L, "X");
- lua_gettable(L, -2);
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Y");
- lua_gettable(L, -2);
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Z");
- lua_gettable(L, -2);
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
- // 1: env
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- assert(env);
-
- v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
-
- /*
- Do stuff.
- This gets sent to the server by the map through the edit
- event system.
- */
- bool succeeded = env->getMap().removeNodeWithEvent(pos);
-
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-/*
- bool env_place_node(env, {X=,Y=,Z=}, node)
- node={content=,param1=,param2=}
- param1 and param2 are optional
- Return true on success
-*/
-static int lf_env_place_node(lua_State *L)
-{
- // 3: node
- MapNode n(CONTENT_STONE);
- assert(lua_istable(L, -1));
- {
- lua_pushstring(L, "content");
- lua_gettable(L, -2);
- if(lua_isnumber(L, -1))
- n.d = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "param1");
- lua_gettable(L, -2);
- if(lua_isnumber(L, -1))
- n.param = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "param2");
- lua_gettable(L, -2);
- if(lua_isnumber(L, -1))
- n.param2 = lua_tonumber(L, -1);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
- // 2: position
- assert(lua_istable(L, -1));
- lua_pushstring(L, "X");
- lua_gettable(L, -2);
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Y");
- lua_gettable(L, -2);
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Z");
- lua_gettable(L, -2);
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
- // 1: env
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- assert(env);
-
- v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
-
- /*
- Do stuff.
- This gets sent to the server by the map through the edit
- event system.
- */
- bool succeeded = env->getMap().addNodeWithEvent(pos, n);
-
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-/*
- string env_get_nearest_player_name(env, {X=,Y=,Z=})
-*/
-static int lf_env_get_nearest_player_name(lua_State *L)
-{
- // 2: position
- assert(lua_istable(L, -1));
- lua_pushstring(L, "X");
- lua_gettable(L, -2);
- lua_Number x = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Y");
- lua_gettable(L, -2);
- lua_Number y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "Z");
- lua_gettable(L, -2);
- lua_Number z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
- // 1: env
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- assert(env);
-
- v3f pos_f = v3f(x,y,z)*BS;
-
- Player *player = env->getNearestConnectedPlayer(pos_f);
-
- if(player)
- lua_pushstring(L, player->getName());
- else
- lua_pushstring(L, "");
-
- return 1; // Number of return values
-}
-
-/*
- {exists=, pos={X=,Y=,Z=}, connected=} env_get_player_info(env, name)
-*/
-static int lf_env_get_player_info(lua_State *L)
-{
- // 2: name
- const char *name = lua_tostring(L, -1);
- lua_pop(L, 1);
- // 1: env
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- assert(env);
-
- Player *player = env->getPlayer(name);
- v3f pos(0,0,0);
- if(player)
- pos = player->getPosition();
-
- lua_newtable(L);
-
- lua_pushstring(L, "exists");
- lua_pushboolean(L, (player != NULL));
- lua_settable(L, -3);
-
- if(player != NULL)
- {
- lua_pushstring(L, "pos");
- {
- lua_newtable(L);
-
- lua_pushstring(L, "X");
- lua_pushnumber(L, pos.X/BS);
- lua_settable(L, -3);
-
- lua_pushstring(L, "Y");
- lua_pushnumber(L, pos.Y/BS);
- lua_settable(L, -3);
-
- lua_pushstring(L, "Z");
- lua_pushnumber(L, pos.Z/BS);
- lua_settable(L, -3);
- }
- lua_settable(L, -3);
-
- lua_pushstring(L, "connected");
- lua_pushboolean(L, (player->peer_id != 0));
- lua_settable(L, -3);
- }
-
- return 1; // Number of return values
-}
-
-LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
- L(NULL)
-{
- dstream<<"LuaSAO::LuaSAO(): id="<<id<<std::endl;
- L = lua_open();
- assert(L);
-
- // Load libraries
- luaopen_base(L);
- luaopen_table(L);
- luaopen_string(L);
- luaopen_math(L);
-
- // Add globals
- //lua_pushlightuserdata(L, this);
- //lua_setglobal(L, "self");
-
- // Register functions
-#define LUA_REGISTER_FUNC(L, x) lua_register(L, #x, lf_ ## x)
- LUA_REGISTER_FUNC(L, object_remove);
- LUA_REGISTER_FUNC(L, object_get_environment);
- LUA_REGISTER_FUNC(L, object_set_base_position);
- LUA_REGISTER_FUNC(L, object_get_base_position);
- LUA_REGISTER_FUNC(L, object_add_message);
- LUA_REGISTER_FUNC(L, env_get_node);
- LUA_REGISTER_FUNC(L, get_content_features);
- LUA_REGISTER_FUNC(L, env_dig_node);
- LUA_REGISTER_FUNC(L, env_place_node);
- LUA_REGISTER_FUNC(L, env_get_nearest_player_name);
- LUA_REGISTER_FUNC(L, env_get_player_info);
-}
-
-LuaSAO::~LuaSAO()
-{
- lua_close(L);
-}
-
-std::string LuaSAO::getClientInitializationData()
-{
- /*
- Read client-side script from file
- */
-
- std::string relative_path;
- relative_path += "scripts/objects/";
- relative_path += m_script_name;
- relative_path += "/client.lua";
- std::string full_path = porting::getDataPath(relative_path.c_str());
- std::string script;
- std::ifstream file(full_path.c_str(), std::ios::binary | std::ios::ate);
- int size = file.tellg();
- SharedBuffer<char> buf(size);
- file.seekg(0, std::ios::beg);
- file.read(&buf[0], size);
- file.close();
-
- /*
- Create data string
- */
- std::string data;
-
- // Append script
- std::string script_string(&buf[0], buf.getSize());
- data += serializeLongString(script_string);
-
- /*
- Get data from server-side script for inclusion
- */
- std::string other_data;
-
- do{
-
- const char *funcname = "on_get_client_init_data";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO: Function not found: "
- <<funcname<<std::endl;
- break;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
-
- // Call (1 parameters, 1 result)
- if(lua_pcall(L, 1, 1, 0))
- {
- dstream<<"WARNING: LuaSAO: Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- break;
- }
-
- // Retrieve result
- if(!lua_isstring(L,-1))
- {
- dstream<<"WARNING: LuaSAO: Function "<<funcname
- <<" didn't return a string"<<std::endl;
- break;
- }
-
- size_t cs_len = 0;
- const char *cs = lua_tolstring(L, -1, &cs_len);
- lua_pop(L,1);
-
- other_data = std::string(cs, cs_len);
-
- }while(0);
-
- data += serializeLongString(other_data);
-
- return data;
-}
-
-std::string LuaSAO::getServerInitializationData()
-{
- std::string data;
-
- // Script name
- data.append(serializeString(m_script_name));
-
- /*
- Get data from server-side script for inclusion
- */
- std::string other_data;
-
- do{
-
- const char *funcname = "on_get_server_init_data";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO: Function not found: "
- <<funcname<<std::endl;
- break;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
-
- // Call (1 parameters, 1 result)
- if(lua_pcall(L, 1, 1, 0))
- {
- dstream<<"WARNING: LuaSAO: Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- break;
- }
-
- // Retrieve result
- if(!lua_isstring(L,-1))
- {
- dstream<<"WARNING: LuaSAO: Function "<<funcname
- <<" didn't return a string"<<std::endl;
- break;
- }
-
- size_t cs_len = 0;
- const char *cs = lua_tolstring(L, -1, &cs_len);
- lua_pop(L,1);
-
- other_data = std::string(cs, cs_len);
-
- }while(0);
-
- data += serializeLongString(other_data);
-
- return data;
-}
-
-void LuaSAO::initializeFromNothing(const std::string &script_name)
-{
- loadScripts(script_name);
-
- /*
- Call on_initialize(self, data) in the script
- */
-
- const char *funcname = "on_initialize";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO: Function not found: "
- <<funcname<<std::endl;
- return;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
- // 2: data (other)
- lua_pushstring(L, "");
-
- // Call (2 parameters, 0 result)
- if(lua_pcall(L, 2, 0, 0))
- {
- dstream<<"WARNING: LuaSAO: Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- return;
- }
-}
-
-void LuaSAO::initializeFromSave(const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- std::string script_name = deSerializeString(is);
- std::string other = deSerializeLongString(is);
-
- loadScripts(script_name);
-
- /*
- Call on_initialize(self, data) in the script
- */
-
- const char *funcname = "on_initialize";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO: Function not found: "
- <<funcname<<std::endl;
- return;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
- // 2: data (other)
- lua_pushlstring(L, other.c_str(), other.size());
-
- // Call (2 parameters, 0 result)
- if(lua_pcall(L, 2, 0, 0))
- {
- dstream<<"WARNING: LuaSAO: Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- return;
- }
-}
-
-void LuaSAO::loadScripts(const std::string &script_name)
-{
- m_script_name = script_name;
-
- std::string relative_path;
- relative_path += "scripts/objects/";
- relative_path += script_name;
- std::string server_file = relative_path + "/server.lua";
- std::string server_path = porting::getDataPath(server_file.c_str());
-
- // Load the file
- int ret;
- ret = luaL_loadfile(L, server_path.c_str());
- if(ret)
- {
- const char *message = lua_tostring(L, -1);
- lua_pop(L, 1);
- dstream<<"LuaSAO::loadScript(): lua_loadfile failed: "
- <<message<<std::endl;
- assert(0);
- return;
- }
- ret = lua_pcall(L, 0, 0, 0);
- if(ret)
- {
- const char *message = lua_tostring(L, -1);
- lua_pop(L, 1);
- dstream<<"LuaSAO::loadScript(): lua_pcall failed: "
- <<message<<std::endl;
- assert(0);
- return;
- }
-}
-
-void LuaSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
-{
- const char *funcname = "on_step";
- lua_getglobal(L, funcname);
- if(!lua_isfunction(L,-1))
- {
- lua_pop(L,1);
- dstream<<"WARNING: LuaSAO::step(): Function not found: "
- <<funcname<<std::endl;
- return;
- }
-
- // Parameters:
- // 1: self
- lua_pushlightuserdata(L, this);
- // 2: dtime
- lua_pushnumber(L, dtime);
-
- // Call (2 parameters, 0 result)
- if(lua_pcall(L, 2, 0, 0))
- {
- dstream<<"WARNING: LuaSAO::step(): Error running function "
- <<funcname<<": "
- <<lua_tostring(L,-1)<<std::endl;
- return;
- }
-
- // Move messages
- while(m_message_queue.size() != 0)
- {
- messages.push_back(m_message_queue.pop_front());
- }
-}
-