diff options
Diffstat (limited to 'src/serverremoteplayer.cpp')
-rw-r--r-- | src/serverremoteplayer.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp index 900cc5432..1681900e0 100644 --- a/src/serverremoteplayer.cpp +++ b/src/serverremoteplayer.cpp @@ -31,11 +31,11 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): ServerActiveObject(env, v3f(0,0,0)), m_last_good_position(0,0,0), m_last_good_position_age(0), - m_additional_items(), m_inventory_not_sent(false), m_hp_not_sent(false), m_respawn_active(false), m_is_in_environment(false), + m_time_from_last_punch(0), m_position_not_sent(false) { } @@ -43,9 +43,12 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee const char *name_): Player(env->getGameDef()), ServerActiveObject(env, pos_), + m_last_good_position(0,0,0), + m_last_good_position_age(0), m_inventory_not_sent(false), m_hp_not_sent(false), m_is_in_environment(false), + m_time_from_last_punch(0), m_position_not_sent(false) { setPosition(pos_); @@ -93,6 +96,8 @@ bool ServerRemotePlayer::unlimitedTransferDistance() const void ServerRemotePlayer::step(float dtime, bool send_recommended) { + m_time_from_last_punch += dtime; + if(send_recommended == false) return; @@ -157,9 +162,14 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher, HittingProperties hitprop = getHittingProperties(&mp, &tp, time_from_last_punch); + actionstream<<"Player "<<getName()<<" punched by " + <<puncher->getDescription()<<", damage "<<hitprop.hp + <<" HP"<<std::endl; + setHP(getHP() - hitprop.hp); puncher->damageWieldedItem(hitprop.wear); - + + if(hitprop.hp != 0) { std::ostringstream os(std::ios::binary); // command (1 = punched) |