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Diffstat (limited to 'src/settings_translation_file.cpp')
-rw-r--r--src/settings_translation_file.cpp119
1 files changed, 72 insertions, 47 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index 317186e94..ebb7ba9be 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -11,7 +11,7 @@ fake_function() {
gettext("Pitch move mode");
gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
gettext("Fast movement");
- gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
+ gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
gettext("Noclip");
gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
gettext("Cinematic mode");
@@ -24,12 +24,12 @@ fake_function() {
gettext("Invert vertical mouse movement.");
gettext("Mouse sensitivity");
gettext("Mouse sensitivity multiplier.");
- gettext("Special key for climbing/descending");
- gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
+ gettext("Aux1 key for climbing/descending");
+ gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
gettext("Double tap jump for fly");
gettext("Double-tapping the jump key toggles fly mode.");
gettext("Always fly and fast");
- gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
+ gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
gettext("Place repetition interval");
gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
gettext("Automatic jumping");
@@ -44,8 +44,8 @@ fake_function() {
gettext("The length in pixels it takes for touch screen interaction to start.");
gettext("Fixed virtual joystick");
gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
- gettext("Virtual joystick triggers aux button");
- gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
+ gettext("Virtual joystick triggers Aux1 button");
+ gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
gettext("Enable joysticks");
gettext("Enable joysticks");
gettext("Joystick ID");
@@ -54,10 +54,10 @@ fake_function() {
gettext("The type of joystick");
gettext("Joystick button repetition interval");
gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
- gettext("Joystick deadzone");
- gettext("The deadzone of the joystick");
+ gettext("Joystick dead zone");
+ gettext("The dead zone of the joystick");
gettext("Joystick frustum sensitivity");
- gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
+ gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
gettext("Forward key");
gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Backward key");
@@ -76,7 +76,7 @@ fake_function() {
gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inventory key");
gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Special key");
+ gettext("Aux1 key");
gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Chat key");
gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
@@ -203,8 +203,8 @@ fake_function() {
gettext("Graphics");
gettext("In-Game");
gettext("Basic");
- gettext("Show nametag backgrounds by default");
- gettext("Whether nametag backgrounds should be shown by default.\nMods may still set a background.");
+ gettext("Show name tag backgrounds by default");
+ gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
gettext("VBO");
gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
gettext("Fog");
@@ -215,6 +215,8 @@ fake_function() {
gettext("Connects glass if supported by node.");
gettext("Smooth lighting");
gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
+ gettext("Tradeoffs for performance");
+ gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
gettext("Clouds");
gettext("Clouds are a client side effect.");
gettext("3D clouds");
@@ -225,7 +227,7 @@ fake_function() {
gettext("Adds particles when digging a node.");
gettext("Filtering");
gettext("Mipmapping");
- gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
+ gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
gettext("Anisotropic filtering");
gettext("Use anisotropic filtering when viewing at textures from an angle.");
gettext("Bilinear filtering");
@@ -233,9 +235,9 @@ fake_function() {
gettext("Trilinear filtering");
gettext("Use trilinear filtering when scaling textures.");
gettext("Clean transparent textures");
- gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
+ gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
gettext("Minimum texture size");
- gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
+ gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("FSAA");
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
gettext("Undersampling");
@@ -261,6 +263,29 @@ fake_function() {
gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
gettext("Waving plants");
gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
+ gettext("Dynamic shadows");
+ gettext("Dynamic shadows");
+ gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
+ gettext("Shadow strength");
+ gettext("Set the shadow strength.\nLower value means lighter shadows, higher value means darker shadows.");
+ gettext("Shadow map max distance in nodes to render shadows");
+ gettext("Maximum distance to render shadows.");
+ gettext("Shadow map texture size");
+ gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
+ gettext("Shadow map texture in 32 bits");
+ gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
+ gettext("Poisson filtering");
+ gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
+ gettext("Shadow filter quality");
+ gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
+ gettext("Colored shadows");
+ gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
+ gettext("Map shadows update frames");
+ gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
+ gettext("Soft shadow radius");
+ gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
+ gettext("Sky Body Orbit Tilt");
+ gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
gettext("Advanced");
gettext("Arm inertia");
gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
@@ -275,15 +300,13 @@ fake_function() {
gettext("Near plane");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Screen width");
- gettext("Width component of the initial window size.");
+ gettext("Width component of the initial window size. Ignored in fullscreen mode.");
gettext("Screen height");
- gettext("Height component of the initial window size.");
+ gettext("Height component of the initial window size. Ignored in fullscreen mode.");
gettext("Autosave screen size");
gettext("Save window size automatically when modified.");
gettext("Full screen");
gettext("Fullscreen mode.");
- gettext("Full screen BPP");
- gettext("Bits per pixel (aka color depth) in fullscreen mode.");
gettext("VSync");
gettext("Vertical screen synchronization.");
gettext("Field of view");
@@ -303,7 +326,7 @@ fake_function() {
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");
- gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
+ gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
gettext("Cloud radius");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("View bobbing factor");
@@ -335,7 +358,7 @@ fake_function() {
gettext("Crosshair color");
gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
gettext("Crosshair alpha");
- gettext("Crosshair alpha (opaqueness, between 0 and 255).\nAlso controls the object crosshair color");
+ gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
gettext("Recent Chat Messages");
gettext("Maximum number of recent chat messages to show");
gettext("Desynchronize block animation");
@@ -343,7 +366,7 @@ fake_function() {
gettext("Maximum hotbar width");
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("HUD scale factor");
- gettext("Modifies the size of the hudbar elements.");
+ gettext("Modifies the size of the HUD elements.");
gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes.");
gettext("Mapblock mesh generation delay");
@@ -385,8 +408,6 @@ fake_function() {
gettext("Delay showing tooltips, stated in milliseconds.");
gettext("Append item name");
gettext("Append item name to tooltip.");
- gettext("FreeType fonts");
- gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
gettext("Font bold by default");
gettext("Font italic by default");
gettext("Font shadow");
@@ -394,27 +415,25 @@ fake_function() {
gettext("Font shadow alpha");
gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
gettext("Font size");
- gettext("Font size of the default font in point (pt).");
+ gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
+ gettext("Font size divisible by");
+ gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
gettext("Regular font path");
- gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
+ gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
gettext("Bold font path");
gettext("Italic font path");
gettext("Bold and italic font path");
gettext("Monospace font size");
- gettext("Font size of the monospace font in point (pt).");
+ gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
+ gettext("Monospace font size divisible by");
+ gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
gettext("Monospace font path");
- gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
+ gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
gettext("Bold monospace font path");
gettext("Italic monospace font path");
gettext("Bold and italic monospace font path");
- gettext("Fallback font size");
- gettext("Font size of the fallback font in point (pt).");
- gettext("Fallback font shadow");
- gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
- gettext("Fallback font shadow alpha");
- gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
gettext("Fallback font path");
- gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
+ gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
gettext("Chat font size");
gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
gettext("Screenshot folder");
@@ -426,6 +445,8 @@ fake_function() {
gettext("Advanced");
gettext("DPI");
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
+ gettext("Display Density Scaling Factor");
+ gettext("Adjust the detected display density, used for scaling UI elements.");
gettext("Enable console window");
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
gettext("Sound");
@@ -436,13 +457,17 @@ fake_function() {
gettext("Mute sound");
gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
gettext("Client");
+ gettext("Chat weblinks");
+ gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
+ gettext("Weblink color");
+ gettext("Optional override for chat weblink color.");
gettext("Network");
gettext("Server address");
gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
gettext("Remote port");
gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
gettext("Prometheus listener address");
- gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
+ gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
gettext("Saving map received from server");
gettext("Save the map received by the client on disk.");
gettext("Connect to external media server");
@@ -498,7 +523,7 @@ fake_function() {
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("Map Compression Level for Network Transfer");
- gettext("ZLib compression level to use when sending mapblocks to the client.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
+ gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
gettext("Game");
gettext("Default game");
gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
@@ -542,6 +567,8 @@ fake_function() {
gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
gettext("Chat message format");
gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
+ gettext("Chat command time message threshold");
+ gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
gettext("Shutdown message");
gettext("A message to be displayed to all clients when the server shuts down.");
gettext("Crash message");
@@ -599,7 +626,7 @@ fake_function() {
gettext("Deprecated Lua API handling");
gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
gettext("Max. clearobjects extra blocks");
- gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
+ gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Unload unused server data");
gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
gettext("Maximum objects per block");
@@ -607,7 +634,7 @@ fake_function() {
gettext("Synchronous SQLite");
gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
gettext("Map Compression Level for Disk Storage");
- gettext("ZLib compression level to use when saving mapblocks to disk.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
+ gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
gettext("Dedicated server step");
gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
gettext("Active block management interval");
@@ -656,8 +683,8 @@ fake_function() {
gettext("Instrument the action function of Active Block Modifiers on registration.");
gettext("Loading Block Modifiers");
gettext("Instrument the action function of Loading Block Modifiers on registration.");
- gettext("Chatcommands");
- gettext("Instrument chatcommands on registration.");
+ gettext("Chat commands");
+ gettext("Instrument chat commands on registration.");
gettext("Global callbacks");
gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
gettext("Advanced");
@@ -679,14 +706,12 @@ fake_function() {
gettext("IPv6");
gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
gettext("Advanced");
- gettext("cURL timeout");
- gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
+ gettext("cURL interactive timeout");
+ gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
gettext("cURL parallel limit");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("cURL file download timeout");
- gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
- gettext("High-precision FPU");
- gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
+ gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
gettext("Main menu script");
gettext("Replaces the default main menu with a custom one.");
gettext("Engine profiling data print interval");
@@ -701,7 +726,7 @@ fake_function() {
gettext("Map generation limit");
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
gettext("Mapgen flags");
- gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
+ gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
gettext("Biome API temperature and humidity noise parameters");
gettext("Heat noise");
gettext("Temperature variation for biomes.");