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ad_enum_field" int getenumfield (lua_State *L, int table, const char *fieldname, const EnumString *spec, int default_); u32 getflagsfield (lua_State *L, int table, const char *fieldname, FlagDesc *flagdesc); void push_items (lua_State *L, const std::vector &items); std::vector read_items (lua_State *L, int index, Server* srv); void read_soundspec (lua_State *L, int index, SimpleSoundSpec &spec); bool string_to_enum (const EnumString *spec, int &result, const std::string &str); NoiseParams* read_noiseparams (lua_State *L, int index); bool read_schematic (lua_State *L, int index, DecoSchematic *dschem, Server *server); void luaentity_get (lua_State *L,u16 id); extern struct EnumString es_TileAnimationType[]; #endif /* C_CONTENT_H_ */