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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// Copyright (C) 2019 Irrlick
//
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "guiSkin.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIFont.h"
#include "IGUISpriteBank.h"
#include "IGUIElement.h"
#include "IVideoDriver.h"
#include "IAttributes.h"
namespace irr
{
namespace gui
{
GUISkin::GUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver)
: SpriteBank(0), Driver(driver), Type(type)
{
#ifdef _DEBUG
setDebugName("GUISkin");
#endif
if ((Type == EGST_WINDOWS_CLASSIC) || (Type == EGST_WINDOWS_METALLIC))
{
Colors[EGDC_3D_DARK_SHADOW] = video::SColor(101,50,50,50);
Colors[EGDC_3D_SHADOW] = video::SColor(101,130,130,130);