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span class="hl kwa">local builtin_shared = {} dofile(commonpath.."vector.lua") dofile(gamepath.."constants.lua") assert(loadfile(gamepath.."item.lua"))(builtin_shared) dofile(gamepath.."register.lua") if core.settings:get_bool("profiler.load") then profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") end dofile(commonpath .. "after.lua") dofile(gamepath.."item_entity.lua") dofile(gamepath.."deprecated.lua") dofile(gamepath.."misc.lua") dofile(gamepath.."privileges.lua") dofile(gamepath.."auth.lua") dofile(commonpath .. "chatcommands.lua") dofile(gamepath.."chatcommands.lua") dofile(gamepath.."static_spawn.lua") dofile(gamepath.."detached_inventory.lua") assert(loadfile(gamepath.."falling.lua"))(builtin_shared) dofile(gamepath.."features.lua") dofile(gamepath.."voxelarea.lua") dofile(gamepath.."forceloading.lua") dofile(gamepath.."statbars.lua") profiler = nil