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-rw-r--r--src/unittest/test_modchannels.cpp76
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diff --git a/src/unittest/test_modchannels.cpp b/src/unittest/test_modchannels.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+
+#include "gamedef.h"
+#include "modchannels.h"
+
+class TestModChannels : public TestBase
+{
+public:
+ TestModChannels() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestModChannels"; }
+
+ void runTests(IGameDef *gamedef);
+
+ void testJoinChannel(IGameDef *gamedef);
+ void testLeaveChannel(IGameDef *gamedef);
+ void testSendMessageToChannel(IGameDef *gamedef);
+};
+
+static TestModChannels g_test_instance;
+
+void TestModChannels::runTests(IGameDef *gamedef)
+{
+ TEST(testJoinChannel, gamedef);
+ TEST(testLeaveChannel, gamedef);
+ TEST(testSendMessageToChannel, gamedef);
+}
+
+void TestModChannels::testJoinChannel(IGameDef *gamedef)
+{
+ // Test join
+ UASSERT(gamedef->joinModChannel("test_join_channel"));
+ // Test join (fail, already join)
+ UASSERT(!gamedef->joinModChannel("test_join_channel"));
+}
+
+void TestModChannels::testLeaveChannel(IGameDef *gamedef)
+{
+ // Test leave (not joined)
+ UASSERT(!gamedef->leaveModChannel("test_leave_channel"));
+
+ UASSERT(gamedef->joinModChannel("test_leave_channel"));
+
+ // Test leave (joined)
+ UASSERT(gamedef->leaveModChannel("test_leave_channel"));
+}
+
+void TestModChannels::testSendMessageToChannel(IGameDef *gamedef)
+{
+ // Test sendmsg (not joined)
+ UASSERT(!gamedef->sendModChannelMessage(
+ "test_sendmsg_channel", "testmsgchannel"));
+
+ UASSERT(gamedef->joinModChannel("test_sendmsg_channel"));
+
+ // Test sendmsg (joined)
+ UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel"));
+}