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-rw-r--r--src/unittest/test_voxelalgorithms.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/unittest/test_voxelalgorithms.cpp b/src/unittest/test_voxelalgorithms.cpp
index 31b9cadd5..fd83844af 100644
--- a/src/unittest/test_voxelalgorithms.cpp
+++ b/src/unittest/test_voxelalgorithms.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "voxelalgorithms.h"
+#include "util/numeric.h"
class TestVoxelAlgorithms : public TestBase {
public:
@@ -31,6 +32,7 @@ public:
void testPropogateSunlight(INodeDefManager *ndef);
void testClearLightAndCollectSources(INodeDefManager *ndef);
+ void testVoxelLineIterator(INodeDefManager *ndef);
};
static TestVoxelAlgorithms g_test_instance;
@@ -41,6 +43,7 @@ void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
TEST(testPropogateSunlight, ndef);
TEST(testClearLightAndCollectSources, ndef);
+ TEST(testVoxelLineIterator, ndef);
}
////////////////////////////////////////////////////////////////////////////////
@@ -202,3 +205,59 @@ void TestVoxelAlgorithms::testClearLightAndCollectSources(INodeDefManager *ndef)
UASSERT(unlight_from.size() == 1);
}
}
+
+void TestVoxelAlgorithms::testVoxelLineIterator(INodeDefManager *ndef)
+{
+ // Test some lines
+ // Do not test lines that start or end on the border of
+ // two voxels as rounding errors can make the test fail!
+ std::vector<core::line3d<f32> > lines;
+ for (f32 x = -9.1; x < 9; x += 3.124) {
+ for (f32 y = -9.2; y < 9; y += 3.123) {
+ for (f32 z = -9.3; z < 9; z += 3.122) {
+ lines.push_back(core::line3d<f32>(-x, -y, -z, x, y, z));
+ }
+ }
+ }
+ lines.push_back(core::line3d<f32>(0, 0, 0, 0, 0, 0));
+ // Test every line
+ std::vector<core::line3d<f32> >::iterator it = lines.begin();
+ for (; it < lines.end(); it++) {
+ core::line3d<f32> l = *it;
+
+ // Initialize test
+ voxalgo::VoxelLineIterator iterator(l.start, l.getVector());
+
+ //Test the first voxel
+ v3s16 start_voxel = floatToInt(l.start, 1);
+ UASSERT(iterator.m_current_node_pos == start_voxel);
+
+ // Values for testing
+ v3s16 end_voxel = floatToInt(l.end, 1);
+ v3s16 voxel_vector = end_voxel - start_voxel;
+ int nodecount = abs(voxel_vector.X) + abs(voxel_vector.Y)
+ + abs(voxel_vector.Z);
+ int actual_nodecount = 0;
+ v3s16 old_voxel = iterator.m_current_node_pos;
+
+ while (iterator.hasNext()) {
+ iterator.next();
+ actual_nodecount++;
+ v3s16 new_voxel = iterator.m_current_node_pos;
+ // This must be a neighbor of the old voxel
+ UASSERTEQ(f32, (new_voxel - old_voxel).getLengthSQ(), 1);
+ // The line must intersect with the voxel
+ v3f voxel_center = intToFloat(iterator.m_current_node_pos, 1);
+ aabb3f box(voxel_center - v3f(0.5, 0.5, 0.5),
+ voxel_center + v3f(0.5, 0.5, 0.5));
+ UASSERT(box.intersectsWithLine(l));
+ // Update old voxel
+ old_voxel = new_voxel;
+ }
+
+ // Test last node
+ UASSERT(iterator.m_current_node_pos == end_voxel);
+ // Test node count
+ UASSERTEQ(int, actual_nodecount, nodecount);
+ }
+}