aboutsummaryrefslogtreecommitdiff
path: root/src/util/enriched_string.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/util/enriched_string.cpp')
0 files changed, 0 insertions, 0 deletions
d=dd5a732fa90550066bb96305b64b6648903cc822'>Add on_deactivate callback for luaentities (#10723)hecks2021-01-02 * Fix some minor code issues all over the placesfan52020-12-24 * Fix CSMs on arm64 (#10553)luk3yx2020-10-25 * Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07 * Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27 * Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23 * Expose collision information to LuaEntity on_stepsfan52020-04-27 * script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27 * Drop content_sao.{cpp,h}Loic Blot2020-04-11 * Move PlayerSAO to dedicated filesLoic Blot2020-04-11 * Move serveractiveobject & unitsaoLoic Blot2020-04-11 * Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08 * Overall improvements to log messages (#9598)sfan52020-04-08 * Script API: Document ObjectRef handling in a commentsfan52020-02-23 * [CSM] Expose more env functionssfan52019-11-11 * Call on_secondary_use when object is right-clickedsfan52019-11-10 * Load client mods into memory before execution.sfan52019-11-09 * Refactor loading of Lua code with mod securitysfan52019-11-09 * CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14 * Load CSM environment after the restrictions are knownSmallJoker2019-09-14 * Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10 * Allow customizing chat message format (#8529)ANAND2019-08-08 * Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30 * Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27 * Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24 * Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11 * HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12 * Consistent HP and damage types (#8167)SmallJoker2019-02-10 * Fix wrong code comment (#8061)DS2019-01-06 * Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28 * Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16 * Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22 * Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30 * CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06 * Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05 * Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30 * Add online content repositoryrubenwardy2018-04-19 * Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02 * Add player inventory callbacksSmallJoker2018-04-02 * LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01 * Fix a warning reported by clangLoic Blot2018-03-29