diff options
Diffstat (limited to 'src/util/numeric.cpp')
-rw-r--r-- | src/util/numeric.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index 1af3f66be..702ddce95 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -106,10 +106,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed) bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 camera_fov, f32 range, f32 *distance_ptr) { - // Maximum radius of a block. The magic number is - // sqrt(3.0) / 2.0 in literal form. - static constexpr const f32 block_max_radius = 0.866025403784f * MAP_BLOCKSIZE * BS; - v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE; // Block center position @@ -123,7 +119,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, v3f blockpos_relative = blockpos - camera_pos; // Total distance - f32 d = MYMAX(0, blockpos_relative.getLength() - block_max_radius); + f32 d = MYMAX(0, blockpos_relative.getLength() - BLOCK_MAX_RADIUS); if (distance_ptr) *distance_ptr = d; @@ -141,7 +137,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, // such that a block that has any portion visible with the // current camera position will have the center visible at the // adjusted postion - f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2); + f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2); // Block position relative to adjusted camera v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist); @@ -163,7 +159,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, return true; } -s16 adjustDist(s16 dist, float zoom_fov) +inline float adjustDist(float dist, float zoom_fov) { // 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client. // The heuristic threshold for zooming is half of that. @@ -171,8 +167,13 @@ s16 adjustDist(s16 dist, float zoom_fov) if (zoom_fov < 0.001f || zoom_fov > threshold_fov) return dist; - return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) / - (1.0f - std::cos(zoom_fov / 2.0f)))); + return dist * std::cbrt((1.0f - std::cos(threshold_fov)) / + (1.0f - std::cos(zoom_fov / 2.0f))); +} + +s16 adjustDist(s16 dist, float zoom_fov) +{ + return std::round(adjustDist((float)dist, zoom_fov)); } void setPitchYawRollRad(core::matrix4 &m, const v3f &rot) |