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-rw-r--r--src/util/numeric.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index 1af3f66be..702ddce95 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -106,10 +106,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed)
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 camera_fov, f32 range, f32 *distance_ptr)
{
- // Maximum radius of a block. The magic number is
- // sqrt(3.0) / 2.0 in literal form.
- static constexpr const f32 block_max_radius = 0.866025403784f * MAP_BLOCKSIZE * BS;
-
v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
// Block center position
@@ -123,7 +119,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
v3f blockpos_relative = blockpos - camera_pos;
// Total distance
- f32 d = MYMAX(0, blockpos_relative.getLength() - block_max_radius);
+ f32 d = MYMAX(0, blockpos_relative.getLength() - BLOCK_MAX_RADIUS);
if (distance_ptr)
*distance_ptr = d;
@@ -141,7 +137,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
// such that a block that has any portion visible with the
// current camera position will have the center visible at the
// adjusted postion
- f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2);
+ f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
// Block position relative to adjusted camera
v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist);
@@ -163,7 +159,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
return true;
}
-s16 adjustDist(s16 dist, float zoom_fov)
+inline float adjustDist(float dist, float zoom_fov)
{
// 1.775 ~= 72 * PI / 180 * 1.4, the default FOV on the client.
// The heuristic threshold for zooming is half of that.
@@ -171,8 +167,13 @@ s16 adjustDist(s16 dist, float zoom_fov)
if (zoom_fov < 0.001f || zoom_fov > threshold_fov)
return dist;
- return std::round(dist * std::cbrt((1.0f - std::cos(threshold_fov)) /
- (1.0f - std::cos(zoom_fov / 2.0f))));
+ return dist * std::cbrt((1.0f - std::cos(threshold_fov)) /
+ (1.0f - std::cos(zoom_fov / 2.0f)));
+}
+
+s16 adjustDist(s16 dist, float zoom_fov)
+{
+ return std::round(adjustDist((float)dist, zoom_fov));
}
void setPitchYawRollRad(core::matrix4 &m, const v3f &rot)