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-rw-r--r--src/util/numeric.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index bfd5d6e38..42ebd9022 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -244,7 +244,10 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 cosangle = dforward / blockpos_adj.getLength();
// If block is not in the field of view, skip it
- if(cosangle < cos(camera_fov / 2))
+ // HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+ // culling. Somebody have to find out whats wrong with the math here.
+ // Previous value: camera_fov / 2
+ if(cosangle < cos(camera_fov * 0.55))
return false;
return true;