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-rw-r--r--src/voxel.cpp71
1 files changed, 3 insertions, 68 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 2fd4e7b45..7ba4e21c6 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -221,71 +221,6 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
}
}
-void VoxelManipulator::interpolate(VoxelArea area)
-{
- VoxelArea emerge_area = area;
- emerge_area.MinEdge -= v3s16(1,1,1);
- emerge_area.MaxEdge += v3s16(1,1,1);
- emerge(emerge_area);
-
- SharedBuffer<u8> buf(area.getVolume());
-
- for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
- for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
- for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
- {
- v3s16 p(x,y,z);
-
- v3s16 dirs[] = {
- v3s16(1,1,0),
- v3s16(1,0,1),
- v3s16(1,-1,0),
- v3s16(1,0,-1),
- v3s16(-1,1,0),
- v3s16(-1,0,1),
- v3s16(-1,-1,0),
- v3s16(-1,0,-1),
- };
- //const v3s16 *dirs = g_26dirs;
-
- s16 total = 0;
- s16 airness = 0;
- u8 m = CONTENT_IGNORE;
-
- for(s16 i=0; i<8; i++)
- //for(s16 i=0; i<26; i++)
- {
- v3s16 p2 = p + dirs[i];
-
- u8 f = m_flags[m_area.index(p2)];
- assert(!(f & VOXELFLAG_NOT_LOADED));
- if(f & VOXELFLAG_INEXISTENT)
- continue;
-
- MapNode &n = m_data[m_area.index(p2)];
-
- airness += (n.d == CONTENT_AIR) ? 1 : -1;
- total++;
-
- if(m == CONTENT_IGNORE && n.d != CONTENT_AIR)
- m = n.d;
- }
-
- // 1 if air, 0 if not
- buf[area.index(p)] = airness > -total/2 ? CONTENT_AIR : m;
- //buf[area.index(p)] = airness > -total ? CONTENT_AIR : m;
- //buf[area.index(p)] = airness >= -7 ? CONTENT_AIR : m;
- }
-
- for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
- for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
- for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
- {
- v3s16 p(x,y,z);
- m_data[m_area.index(p)].d = buf[area.index(p)];
- }
-}
-
void VoxelManipulator::clearFlag(u8 flags)
{
@@ -373,7 +308,7 @@ int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
int pr;
// If at ocean surface
- if(n.pressure == 1 && n.d == CONTENT_OCEAN)
+ if(n.pressure == 1 && n.d == CONTENT_WATERSOURCE)
//if(n.pressure == 1) // Causes glitches but is fast
{
pr = 1;
@@ -718,7 +653,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
u8 m = m_data[m_area.index(p)].d;
u8 f = m_flags[m_area.index(p)];
- if(m == CONTENT_OCEAN)
+ if(m == CONTENT_WATERSOURCE)
from_ocean = true;
// Move air bubble if not taking water from ocean
@@ -751,7 +686,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
/*
NOTE: This does not work as-is
- if(m == CONTENT_OCEAN)
+ if(m == CONTENT_WATERSOURCE)
{
// If block was raised to surface, increase pressure of
// source node