diff options
Diffstat (limited to 'src/voxel.h')
-rw-r--r-- | src/voxel.h | 119 |
1 files changed, 86 insertions, 33 deletions
diff --git a/src/voxel.h b/src/voxel.h index 2bc591d2a..3a4dacd49 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iostream> /* - TODO: A fast voxel manipulator class + A fast voxel manipulator class Not thread-safe. */ @@ -71,16 +71,24 @@ public: if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; } - v3s16 getExtent() + v3s16 getExtent() const { return MaxEdge - MinEdge + v3s16(1,1,1); } - s32 getVolume() + s32 getVolume() const { v3s16 e = getExtent(); return (s32)e.X * (s32)e.Y * (s32)e.Z; } - bool isInside(v3s16 p) + bool contains(VoxelArea &a) const + { + return( + a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X && + a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y && + a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z + ); + } + bool contains(v3s16 p) const { return( p.X >= MinEdge.X && p.X <= MaxEdge.X && @@ -88,7 +96,7 @@ public: p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z ); } - bool operator==(const VoxelArea &other) + bool operator==(const VoxelArea &other) const { return (MinEdge == other.MinEdge && MaxEdge == other.MaxEdge); @@ -97,7 +105,7 @@ public: /* Translates position from virtual coordinates to array index */ - s32 index(s16 x, s16 y, s16 z) + s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; @@ -105,12 +113,12 @@ public: //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" "; return i; } - s32 index(v3s16 p) + s32 index(v3s16 p) const { return index(p.X, p.Y, p.Z); } - void print(std::ostream &o) + void print(std::ostream &o) const { o<<"("<<MinEdge.X <<","<<MinEdge.Y @@ -126,6 +134,13 @@ public: v3s16 MaxEdge; }; +// Hasn't been copied from source (emerged) +#define VOXELFLAG_NOT_LOADED (1<<0) +// Checked as being inexistent in source +#define VOXELFLAG_INEXISTENT (1<<1) +// Algorithm-dependent +#define VOXELFLAG_CHECKED (1<<2) + class VoxelManipulator : public NodeContainer { public: @@ -141,53 +156,77 @@ public: } bool isValidPosition(v3s16 p) { - return m_area.isInside(p); + emerge(p); + return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT); } // These are a bit slow and shouldn't be used internally MapNode getNode(v3s16 p) { - if(isValidPosition(p) == false) - emerge(VoxelArea(p)); + emerge(p); - MapNode &n = m_data[m_area.index(p)]; - - //TODO: Is this the right behaviour? - if(n.d == MATERIAL_IGNORE) + if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT) + { + dstream<<"ERROR: VoxelManipulator::getNode(): " + <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")" + <<", index="<<m_area.index(p) + <<", flags="<<(int)m_flags[m_area.index(p)] + <<" is inexistent"<<std::endl; throw InvalidPositionException - ("Not returning MATERIAL_IGNORE in VoxelManipulator"); + ("VoxelManipulator: getNode: inexistent"); + } - return n; + return m_data[m_area.index(p)]; } - void setNode(v3s16 p, MapNode & n) + void setNode(v3s16 p, MapNode &n) { - if(isValidPosition(p) == false) - emerge(VoxelArea(p)); + emerge(p); + m_data[m_area.index(p)] = n; + m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT; + m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED; } - - MapNode & operator[](v3s16 p) + void setNodeNoRef(v3s16 p, MapNode n) + { + setNode(p, n); + } + + /*void setExists(VoxelArea a) + { + emerge(a); + for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) + for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) + for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) + { + m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT; + } + }*/ + + /*MapNode & operator[](v3s16 p) { //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; if(isValidPosition(p) == false) emerge(VoxelArea(p)); + return m_data[m_area.index(p)]; - } + }*/ /* - Manipulation of bigger chunks + Control */ + + void clear(); void print(std::ostream &o); void addArea(VoxelArea area); + /* + Algorithms + */ + void interpolate(VoxelArea area); - /*void blitFromNodeContainer - (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c); - - void blitToNodeContainer - (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/ + void flowWater(v3s16 removed_pos); /* Virtual functions @@ -195,13 +234,25 @@ public: /* Get the contents of the requested area from somewhere. + Shall touch only nodes that have VOXELFLAG_NOT_LOADED + Shall reset VOXELFLAG_NOT_LOADED - If not found from source, add as MATERIAL_IGNORE. + If not found from source, add with VOXELFLAG_INEXISTENT */ virtual void emerge(VoxelArea a) { //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl; addArea(a); + for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) + for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) + for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) + { + s32 i = m_area.index(x,y,z); + // Don't touch nodes that have already been loaded + if(!(m_flags[i] & VOXELFLAG_NOT_LOADED)) + continue; + m_flags[i] = VOXELFLAG_INEXISTENT; + } } /* @@ -215,12 +266,14 @@ public: */ VoxelArea m_area; /* - NULL if data size is 0 + NULL if data size is 0 (extent (0,0,0)) Data is stored as [z*h*w + y*h + x] - Special data values: - MATERIAL_IGNORE: Unspecified node */ MapNode *m_data; + /* + Flags of all nodes + */ + u8 *m_flags; private: }; |