diff options
Diffstat (limited to 'src/voxelalgorithms.cpp')
-rw-r--r-- | src/voxelalgorithms.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index bcf2b9a38..947bea32e 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -246,7 +246,7 @@ bool step_rel_block_pos(direction dir, relative_v3 &rel_pos, * \param light_sources nodes that should be re-lighted * \param modified_blocks output, all modified map blocks are added to this */ -void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, +void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank, UnlightQueue &from_nodes, ReLightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks) { @@ -350,7 +350,7 @@ void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, * \param light_sources starting nodes * \param modified_blocks output, all modified map blocks are added to this */ -void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank, +void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank, LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks) { @@ -427,7 +427,7 @@ struct SunlightPropagationData{ * * \param pos position of the node. */ -bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef) +bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef) { bool sunlight = true; mapblock_v3 source_block_pos; @@ -470,7 +470,7 @@ void update_lighting_nodes(Map *map, std::vector<std::pair<v3s16, MapNode> > &oldnodes, std::map<v3s16, MapBlock*> &modified_blocks) { - INodeDefManager *ndef = map->getNodeDefManager(); + const NodeDefManager *ndef = map->getNodeDefManager(); // For node getter functions bool is_valid_position; @@ -664,8 +664,8 @@ const VoxelArea block_borders[] = { * its light source and its brightest neighbor minus one. * . */ -bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank, - v3s16 pos) +bool is_light_locally_correct(Map *map, const NodeDefManager *ndef, + LightBank bank, v3s16 pos) { bool is_valid_position; MapNode n = map->getNodeNoEx(pos, &is_valid_position); @@ -691,7 +691,7 @@ bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank, void update_block_border_lighting(Map *map, MapBlock *block, std::map<v3s16, MapBlock*> &modified_blocks) { - INodeDefManager *ndef = map->getNodeDefManager(); + const NodeDefManager *ndef = map->getNodeDefManager(); bool is_valid_position; for (LightBank bank : banks) { // Since invalid light is not common, do not allocate @@ -777,7 +777,7 @@ void update_block_border_lighting(Map *map, MapBlock *block, * After the procedure returns, this contains outgoing light at * the bottom of the voxel manipulator. */ -void fill_with_sunlight(MMVManip *vm, INodeDefManager *ndef, v2s16 offset, +void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) { // Distance in array between two nodes on top of each other. @@ -829,7 +829,7 @@ void fill_with_sunlight(MMVManip *vm, INodeDefManager *ndef, v2s16 offset, * node coordinates. */ void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos, - INodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) + const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) { mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0); // Get or load source block. @@ -874,7 +874,7 @@ void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos, * * \returns true if the block was modified, false otherwise. */ -bool propagate_block_sunlight(Map *map, INodeDefManager *ndef, +bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef, SunlightPropagationData *data, UnlightQueue *unlight, ReLightQueue *relight) { bool modified = false; @@ -980,7 +980,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock, mapblock_v3 maxblock, UnlightQueue unlight[2], ReLightQueue relight[2], std::map<v3s16, MapBlock*> *modified_blocks) { - INodeDefManager *ndef = map->getNodeDefManager(); + const NodeDefManager *ndef = map->getNodeDefManager(); // dummy boolean bool is_valid; @@ -1048,7 +1048,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock, void blit_back_with_light(ServerMap *map, MMVManip *vm, std::map<v3s16, MapBlock*> *modified_blocks) { - INodeDefManager *ndef = map->getNodeDefManager(); + const NodeDefManager *ndef = map->getNodeDefManager(); mapblock_v3 minblock = getNodeBlockPos(vm->m_area.MinEdge); mapblock_v3 maxblock = getNodeBlockPos(vm->m_area.MaxEdge); // First queue is for day light, second is for night light. @@ -1152,7 +1152,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm, * After the procedure returns, this contains outgoing light at * the bottom of the map block. */ -void fill_with_sunlight(MapBlock *block, INodeDefManager *ndef, +void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE]) { if (block->isDummy()) @@ -1190,7 +1190,7 @@ void repair_block_light(ServerMap *map, MapBlock *block, { if (!block || block->isDummy()) return; - INodeDefManager *ndef = map->getNodeDefManager(); + const NodeDefManager *ndef = map->getNodeDefManager(); // First queue is for day light, second is for night light. UnlightQueue unlight[] = { UnlightQueue(256), UnlightQueue(256) }; ReLightQueue relight[] = { ReLightQueue(256), ReLightQueue(256) }; |