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-rw-r--r--src/wieldmesh.cpp130
1 files changed, 81 insertions, 49 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index aa5f04b8d..e0d6b7e0d 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -327,28 +327,45 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
m_meshnode->setScale(
def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale));
- } else if (f.drawtype == NDT_AIRLIKE) {
- changeToMesh(nullptr);
- } else if (f.drawtype == NDT_PLANTLIKE) {
- setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
- def.wield_scale, tsrc,
- f.tiles[0].layers[0].animation_frame_count);
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
- setCube(f, def.wield_scale);
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- postProcessNodeMesh(mesh, f, m_enable_shaders, true,
- &m_material_type, &m_colors);
- changeToMesh(mesh);
- mesh->drop();
- m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
+ switch (f.drawtype) {
+ case NDT_AIRLIKE: {
+ changeToMesh(nullptr);
+ break;
+ }
+ case NDT_PLANTLIKE: {
+ setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.special_tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES: {
+ setCube(f, def.wield_scale);
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ postProcessNodeMesh(mesh, f, m_enable_shaders, true,
+ &m_material_type, &m_colors);
+ changeToMesh(mesh);
+ mesh->drop();
+ m_meshnode->setScale(
+ def.wield_scale * WIELD_SCALE_FACTOR
+ / (BS * f.visual_scale));
+ }
+ }
}
u32 material_count = m_meshnode->getMaterialCount();
for (u32 i = 0; i < material_count; ++i) {
@@ -446,35 +463,50 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
if (f.mesh_ptr[0]) {
mesh = cloneMesh(f.mesh_ptr[0]);
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- } else if (f.drawtype == NDT_PLANTLIKE) {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
- || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
- scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
- mesh = cloneMesh(cube);
- cube->drop();
- scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
-
- u32 mc = mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; ++i) {
- video::SMaterial &material1 =
- mesh->getMeshBuffer(i)->getMaterial();
- video::SMaterial &material2 =
- mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
- material1.setTexture(0, material2.getTexture(0));
- material1.setTexture(1, material2.getTexture(1));
- material1.setTexture(2, material2.getTexture(2));
- material1.setTexture(3, material2.getTexture(3));
- material1.MaterialType = material2.MaterialType;
+ switch (f.drawtype) {
+ case NDT_PLANTLIKE: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID: {
+ scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
+ mesh = cloneMesh(cube);
+ cube->drop();
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material1 =
+ mesh->getMeshBuffer(i)->getMaterial();
+ video::SMaterial &material2 =
+ mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+ material1.setTexture(0, material2.getTexture(0));
+ material1.setTexture(1, material2.getTexture(1));
+ material1.setTexture(2, material2.getTexture(2));
+ material1.setTexture(3, material2.getTexture(3));
+ material1.MaterialType = material2.MaterialType;
+ }
+ }
}
}