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-rw-r--r--src/wieldmesh.cpp117
1 files changed, 114 insertions, 3 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index a022754a6..3e2483b5e 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -114,9 +114,7 @@ static scene::IMesh *createExtrusionMesh(int resolution_x, int resolution_y)
mesh->addMeshBuffer(buf);
buf->drop();
scaleMesh(mesh, scale); // also recalculates bounding box
- scene::IMesh *newmesh = createForsythOptimizedMesh(mesh);
- mesh->drop();
- return newmesh;
+ return mesh;
}
/*
@@ -436,3 +434,116 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
m_meshnode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, m_lighting);
m_meshnode->setVisible(true);
}
+
+scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item)
+{
+ ITextureSource *tsrc = gamedef->getTextureSource();
+ IItemDefManager *idef = gamedef->getItemDefManager();
+ INodeDefManager *ndef = gamedef->getNodeDefManager();
+ const ItemDefinition &def = item.getDefinition(idef);
+ const ContentFeatures &f = ndef->get(def.name);
+ content_t id = ndef->getId(def.name);
+
+ if (!g_extrusion_mesh_cache) {
+ g_extrusion_mesh_cache = new ExtrusionMeshCache();
+ } else {
+ g_extrusion_mesh_cache->grab();
+ }
+
+ scene::IMesh *mesh;
+
+ // If wield_image is defined, it overrides everything else
+ if (def.wield_image != "") {
+ mesh = getExtrudedMesh(tsrc, def.wield_image);
+ return mesh;
+ } else if (def.inventory_image != "") {
+ mesh = getExtrudedMesh(tsrc, def.inventory_image);
+ return mesh;
+ } else if (def.type == ITEM_NODE) {
+ if (f.mesh_ptr[0]) {
+ mesh = cloneMesh(f.mesh_ptr[0]);
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+ setMeshColor(mesh, video::SColor (255, 255, 255, 255));
+ } else if (f.drawtype == NDT_PLANTLIKE) {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].texture_id));
+ return mesh;
+ } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
+ || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
+ mesh = cloneMesh(g_extrusion_mesh_cache->createCube());
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ } else {
+ MeshMakeData mesh_make_data(gamedef, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+ rotateMeshXZby(mesh, -45);
+ rotateMeshYZby(mesh, -30);
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material1 =
+ mesh->getMeshBuffer(i)->getMaterial();
+ video::SMaterial &material2 =
+ mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+ material1.setTexture(0, material2.getTexture(0));
+ material1.setTexture(1, material2.getTexture(1));
+ material1.setTexture(2, material2.getTexture(2));
+ material1.setTexture(3, material2.getTexture(3));
+ material1.MaterialType = material2.MaterialType;
+ }
+ return mesh;
+ }
+
+ shadeMeshFaces(mesh);
+ rotateMeshXZby(mesh, -45);
+ rotateMeshYZby(mesh, -30);
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial();
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_LIGHTING, false);
+ if (f.tiles[i].animation_frame_count > 1) {
+ FrameSpec animation_frame = f.tiles[i].frames[0];
+ material.setTexture(0, animation_frame.texture);
+ } else {
+ material.setTexture(0, f.tiles[i].texture);
+ }
+ }
+ return mesh;
+ }
+ return NULL;
+}
+
+scene::IMesh * getExtrudedMesh(ITextureSource *tsrc,
+ const std::string &imagename)
+{
+ video::ITexture *texture = tsrc->getTextureForMesh(imagename);
+ if (!texture) {
+ return NULL;
+ }
+
+ core::dimension2d<u32> dim = texture->getSize();
+ scene::IMesh *mesh = cloneMesh(g_extrusion_mesh_cache->create(dim));
+
+ // Customize material
+ video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
+ material.setTexture(0, tsrc->getTexture(imagename));
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
+
+ return mesh;
+}