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-rw-r--r--src/wieldmesh.cpp155
1 files changed, 108 insertions, 47 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index df23dc433..0394cc9ea 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -240,13 +240,16 @@ void WieldMeshSceneNode::setCube(const ContentFeatures &f,
}
void WieldMeshSceneNode::setExtruded(const std::string &imagename,
- v3f wield_scale, ITextureSource *tsrc, u8 num_frames)
+ const std::string &overlay_name, v3f wield_scale, ITextureSource *tsrc,
+ u8 num_frames)
{
video::ITexture *texture = tsrc->getTexture(imagename);
if (!texture) {
changeToMesh(nullptr);
return;
}
+ video::ITexture *overlay_texture =
+ overlay_name.empty() ? NULL : tsrc->getTexture(overlay_name);
core::dimension2d<u32> dim = texture->getSize();
// Detect animation texture and pull off top frame instead of using entire thing
@@ -254,36 +257,46 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
u32 frame_height = dim.Height / num_frames;
dim = core::dimension2d<u32>(dim.Width, frame_height);
}
- scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim);
- scene::SMesh *copy = cloneMesh(mesh);
+ scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
+ scene::SMesh *mesh = cloneMesh(original);
+ original->drop();
+ //set texture
+ mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
+ tsrc->getTexture(imagename));
+ if (overlay_texture) {
+ scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
+ copy->getMaterial().setTexture(0, overlay_texture);
+ mesh->addMeshBuffer(copy);
+ copy->drop();
+ }
+ changeToMesh(mesh);
mesh->drop();
- changeToMesh(copy);
- copy->drop();
m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED);
- // Customize material
- video::SMaterial &material = m_meshnode->getMaterial(0);
- material.setTexture(0, tsrc->getTextureForMesh(imagename));
- material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
- material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
- material.MaterialType = m_material_type;
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- // Enable bi/trilinear filtering only for high resolution textures
- if (dim.Width > 32) {
- material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
- material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
- } else {
- material.setFlag(video::EMF_BILINEAR_FILTER, false);
- material.setFlag(video::EMF_TRILINEAR_FILTER, false);
- }
- material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
- // mipmaps cause "thin black line" artifacts
+ // Customize materials
+ for (u32 layer = 0; layer < m_meshnode->getMaterialCount(); layer++) {
+ video::SMaterial &material = m_meshnode->getMaterial(layer);
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ material.MaterialType = m_material_type;
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ // Enable bi/trilinear filtering only for high resolution textures
+ if (dim.Width > 32) {
+ material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
+ } else {
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ }
+ material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
+ // mipmaps cause "thin black line" artifacts
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- material.setFlag(video::EMF_USE_MIP_MAPS, false);
+ material.setFlag(video::EMF_USE_MIP_MAPS, false);
#endif
- if (m_enable_shaders) {
- material.setTexture(2, tsrc->getShaderFlagsTexture(false));
+ if (m_enable_shaders) {
+ material.setTexture(2, tsrc->getShaderFlagsTexture(false));
+ }
}
}
@@ -308,8 +321,11 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
// If wield_image is defined, it overrides everything else
if (!def.wield_image.empty()) {
- setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
+ setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
+ 1);
m_colors.emplace_back();
+ // overlay is white, if present
+ m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
return;
}
@@ -335,14 +351,23 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
}
case NDT_PLANTLIKE: {
setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
def.wield_scale, tsrc,
f.tiles[0].layers[0].animation_frame_count);
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ m_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ m_colors.emplace_back(l1.has_color, l1.color);
break;
}
case NDT_PLANTLIKE_ROOTED: {
setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
- def.wield_scale, tsrc,
+ "", def.wield_scale, tsrc,
f.special_tiles[0].layers[0].animation_frame_count);
+ // Add color
+ const TileLayer &l0 = f.special_tiles[0].layers[0];
+ m_colors.emplace_back(l0.has_color, l0.color);
break;
}
case NDT_NORMAL:
@@ -376,10 +401,12 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
}
return;
}
-
- if (!def.inventory_image.empty()) {
- setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
+ else if (!def.inventory_image.empty()) {
+ setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
+ tsrc, 1);
m_colors.emplace_back();
+ // overlay is white, if present
+ m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
return;
}
@@ -456,24 +483,38 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
// If inventory_image is defined, it overrides everything else
if (!def.inventory_image.empty()) {
- mesh = getExtrudedMesh(tsrc, def.inventory_image);
+ mesh = getExtrudedMesh(tsrc, def.inventory_image,
+ def.inventory_overlay);
result->buffer_colors.emplace_back();
+ // overlay is white, if present
+ result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
// Items with inventory images do not need shading
result->needs_shading = false;
} else if (def.type == ITEM_NODE) {
if (f.mesh_ptr[0]) {
mesh = cloneMesh(f.mesh_ptr[0]);
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
} else {
switch (f.drawtype) {
case NDT_PLANTLIKE: {
mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
+ // Add color
+ const TileLayer &l0 = f.tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
+ const TileLayer &l1 = f.tiles[0].layers[1];
+ result->buffer_colors.emplace_back(l1.has_color, l1.color);
break;
}
case NDT_PLANTLIKE_ROOTED: {
mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
+ // Add color
+ const TileLayer &l0 = f.special_tiles[0].layers[0];
+ result->buffer_colors.emplace_back(l0.has_color, l0.color);
break;
}
case NDT_NORMAL:
@@ -484,6 +525,9 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
mesh = cloneMesh(cube);
cube->drop();
scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ // add overlays
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
break;
}
default: {
@@ -507,6 +551,10 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
material1.setTexture(3, material2.getTexture(3));
material1.MaterialType = material2.MaterialType;
}
+ // add overlays (since getMesh() returns
+ // the base layer only)
+ postProcessNodeMesh(mesh, f, false, false, nullptr,
+ &result->buffer_colors);
}
}
}
@@ -524,36 +572,49 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
rotateMeshXZby(mesh, -45);
rotateMeshYZby(mesh, -30);
-
- postProcessNodeMesh(mesh, f, false, false, nullptr, &result->buffer_colors);
}
result->mesh = mesh;
}
-scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename)
+scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
+ const std::string &imagename, const std::string &overlay_name)
{
+ // check textures
video::ITexture *texture = tsrc->getTextureForMesh(imagename);
if (!texture) {
- return nullptr;
+ return NULL;
}
+ video::ITexture *overlay_texture =
+ (overlay_name.empty()) ? NULL : tsrc->getTexture(overlay_name);
+ // get mesh
core::dimension2d<u32> dim = texture->getSize();
scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
scene::SMesh *mesh = cloneMesh(original);
original->drop();
- // Customize material
- video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
- material.setTexture(0, tsrc->getTexture(imagename));
- material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
- material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
- material.setFlag(video::EMF_BILINEAR_FILTER, false);
- material.setFlag(video::EMF_TRILINEAR_FILTER, false);
- material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- material.setFlag(video::EMF_LIGHTING, false);
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ //set texture
+ mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
+ tsrc->getTexture(imagename));
+ if (overlay_texture) {
+ scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
+ copy->getMaterial().setTexture(0, overlay_texture);
+ mesh->addMeshBuffer(copy);
+ copy->drop();
+ }
+ // Customize materials
+ for (u32 layer = 0; layer < mesh->getMeshBufferCount(); layer++) {
+ video::SMaterial &material = mesh->getMeshBuffer(layer)->getMaterial();
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_TRILINEAR_FILTER, false);
+ material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
return mesh;