diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/client.cpp | 17 | ||||
-rw-r--r-- | src/content/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/content/mod_configuration.cpp | 255 | ||||
-rw-r--r-- | src/content/mod_configuration.h | 111 | ||||
-rw-r--r-- | src/content/mods.cpp | 372 | ||||
-rw-r--r-- | src/content/mods.h | 88 | ||||
-rw-r--r-- | src/filesys.cpp | 1 | ||||
-rw-r--r-- | src/filesys.h | 5 | ||||
-rw-r--r-- | src/server/mods.cpp | 31 | ||||
-rw-r--r-- | src/server/mods.h | 23 |
10 files changed, 498 insertions, 406 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp index 0f8297080..31bbf2463 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "game.h" #include "chatmessage.h" #include "translation.h" +#include "content/mod_configuration.h" extern gui::IGUIEnvironment* guienv; @@ -196,7 +197,21 @@ void Client::loadMods() scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath()); m_script->loadModFromMemory(BUILTIN_MOD_NAME); - ClientModConfiguration modconf(getClientModsLuaPath()); + ModConfiguration modconf; + { + std::unordered_map<std::string, std::string> paths; + std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; + const auto modsPath = getClientModsLuaPath(); + if (modsPath != path_user) { + paths["share"] = modsPath; + } + paths["mods"] = path_user; + + std::string settings_path = path_user + DIR_DELIM + "mods.conf"; + modconf.addModsFromConfig(settings_path, paths); + modconf.checkConflictsAndDeps(); + } + m_mods = modconf.getMods(); // complain about mods with unsatisfied dependencies if (!modconf.isConsistent()) { diff --git a/src/content/CMakeLists.txt b/src/content/CMakeLists.txt index 6dd049418..2aefd40a4 100644 --- a/src/content/CMakeLists.txt +++ b/src/content/CMakeLists.txt @@ -1,5 +1,6 @@ set(content_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/content.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/mod_configuration.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp ${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp PARENT_SCOPE diff --git a/src/content/mod_configuration.cpp b/src/content/mod_configuration.cpp new file mode 100644 index 000000000..504cdaf6f --- /dev/null +++ b/src/content/mod_configuration.cpp @@ -0,0 +1,255 @@ +/* +Minetest +Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mod_configuration.h" +#include "log.h" +#include "settings.h" +#include "filesys.h" + +void ModConfiguration::printUnsatisfiedModsError() const +{ + for (const ModSpec &mod : m_unsatisfied_mods) { + errorstream << "mod \"" << mod.name + << "\" has unsatisfied dependencies: "; + for (const std::string &unsatisfied_depend : mod.unsatisfied_depends) + errorstream << " \"" << unsatisfied_depend << "\""; + errorstream << std::endl; + } +} + +void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path) +{ + addMods(flattenMods(getModsInPath(path, virtual_path))); +} + +void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods) +{ + // Maintain a map of all existing m_unsatisfied_mods. + // Keys are mod names and values are indices into m_unsatisfied_mods. + std::map<std::string, u32> existing_mods; + for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) { + existing_mods[m_unsatisfied_mods[i].name] = i; + } + + // Add new mods + for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) { + // First iteration: + // Add all the mods that come from modpacks + // Second iteration: + // Add all the mods that didn't come from modpacks + + std::set<std::string> seen_this_iteration; + + for (const ModSpec &mod : new_mods) { + if (mod.part_of_modpack != (bool)want_from_modpack) + continue; + + if (existing_mods.count(mod.name) == 0) { + // GOOD CASE: completely new mod. + m_unsatisfied_mods.push_back(mod); + existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; + } else if (seen_this_iteration.count(mod.name) == 0) { + // BAD CASE: name conflict in different levels. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + warningstream << "Mod name conflict detected: \"" + << mod.name << "\"" << std::endl + << "Will not load: " << oldmod.path + << std::endl + << "Overridden by: " << mod.path + << std::endl; + m_unsatisfied_mods[oldindex] = mod; + + // If there was a "VERY BAD CASE" name conflict + // in an earlier level, ignore it. + m_name_conflicts.erase(mod.name); + } else { + // VERY BAD CASE: name conflict in the same level. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + warningstream << "Mod name conflict detected: \"" + << mod.name << "\"" << std::endl + << "Will not load: " << oldmod.path + << std::endl + << "Will not load: " << mod.path + << std::endl; + m_unsatisfied_mods[oldindex] = mod; + m_name_conflicts.insert(mod.name); + } + + seen_this_iteration.insert(mod.name); + } + } +} + +void ModConfiguration::addGameMods(const SubgameSpec &gamespec) +{ + std::string game_virtual_path; + game_virtual_path.append("games/").append(gamespec.id).append("/mods"); + addModsInPath(gamespec.gamemods_path, game_virtual_path); +} + +void ModConfiguration::addModsFromConfig( + const std::string &settings_path, + const std::unordered_map<std::string, std::string> &modPaths) +{ + Settings conf; + std::unordered_map<std::string, std::string> load_mod_names; + + conf.readConfigFile(settings_path.c_str()); + std::vector<std::string> names = conf.getNames(); + for (const std::string &name : names) { + const auto &value = conf.get(name); + if (name.compare(0, 9, "load_mod_") == 0 && value != "false" && + value != "nil") + load_mod_names[name.substr(9)] = value; + } + + // List of enabled non-game non-world mods + std::vector<ModSpec> addon_mods; + + // Map of modname to a list candidate mod paths. Used to list + // alternatives if a particular mod cannot be found. + std::unordered_map<std::string, std::vector<std::string>> candidates; + + /* + * Iterate through all installed mods except game mods and world mods + * + * If the mod is enabled, add it to `addon_mods`. * + * + * Alternative candidates for a modname are stored in `candidates`, + * and used in an error message later. + * + * If not enabled, add `load_mod_modname = false` to world.mt + */ + for (const auto &modPath : modPaths) { + std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first)); + for (const auto &mod : addon_mods_in_path) { + const auto &pair = load_mod_names.find(mod.name); + if (pair != load_mod_names.end()) { + if (is_yes(pair->second) || pair->second == mod.virtual_path) { + addon_mods.push_back(mod); + } else { + candidates[pair->first].emplace_back(mod.virtual_path); + } + } else { + conf.setBool("load_mod_" + mod.name, false); + } + } + } + conf.updateConfigFile(settings_path.c_str()); + + addMods(addon_mods); + + // Remove all loaded mods from `load_mod_names` + // NB: as deps have not yet been resolved, `m_unsatisfied_mods` will contain all mods. + for (const ModSpec &mod : m_unsatisfied_mods) + load_mod_names.erase(mod.name); + + // Complain about mods declared to be loaded, but not found + if (!load_mod_names.empty()) { + errorstream << "The following mods could not be found:"; + for (const auto &pair : load_mod_names) + errorstream << " \"" << pair.first << "\""; + errorstream << std::endl; + + for (const auto &pair : load_mod_names) { + const auto &candidate = candidates.find(pair.first); + if (candidate != candidates.end()) { + errorstream << "Unable to load " << pair.first << " as the specified path " + << pair.second << " could not be found. " + << "However, it is available in the following locations:" + << std::endl; + for (const auto &path : candidate->second) { + errorstream << " - " << path << std::endl; + } + } + } + } +} + +void ModConfiguration::checkConflictsAndDeps() +{ + // report on name conflicts + if (!m_name_conflicts.empty()) { + std::string s = "Unresolved name conflicts for mods "; + + bool add_comma = false; + for (const auto& it : m_name_conflicts) { + if (add_comma) + s.append(", "); + s.append("\"").append(it).append("\""); + add_comma = true; + } + s.append("."); + + throw ModError(s); + } + + // get the mods in order + resolveDependencies(); +} + +void ModConfiguration::resolveDependencies() +{ + // Step 1: Compile a list of the mod names we're working with + std::set<std::string> modnames; + for (const ModSpec &mod : m_unsatisfied_mods) { + modnames.insert(mod.name); + } + + // Step 2: get dependencies (including optional dependencies) + // of each mod, split mods into satisfied and unsatisfied + std::list<ModSpec> satisfied; + std::list<ModSpec> unsatisfied; + for (ModSpec mod : m_unsatisfied_mods) { + mod.unsatisfied_depends = mod.depends; + // check which optional dependencies actually exist + for (const std::string &optdep : mod.optdepends) { + if (modnames.count(optdep) != 0) + mod.unsatisfied_depends.insert(optdep); + } + // if a mod has no depends it is initially satisfied + if (mod.unsatisfied_depends.empty()) + satisfied.push_back(mod); + else + unsatisfied.push_back(mod); + } + + // Step 3: mods without unmet dependencies can be appended to + // the sorted list. + while (!satisfied.empty()) { + ModSpec mod = satisfied.back(); + m_sorted_mods.push_back(mod); + satisfied.pop_back(); + for (auto it = unsatisfied.begin(); it != unsatisfied.end();) { + ModSpec &mod2 = *it; + mod2.unsatisfied_depends.erase(mod.name); + if (mod2.unsatisfied_depends.empty()) { + satisfied.push_back(mod2); + it = unsatisfied.erase(it); + } else { + ++it; + } + } + } + + // Step 4: write back list of unsatisfied mods + m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); +} diff --git a/src/content/mod_configuration.h b/src/content/mod_configuration.h new file mode 100644 index 000000000..1595d1ca3 --- /dev/null +++ b/src/content/mod_configuration.h @@ -0,0 +1,111 @@ +/* +Minetest +Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "mods.h" + + +/** + * ModConfiguration is a subset of installed mods. This class + * is used to resolve dependencies and return a sorted list of mods. + * + * This class should not be extended from, but instead used as a + * component in other classes. + */ +class ModConfiguration +{ +public: + /** + * @returns true if all dependencies are fullfilled. + */ + inline bool isConsistent() const { return m_unsatisfied_mods.empty(); } + + inline const std::vector<ModSpec> &getUnsatisfiedMods() const + { + return m_unsatisfied_mods; + } + + /** + * List of mods sorted such that they can be loaded in the + * given order with all dependencies being fulfilled. + * + * I.e: every mod in this list has only dependencies on mods which + * appear earlier in the vector. + */ + const std::vector<ModSpec> &getMods() const { return m_sorted_mods; } + + void printUnsatisfiedModsError() const; + + /** + * Adds all mods in the given path. used for games, modpacks + * and world-specific mods (worldmods-folders) + * + * @param path To search, should be absolute + * @param virtual_path Virtual path for this directory, see comment in ModSpec + */ + void addModsInPath(const std::string &path, const std::string &virtual_path); + + /** + * Adds all mods in `new_mods` + */ + void addMods(const std::vector<ModSpec> &new_mods); + + /** + * Adds game mods + */ + void addGameMods(const SubgameSpec &gamespec); + + /** + * Adds mods specifed by a world.mt config + * + * @param settings_path Path to world.mt + * @param modPaths Map from virtual name to mod path + */ + void addModsFromConfig(const std::string &settings_path, + const std::unordered_map<std::string, std::string> &modPaths); + + /** + * Call this function once all mods have been added + */ + void checkConflictsAndDeps(); + +private: + std::vector<ModSpec> m_sorted_mods; + + /** + * move mods from m_unsatisfied_mods to m_sorted_mods + * in an order that satisfies dependencies + */ + void resolveDependencies(); + + // mods with unmet dependencies. Before dependencies are resolved, + // this is where all mods are stored. Afterwards this contains + // only the ones with really unsatisfied dependencies. + std::vector<ModSpec> m_unsatisfied_mods; + + // set of mod names for which an unresolved name conflict + // exists. A name conflict happens when two or more mods + // at the same level have the same name but different paths. + // Levels (mods in higher levels override mods in lower levels): + // 1. game mod in modpack; 2. game mod; + // 3. world mod in modpack; 4. world mod; + // 5. addon mod in modpack; 6. addon mod. + std::unordered_set<std::string> m_name_conflicts; +}; diff --git a/src/content/mods.cpp b/src/content/mods.cpp index f75119bbb..cec6fc2cd 100644 --- a/src/content/mods.cpp +++ b/src/content/mods.cpp @@ -69,7 +69,7 @@ bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols) return !dep.empty(); } -void parseModContents(ModSpec &spec) +bool parseModContents(ModSpec &spec) { // NOTE: this function works in mutual recursion with getModsInPath @@ -79,91 +79,89 @@ void parseModContents(ModSpec &spec) spec.modpack_content.clear(); // Handle modpacks (defined by containing modpack.txt) - std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str()); - std::ifstream modpack2_is((spec.path + DIR_DELIM + "modpack.conf").c_str()); - if (modpack_is.good() || modpack2_is.good()) { - if (modpack_is.good()) - modpack_is.close(); - - if (modpack2_is.good()) - modpack2_is.close(); - + if (fs::IsFile(spec.path + DIR_DELIM + "modpack.txt") || + fs::IsFile(spec.path + DIR_DELIM + "modpack.conf")) { spec.is_modpack = true; spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true); + return true; + } else if (!fs::IsFile(spec.path + DIR_DELIM + "init.lua")) { + return false; + } - } else { - Settings info; - info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str()); - if (info.exists("name")) - spec.name = info.get("name"); - else - spec.deprecation_msgs.push_back("Mods not having a mod.conf file with the name is deprecated."); - - if (info.exists("author")) - spec.author = info.get("author"); - - if (info.exists("release")) - spec.release = info.getS32("release"); - - // Attempt to load dependencies from mod.conf - bool mod_conf_has_depends = false; - if (info.exists("depends")) { - mod_conf_has_depends = true; - std::string dep = info.get("depends"); - // clang-format off - dep.erase(std::remove_if(dep.begin(), dep.end(), - static_cast<int (*)(int)>(&std::isspace)), dep.end()); - // clang-format on - for (const auto &dependency : str_split(dep, ',')) { - spec.depends.insert(dependency); - } + Settings info; + info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str()); + + if (info.exists("name")) + spec.name = info.get("name"); + else + spec.deprecation_msgs.push_back("Mods not having a mod.conf file with the name is deprecated."); + + if (info.exists("author")) + spec.author = info.get("author"); + + if (info.exists("release")) + spec.release = info.getS32("release"); + + // Attempt to load dependencies from mod.conf + bool mod_conf_has_depends = false; + if (info.exists("depends")) { + mod_conf_has_depends = true; + std::string dep = info.get("depends"); + // clang-format off + dep.erase(std::remove_if(dep.begin(), dep.end(), + static_cast<int (*)(int)>(&std::isspace)), dep.end()); + // clang-format on + for (const auto &dependency : str_split(dep, ',')) { + spec.depends.insert(dependency); } + } - if (info.exists("optional_depends")) { - mod_conf_has_depends = true; - std::string dep = info.get("optional_depends"); - // clang-format off - dep.erase(std::remove_if(dep.begin(), dep.end(), - static_cast<int (*)(int)>(&std::isspace)), dep.end()); - // clang-format on - for (const auto &dependency : str_split(dep, ',')) { - spec.optdepends.insert(dependency); - } + if (info.exists("optional_depends")) { + mod_conf_has_depends = true; + std::string dep = info.get("optional_depends"); + // clang-format off + dep.erase(std::remove_if(dep.begin(), dep.end(), + static_cast<int (*)(int)>(&std::isspace)), dep.end()); + // clang-format on + for (const auto &dependency : str_split(dep, ',')) { + spec.optdepends.insert(dependency); } + } - // Fallback to depends.txt - if (!mod_conf_has_depends) { - std::vector<std::string> dependencies; + // Fallback to depends.txt + if (!mod_conf_has_depends) { + std::vector<std::string> dependencies; - std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str()); + std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str()); - if (is.good()) - spec.deprecation_msgs.push_back("depends.txt is deprecated, please use mod.conf instead."); + if (is.good()) + spec.deprecation_msgs.push_back("depends.txt is deprecated, please use mod.conf instead."); - while (is.good()) { - std::string dep; - std::getline(is, dep); - dependencies.push_back(dep); - } + while (is.good()) { + std::string dep; + std::getline(is, dep); + dependencies.push_back(dep); + } - for (auto &dependency : dependencies) { - std::unordered_set<char> symbols; - if (parseDependsString(dependency, symbols)) { - if (symbols.count('?') != 0) { - spec.optdepends.insert(dependency); - } else { - spec.depends.insert(dependency); - } + for (auto &dependency : dependencies) { + std::unordered_set<char> symbols; + if (parseDependsString(dependency, symbols)) { + if (symbols.count('?') != 0) { + spec.optdepends.insert(dependency); + } else { + spec.depends.insert(dependency); } } } - - if (info.exists("description")) - spec.desc = info.get("description"); - else if (fs::ReadFile(spec.path + DIR_DELIM + "description.txt", spec.desc)) - spec.deprecation_msgs.push_back("description.txt is deprecated, please use mod.conf instead."); } + + if (info.exists("description")) + spec.desc = info.get("description"); + else if (fs::ReadFile(spec.path + DIR_DELIM + "description.txt", spec.desc)) + spec.deprecation_msgs.push_back("description.txt is deprecated, please use mod.conf instead."); + + return true; } std::map<std::string, ModSpec> getModsInPath( @@ -218,240 +216,6 @@ std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods) return result; } -ModConfiguration::ModConfiguration(const std::string &worldpath) -{ -} - -void ModConfiguration::printUnsatisfiedModsError() const -{ - for (const ModSpec &mod : m_unsatisfied_mods) { - errorstream << "mod \"" << mod.name - << "\" has unsatisfied dependencies: "; - for (const std::string &unsatisfied_depend : mod.unsatisfied_depends) - errorstream << " \"" << unsatisfied_depend << "\""; - errorstream << std::endl; - } -} - -void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path) -{ - addMods(flattenMods(getModsInPath(path, virtual_path))); -} - -void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods) -{ - // Maintain a map of all existing m_unsatisfied_mods. - // Keys are mod names and values are indices into m_unsatisfied_mods. - std::map<std::string, u32> existing_mods; - for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) { - existing_mods[m_unsatisfied_mods[i].name] = i; - } - - // Add new mods - for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) { - // First iteration: - // Add all the mods that come from modpacks - // Second iteration: - // Add all the mods that didn't come from modpacks - - std::set<std::string> seen_this_iteration; - - for (const ModSpec &mod : new_mods) { - if (mod.part_of_modpack != (bool)want_from_modpack) - continue; - - if (existing_mods.count(mod.name) == 0) { - // GOOD CASE: completely new mod. - m_unsatisfied_mods.push_back(mod); - existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; - } else if (seen_this_iteration.count(mod.name) == 0) { - // BAD CASE: name conflict in different levels. - u32 oldindex = existing_mods[mod.name]; - const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; - warningstream << "Mod name conflict detected: \"" - << mod.name << "\"" << std::endl - << "Will not load: " << oldmod.path - << std::endl - << "Overridden by: " << mod.path - << std::endl; - m_unsatisfied_mods[oldindex] = mod; - - // If there was a "VERY BAD CASE" name conflict - // in an earlier level, ignore it. - m_name_conflicts.erase(mod.name); - } else { - // VERY BAD CASE: name conflict in the same level. - u32 oldindex = existing_mods[mod.name]; - const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; - warningstream << "Mod name conflict detected: \"" - << mod.name << "\"" << std::endl - << "Will not load: " << oldmod.path - << std::endl - << "Will not load: " << mod.path - << std::endl; - m_unsatisfied_mods[oldindex] = mod; - m_name_conflicts.insert(mod.name); - } - - seen_this_iteration.insert(mod.name); - } - } -} - -void ModConfiguration::addModsFromConfig( - const std::string &settings_path, - const std::unordered_map<std::string, std::string> &modPaths) -{ - Settings conf; - std::unordered_map<std::string, std::string> load_mod_names; - - conf.readConfigFile(settings_path.c_str()); - std::vector<std::string> names = conf.getNames(); - for (const std::string &name : names) { - const auto &value = conf.get(name); - if (name.compare(0, 9, "load_mod_") == 0 && value != "false" && - value != "nil") - load_mod_names[name.substr(9)] = value; - } - - std::vector<ModSpec> addon_mods; - std::unordered_map<std::string, std::vector<std::string>> candidates; - - for (const auto &modPath : modPaths) { - std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first)); - for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin(); - it != addon_mods_in_path.end(); ++it) { - const ModSpec &mod = *it; - const auto &pair = load_mod_names.find(mod.name); - if (pair != load_mod_names.end()) { - if (is_yes(pair->second) || pair->second == mod.virtual_path) { - addon_mods.push_back(mod); - } else { - candidates[pair->first].emplace_back(mod.virtual_path); - } - } else { - conf.setBool("load_mod_" + mod.name, false); - } - } - } - conf.updateConfigFile(settings_path.c_str()); - - addMods(addon_mods); - checkConflictsAndDeps(); - - // complain about mods declared to be loaded, but not found - for (const ModSpec &addon_mod : addon_mods) - load_mod_names.erase(addon_mod.name); - - std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods(); - - for (const ModSpec &unsatisfiedMod : unsatisfiedMods) - load_mod_names.erase(unsatisfiedMod.name); - - if (!load_mod_names.empty()) { - errorstream << "The following mods could not be found:"; - for (const auto &pair : load_mod_names) - errorstream << " \"" << pair.first << "\""; - errorstream << std::endl; - - for (const auto &pair : load_mod_names) { - const auto &candidate = candidates.find(pair.first); - if (candidate != candidates.end()) { - errorstream << "Unable to load " << pair.first << " as the specified path " - << pair.second << " could not be found. " - << "However, it is available in the following locations:" - << std::endl; - for (const auto &path : candidate->second) { - errorstream << " - " << path << std::endl; - } - } - } - } -} - -void ModConfiguration::checkConflictsAndDeps() -{ - // report on name conflicts - if (!m_name_conflicts.empty()) { - std::string s = "Unresolved name conflicts for mods "; - for (std::unordered_set<std::string>::const_iterator it = - m_name_conflicts.begin(); - it != m_name_conflicts.end(); ++it) { - if (it != m_name_conflicts.begin()) - s += ", "; - s += std::string("\"") + (*it) + "\""; - } - s += "."; - throw ModError(s); - } - - // get the mods in order - resolveDependencies(); -} - -void ModConfiguration::resolveDependencies() -{ - // Step 1: Compile a list of the mod names we're working with - std::set<std::string> modnames; - for (const ModSpec &mod : m_unsatisfied_mods) { - modnames.insert(mod.name); - } - - // Step 2: get dependencies (including optional dependencies) - // of each mod, split mods into satisfied and unsatisfied - std::list<ModSpec> satisfied; - std::list<ModSpec> unsatisfied; - for (ModSpec mod : m_unsatisfied_mods) { - mod.unsatisfied_depends = mod.depends; - // check which optional dependencies actually exist - for (const std::string &optdep : mod.optdepends) { - if (modnames.count(optdep) != 0) - mod.unsatisfied_depends.insert(optdep); - } - // if a mod has no depends it is initially satisfied - if (mod.unsatisfied_depends.empty()) - satisfied.push_back(mod); - else - unsatisfied.push_back(mod); - } - - // Step 3: mods without unmet dependencies can be appended to - // the sorted list. - while (!satisfied.empty()) { - ModSpec mod = satisfied.back(); - m_sorted_mods.push_back(mod); - satisfied.pop_back(); - for (auto it = unsatisfied.begin(); it != unsatisfied.end();) { - ModSpec &mod2 = *it; - mod2.unsatisfied_depends.erase(mod.name); - if (mod2.unsatisfied_depends.empty()) { - satisfied.push_back(mod2); - it = unsatisfied.erase(it); - } else { - ++it; - } - } - } - - // Step 4: write back list of unsatisfied mods - m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); -} - -#ifndef SERVER -ClientModConfiguration::ClientModConfiguration(const std::string &path) : - ModConfiguration(path) -{ - std::unordered_map<std::string, std::string> paths; - std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; - if (path != path_user) { - paths["share"] = path; - } - paths["mods"] = path_user; - - std::string settings_path = path_user + DIR_DELIM + "mods.conf"; - addModsFromConfig(settings_path, paths); -} -#endif ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database): m_mod_name(mod_name), m_database(database) diff --git a/src/content/mods.h b/src/content/mods.h index ab0a9300e..5ed5b8171 100644 --- a/src/content/mods.h +++ b/src/content/mods.h @@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/basic_macros.h" #include "config.h" #include "metadata.h" +#include "subgames.h" class ModMetadataDatabase; @@ -87,8 +88,12 @@ struct ModSpec void checkAndLog() const; }; -// Retrieves depends, optdepends, is_modpack and modpack_content -void parseModContents(ModSpec &mod); +/** + * Retrieves depends, optdepends, is_modpack and modpack_content + * + * @returns false if not a mod + */ +bool parseModContents(ModSpec &mod); /** * Gets a list of all mods and modpacks in path @@ -104,85 +109,6 @@ std::map<std::string, ModSpec> getModsInPath(const std::string &path, // replaces modpack Modspecs with their content std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods); -// a ModConfiguration is a subset of installed mods, expected to have -// all dependencies fullfilled, so it can be used as a list of mods to -// load when the game starts. -class ModConfiguration -{ -public: - // checks if all dependencies are fullfilled. - bool isConsistent() const { return m_unsatisfied_mods.empty(); } - - const std::vector<ModSpec> &getMods() const { return m_sorted_mods; } - - const std::vector<ModSpec> &getUnsatisfiedMods() const - { - return m_unsatisfied_mods; - } - - void printUnsatisfiedModsError() const; - -protected: - ModConfiguration(const std::string &worldpath); - - /** - * adds all mods in the given path. used for games, modpacks - * and world-specific mods (worldmods-folders) - * - * @param path To search, should be absolute - * @param virtual_path Virtual path for this directory, see comment in ModSpec - */ - void addModsInPath(const std::string &path, const std::string &virtual_path); - - // adds all mods in the set. - void addMods(const std::vector<ModSpec> &new_mods); - - /** - * @param settings_path Path to world.mt - * @param modPaths Map from virtual name to mod path - */ - void addModsFromConfig(const std::string &settings_path, - const std::unordered_map<std::string, std::string> &modPaths); - - void checkConflictsAndDeps(); - -protected: - // list of mods sorted such that they can be loaded in the - // given order with all dependencies being fullfilled. I.e., - // every mod in this list has only dependencies on mods which - // appear earlier in the vector. - std::vector<ModSpec> m_sorted_mods; - -private: - // move mods from m_unsatisfied_mods to m_sorted_mods - // in an order that satisfies dependencies - void resolveDependencies(); - - // mods with unmet dependencies. Before dependencies are resolved, - // this is where all mods are stored. Afterwards this contains - // only the ones with really unsatisfied dependencies. - std::vector<ModSpec> m_unsatisfied_mods; - - // set of mod names for which an unresolved name conflict - // exists. A name conflict happens when two or more mods - // at the same level have the same name but different paths. - // Levels (mods in higher levels override mods in lower levels): - // 1. game mod in modpack; 2. game mod; - // 3. world mod in modpack; 4. world mod; - // 5. addon mod in modpack; 6. addon mod. - std::unordered_set<std::string> m_name_conflicts; - - // Deleted default constructor - ModConfiguration() = default; -}; - -#ifndef SERVER -class ClientModConfiguration : public ModConfiguration -{ -public: - ClientModConfiguration(const std::string &path); -}; -#endif class ModMetadata : public Metadata { diff --git a/src/filesys.cpp b/src/filesys.cpp index ea00def6a..28df32054 100644 --- a/src/filesys.cpp +++ b/src/filesys.cpp @@ -877,4 +877,3 @@ bool Rename(const std::string &from, const std::string &to) } } // namespace fs - diff --git a/src/filesys.h b/src/filesys.h index 3fa2524c3..a26fe28d6 100644 --- a/src/filesys.h +++ b/src/filesys.h @@ -60,6 +60,11 @@ bool IsPathAbsolute(const std::string &path); bool IsDir(const std::string &path); +inline bool IsFile(const std::string &path) +{ + return PathExists(path) && !IsDir(path); +} + bool IsDirDelimiter(char c); // Only pass full paths to this one. True on success. diff --git a/src/server/mods.cpp b/src/server/mods.cpp index ba76d4746..ac4181e4d 100644 --- a/src/server/mods.cpp +++ b/src/server/mods.cpp @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scripting_server.h" #include "content/subgames.h" #include "porting.h" -#include "util/metricsbackend.h" /** * Manage server mods @@ -35,20 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc., * Creates a ServerModManager which targets worldpath * @param worldpath */ -ServerModManager::ServerModManager(const std::string &worldpath) : - ModConfiguration(worldpath) +ServerModManager::ServerModManager(const std::string &worldpath): + configuration() { SubgameSpec gamespec = findWorldSubgame(worldpath); // Add all game mods and all world mods - std::string game_virtual_path; - game_virtual_path.append("games/").append(gamespec.id).append("/mods"); - addModsInPath(gamespec.gamemods_path, game_virtual_path); - addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods"); + configuration.addGameMods(gamespec); + configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods"); // Load normal mods std::string worldmt = worldpath + DIR_DELIM + "world.mt"; - addModsFromConfig(worldmt, gamespec.addon_mods_paths); + configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths); + configuration.checkConflictsAndDeps(); } // clang-format off @@ -57,12 +55,13 @@ void ServerModManager::loadMods(ServerScripting *script) { // Print mods infostream << "Server: Loading mods: "; - for (const ModSpec &mod : m_sorted_mods) { + for (const ModSpec &mod : configuration.getMods()) { infostream << mod.name << " "; } + infostream << std::endl; // Load and run "mod" scripts - for (const ModSpec &mod : m_sorted_mods) { + for (const ModSpec &mod : configuration.getMods()) { mod.checkAndLog(); std::string script_path = mod.path + DIR_DELIM + "init.lua"; @@ -79,25 +78,23 @@ void ServerModManager::loadMods(ServerScripting *script) // clang-format on const ModSpec *ServerModManager::getModSpec(const std::string &modname) const { - std::vector<ModSpec>::const_iterator it; - for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) { - const ModSpec &mod = *it; + for (const auto &mod : configuration.getMods()) { if (mod.name == modname) return &mod; } - return NULL; + + return nullptr; } void ServerModManager::getModNames(std::vector<std::string> &modlist) const { - for (const ModSpec &spec : m_sorted_mods) + for (const ModSpec &spec : configuration.getMods()) modlist.push_back(spec.name); } void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const { - for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) { - const ModSpec &spec = *it; + for (const auto &spec : configuration.getMods()) { fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures"); fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds"); fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media"); diff --git a/src/server/mods.h b/src/server/mods.h index 8954bbf72..1d1b42d0f 100644 --- a/src/server/mods.h +++ b/src/server/mods.h @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once -#include "content/mods.h" +#include "content/mod_configuration.h" #include <memory> class MetricsBackend; @@ -31,8 +31,10 @@ class ServerScripting; * * All new calls to this class must be tested in test_servermodmanager.cpp */ -class ServerModManager : public ModConfiguration +class ServerModManager { + ModConfiguration configuration; + public: /** * Creates a ServerModManager which targets worldpath @@ -42,6 +44,23 @@ public: void loadMods(ServerScripting *script); const ModSpec *getModSpec(const std::string &modname) const; void getModNames(std::vector<std::string> &modlist) const; + + inline const std::vector<ModSpec> &getMods() const { + return configuration.getMods(); + } + + inline const std::vector<ModSpec> &getUnsatisfiedMods() const { + return configuration.getUnsatisfiedMods(); + } + + inline bool isConsistent() const { + return configuration.isConsistent(); + } + + inline void printUnsatisfiedModsError() const { + return configuration.printUnsatisfiedModsError(); + } + /** * Recursively gets all paths of mod folders that can contain media files. * |