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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp13
2 files changed, 13 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 4f128fdae..ccf81f1e7 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -240,6 +240,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("invert_mouse", "false");
settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("repeat_rightclick_time", "0.25");
+ settings->setDefault("safe_dig_and_place", "false");
settings->setDefault("random_input", "false");
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
diff --git a/src/game.cpp b/src/game.cpp
index 0f8227749..c3d844634 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1142,6 +1142,7 @@ struct GameRunData {
bool digging;
bool ldown_for_dig;
bool dig_instantly;
+ bool digging_blocked;
bool left_punch;
bool update_wielded_item_trigger;
bool reset_jump_timer;
@@ -3559,6 +3560,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
hud->updateSelectionMesh(camera_offset);
}
+ if (runData.digging_blocked && !isLeftPressed()) {
+ // allow digging again if button is not pressed
+ runData.digging_blocked = false;
+ }
+
/*
Stop digging when
- releasing left mouse button
@@ -3603,7 +3609,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
soundmaker->m_player_leftpunch_sound.name = "";
- if (isRightPressed())
+ // Prepare for repeating, unless we're not supposed to
+ if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_rightclick_timer += dtime;
else
runData.repeat_rightclick_timer = 0;
@@ -3762,6 +3769,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
ClientMap &map = client->getEnv().getClientMap();
if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
+ && !runData.digging_blocked
&& client->checkPrivilege("interact")) {
handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
}
@@ -3985,6 +3993,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
runData.dig_time = 0;
runData.digging = false;
+ // we successfully dug, now block it from repeating if we want to be safe
+ if (g_settings->getBool("safe_dig_and_place"))
+ runData.digging_blocked = true;
runData.nodig_delay_timer =
runData.dig_time_complete / (float)crack_animation_length;