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-rw-r--r--src/client/shader.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index ee6079f7a..0aba7b118 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -38,6 +38,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "client/tile.h"
+#if ENABLE_GLES
+#ifdef _IRR_COMPILE_WITH_OGLES1_
+#include <GLES/gl.h>
+#else
+#include <GLES2/gl2.h>
+#endif
+#else
+#include <GL/gl.h>
+#endif
+
/*
A cache from shader name to shader path
*/
@@ -607,6 +617,14 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
// Create shaders header
std::string shaders_header = "#version 120\n";
+#ifdef __unix__
+ // For renderers that should use discard instead of GL_ALPHA_TEST
+ const char* gl_renderer = (const char*)glGetString(GL_RENDERER);
+ if (strstr(gl_renderer, "GC7000")) {
+ shaders_header += "#define USE_DISCARD\n";
+ }
+#endif
+
static const char* drawTypes[] = {
"NDT_NORMAL",
"NDT_AIRLIKE",