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-rw-r--r--src/script/lua_api/l_client.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 2d906985f..458c1d1f4 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "l_client.h"
+#include "clientenvironment.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "cpp_api/s_base.h"
@@ -27,9 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
#include "mainmenumanager.h"
-#include "util/string.h"
-#include "clientenvironment.h"
#include "map.h"
+#include "util/string.h"
extern MainGameCallback *g_gamecallback;
@@ -200,7 +200,7 @@ int ModApiClient::l_sound_play(lua_State *L)
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
- float gain = 1.0 ;
+ float gain = 1.0;
bool looped = false;
s32 handle;
@@ -212,7 +212,8 @@ int ModApiClient::l_sound_play(lua_State *L)
if (!lua_isnil(L, -1)) {
v3f pos = read_v3f(L, -1) * BS;
lua_pop(L, 1);
- handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos);
+ handle =
+ sound->playSoundAt(spec.name, looped, gain * spec.gain, pos);
lua_pushinteger(L, handle);
return 1;
}