diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_translation_file.cpp | 70 |
1 files changed, 54 insertions, 16 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index 9cc5c0f0e..ffd0f6b74 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -265,9 +265,9 @@ fake_function() { gettext("Waving Nodes"); gettext("Waving water"); gettext("Set to true enables waving water.\nRequires shaders to be enabled."); - gettext("Waving water height"); - gettext("Waving water length"); - gettext("Waving water speed"); + gettext("Waving water wave height"); + gettext("Waving water wavelength"); + gettext("Waving water wave speed"); gettext("Waving leaves"); gettext("Set to true enables waving leaves.\nRequires shaders to be enabled."); gettext("Waving plants"); @@ -283,8 +283,8 @@ fake_function() { gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen."); gettext("Viewing range"); gettext("View distance in nodes."); - gettext("Near plane"); - gettext("Camera near plane distance in nodes, between 0 and 0.5\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets."); + gettext("Near clipping plane"); + gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.5.\nMost users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets."); gettext("Screen width"); gettext("Width component of the initial window size."); gettext("Screen height"); @@ -524,6 +524,8 @@ fake_function() { gettext("If enabled, disable cheat prevention in multiplayer."); gettext("Rollback recording"); gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts."); + gettext("Chat message format"); + gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)"); gettext("Shutdown message"); gettext("A message to be displayed to all clients when the server shuts down."); gettext("Crash message"); @@ -554,17 +556,29 @@ fake_function() { gettext("Kick players who sent more than X messages per 10 seconds."); gettext("Physics"); gettext("Default acceleration"); + gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second."); gettext("Acceleration in air"); + gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second."); gettext("Fast mode acceleration"); + gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second."); gettext("Walking speed"); + gettext("Walking and flying speed, in nodes per second."); gettext("Sneaking speed"); + gettext("Sneaking speed, in nodes per second."); gettext("Fast mode speed"); + gettext("Walking, flying and climbing speed in fast mode, in nodes per second."); gettext("Climbing speed"); + gettext("Vertical climbing speed, in nodes per second."); gettext("Jumping speed"); + gettext("Initial vertical speed when jumping, in nodes per second."); gettext("Liquid fluidity"); + gettext("Decrease this to increase liquid resistence to movement."); gettext("Liquid fluidity smoothing"); - gettext("Liquid sinking speed"); + gettext("Maximum liquid resistence. Controls deceleration when entering liquid at\nhigh speed."); + gettext("Liquid sinking"); + gettext("Controls sinking speed in liquid."); gettext("Gravity"); + gettext("Acceleration of gravity, in nodes per second per second."); gettext("Advanced"); gettext("Deprecated Lua API handling"); gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers)."); @@ -638,6 +652,8 @@ fake_function() { gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this."); gettext("Debug log level"); gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose"); + gettext("Debug log file size threshold"); + gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive."); gettext("IPv6"); gettext("IPv6 support."); gettext("Advanced"); @@ -657,7 +673,7 @@ fake_function() { gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers."); gettext("Mapgen"); gettext("Mapgen name"); - gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent stable mapgens:\nv5, v6, v7 (except floatlands), singlenode.\n'stable' means the terrain shape in an existing world will not be changed\nin the future. Note that biomes are defined by games and may still change."); + gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default)."); gettext("Water level"); gettext("Water surface level of the world."); gettext("Max block generate distance"); @@ -685,7 +701,7 @@ fake_function() { gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Cavern limit"); gettext("Y-level of cavern upper limit."); gettext("Cavern taper"); @@ -711,11 +727,13 @@ fake_function() { gettext("3D noise defining giant caverns."); gettext("Ground noise"); gettext("3D noise defining terrain."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen V6"); gettext("Mapgen V6 specific flags"); - gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the new biome system is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored."); + gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored."); gettext("Desert noise threshold"); - gettext("Deserts occur when np_biome exceeds this value.\nWhen the new biome system is enabled, this is ignored."); + gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored."); gettext("Beach noise threshold"); gettext("Sandy beaches occur when np_beach exceeds this value."); gettext("Dungeon minimum Y"); @@ -755,7 +773,7 @@ fake_function() { gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Floatland mountain density"); gettext("Controls the density of mountain-type floatlands.\nIs a noise offset added to the 'mgv7_np_mountain' noise value."); gettext("Floatland mountain height"); @@ -805,17 +823,25 @@ fake_function() { gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Carpathian"); gettext("Mapgen Carpathian specific flags"); gettext("Map generation attributes specific to Mapgen Carpathian."); gettext("Base ground level"); gettext("Defines the base ground level."); + gettext("River channel width"); + gettext("Defines the width of the river channel."); + gettext("River channel depth"); + gettext("Defines the depth of the river channel."); + gettext("River valley width"); + gettext("Defines the width of the river valley."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider tunnels."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Cavern limit"); gettext("Y-level of cavern upper limit."); gettext("Cavern taper"); @@ -849,6 +875,8 @@ fake_function() { gettext("2D noise that controls the shape/size of ridged mountains."); gettext("Step mountain size noise"); gettext("2D noise that controls the shape/size of step mountains."); + gettext("River noise"); + gettext("2D noise that locates the river valleys and channels."); gettext("Mountain variation noise"); gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations."); gettext("Cave1 noise"); @@ -857,6 +885,8 @@ fake_function() { gettext("Second of two 3D noises that together define tunnels."); gettext("Cavern noise"); gettext("3D noise defining giant caverns."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Flat"); gettext("Mapgen Flat specific flags"); gettext("Map generation attributes specific to Mapgen flat.\nOccasional lakes and hills can be added to the flat world."); @@ -865,7 +895,7 @@ fake_function() { gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider tunnels."); gettext("Lake threshold"); @@ -889,13 +919,17 @@ fake_function() { gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Fractal"); + gettext("Mapgen Fractal specific flags"); + gettext("Map generation attributes specific to Mapgen flat.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider tunnels."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); @@ -927,6 +961,8 @@ fake_function() { gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Valleys"); gettext("Mapgen Valleys specific flags"); gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude."); @@ -935,7 +971,7 @@ fake_function() { gettext("Large cave depth"); gettext("Depth below which you'll find large caves."); gettext("Lava depth"); - gettext("Y of upper limit of lava in large caves."); + gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves."); gettext("Cavern upper limit"); gettext("Depth below which you'll find giant caverns."); gettext("Cavern taper"); @@ -973,6 +1009,8 @@ fake_function() { gettext("Amplifies the valleys."); gettext("Valley slope"); gettext("Slope and fill work together to modify the heights."); + gettext("Dungeon noise"); + gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Advanced"); gettext("Chunk size"); gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended."); @@ -985,7 +1023,7 @@ fake_function() { gettext("Limit of emerge queues to generate"); gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically."); gettext("Number of emerge threads"); - gettext("Number of emerge threads to use.\nEmpty or 0 value:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWarning: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'.\nFor many users the optimum setting may be '1'."); + gettext("Number of emerge threads to use.\nWARNING: Currently there are multiple bugs that may cause crashes when\n'num_emerge_threads' is larger than 1. Until this warning is removed it is\nstrongly recommended this value is set to the default '1'.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'."); gettext("Online Content Repository"); gettext("ContentDB URL"); gettext("The URL for the content repository"); |