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-rw-r--r--src/server.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 82c83e47d..871612e60 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2571,6 +2571,9 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
player_it->second.empty()) {
// OK. Send to everyone
} else {
+ if (!m_env)
+ return; // Mods are not done loading
+
RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
if (!p)
return; // Player is offline
@@ -3366,7 +3369,9 @@ Inventory* Server::createDetachedInventory(const std::string &name, const std::s
Inventory *inv = new Inventory(m_itemdef);
sanity_check(inv);
m_detached_inventories[name] = inv;
- m_detached_inventories_player[name] = player;
+ if (!player.empty())
+ m_detached_inventories_player[name] = player;
+
//TODO find a better way to do this
sendDetachedInventory(name,PEER_ID_INEXISTENT);
return inv;
@@ -3381,6 +3386,9 @@ bool Server::removeDetachedInventory(const std::string &name)
delete inv_it->second;
m_detached_inventories.erase(inv_it);
+ if (!m_env) // Mods are not done loading
+ return true;
+
const auto &player_it = m_detached_inventories_player.find(name);
if (player_it != m_detached_inventories_player.end()) {
RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());