diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/defaultsettings.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 64231c74c..95e03b1a9 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -340,11 +340,11 @@ void set_default_settings(Settings *settings) settings->setDefault("ask_reconnect_on_crash", "false"); settings->setDefault("profiler_print_interval", "0"); - settings->setDefault("active_object_send_range_blocks", "3"); + settings->setDefault("active_object_send_range_blocks", "4"); settings->setDefault("active_block_range", "3"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? - settings->setDefault("max_block_send_distance", "9"); + settings->setDefault("max_block_send_distance", "10"); settings->setDefault("block_send_optimize_distance", "4"); settings->setDefault("server_side_occlusion_culling", "true"); settings->setDefault("csm_restriction_flags", "62"); @@ -401,7 +401,7 @@ void set_default_settings(Settings *settings) settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "dungeons"); settings->setDefault("fixed_map_seed", ""); - settings->setDefault("max_block_generate_distance", "7"); + settings->setDefault("max_block_generate_distance", "8"); settings->setDefault("projecting_dungeons", "true"); settings->setDefault("enable_mapgen_debug_info", "false"); |