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-rw-r--r--src/client/content_cao.cpp3
-rw-r--r--src/client/wieldmesh.cpp4
2 files changed, 7 insertions, 0 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 9e4725881..d2bd32afa 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1062,6 +1062,7 @@ void GenericCAO::updateTextures(std::string mod)
texturestring = m_prop.textures[0];
texturestring += mod;
m_spritenode->getMaterial(0).MaterialType = material_type;
+ m_spritenode->getMaterial(0).MaterialTypeParam = 0.5f;
m_spritenode->setMaterialTexture(0,
tsrc->getTextureForMesh(texturestring));
@@ -1097,6 +1098,7 @@ void GenericCAO::updateTextures(std::string mod)
// Set material flags and texture
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
material.MaterialType = material_type;
+ material.MaterialTypeParam = 0.5f;
material.TextureLayer[0].Texture = texture;
material.setFlag(video::EMF_LIGHTING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
@@ -1143,6 +1145,7 @@ void GenericCAO::updateTextures(std::string mod)
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.MaterialType = material_type;
+ material.MaterialTypeParam = 0.5f;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0,
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index 4c25fafb1..2c6807fab 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -282,6 +282,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
material.MaterialType = m_material_type;
+ material.MaterialTypeParam = 0.5f;
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
// Enable bi/trilinear filtering only for high resolution textures
if (dim.Width > 32) {
@@ -426,6 +427,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
for (u32 i = 0; i < material_count; ++i) {
video::SMaterial &material = m_meshnode->getMaterial(i);
material.MaterialType = m_material_type;
+ material.MaterialTypeParam = 0.5f;
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
@@ -569,6 +571,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
video::SMaterial &material = buf->getMaterial();
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ material.MaterialTypeParam = 0.5f;
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
@@ -619,6 +622,7 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_LIGHTING, false);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ material.MaterialTypeParam = 0.5f;
}
scaleMesh(mesh, v3f(2.0, 2.0, 2.0));