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-rw-r--r--src/client/content_cao.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 29a3acf25..e7f9db845 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1487,17 +1487,24 @@ void GenericCAO::updateBonePosition()
if (!bone)
continue;
+ //If bone is manually positioned there is no need to perform the bug check
+ bool skip = false;
+ for (auto &it : m_bone_position) {
+ if (it.first == bone->getName()) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ continue;
+
// Workaround for Irrlicht bug
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
// and update the bones transformation.
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
- float offset_X = fabsf(bone_rot.X - bone->getRotation().X);
- float offset_Y = fabsf(bone_rot.Y - bone->getRotation().Y);
- float offset_Z = fabsf(bone_rot.Z - bone->getRotation().Z);
- if ((offset_X > 179.9f && offset_X < 180.1f)
- || (offset_Y > 179.9f && offset_Y < 180.1f)
- || (offset_Z > 179.9f && offset_Z < 180.1f)) {
+ float offset = fabsf(bone_rot.X - bone->getRotation().X);
+ if (offset > 179.9f && offset < 180.1f) {
bone->setRotation(bone_rot);
bone->updateAbsolutePosition();
}