diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/constants.h | 6 | ||||
-rw-r--r-- | src/content_sao.cpp | 6 | ||||
-rw-r--r-- | src/content_sao.h | 2 | ||||
-rw-r--r-- | src/localplayer.h | 2 | ||||
-rw-r--r-- | src/object_properties.cpp | 8 | ||||
-rw-r--r-- | src/object_properties.h | 3 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 3 | ||||
-rw-r--r-- | src/server.cpp | 2 |
8 files changed, 22 insertions, 10 deletions
diff --git a/src/constants.h b/src/constants.h index ddf7218e2..5ddb54656 100644 --- a/src/constants.h +++ b/src/constants.h @@ -89,11 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc., // Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8 * 4) -// Maximum hit points of a player +// Default maximum hit points of a player #define PLAYER_MAX_HP_DEFAULT 20 -// Maximal breath of a player -#define PLAYER_MAX_BREATH 11 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 11 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index ece921472..2a2384b3d 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -797,6 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id assert(m_peer_id != 0); // pre-condition m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; + m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT; m_prop.physical = false; m_prop.weight = 75; m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); @@ -817,6 +818,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; m_prop.can_zoom = true; m_hp = m_prop.hp_max; + m_breath = m_prop.breath_max; } PlayerSAO::~PlayerSAO() @@ -943,7 +945,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) MapNode n = m_env->getMap().getNodeNoEx(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & no drowning, breath - if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0) + if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0) setBreath(m_breath + 1); } @@ -1274,7 +1276,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send) if (m_player && breath != m_breath) m_player->setDirty(true); - m_breath = MYMIN(breath, PLAYER_MAX_BREATH); + m_breath = MYMIN(breath, m_prop.breath_max); if (send) m_env->getGameDef()->SendPlayerBreath(this); diff --git a/src/content_sao.h b/src/content_sao.h index 019397d83..0ff95059e 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -397,7 +397,7 @@ private: std::set<std::string> m_privs; bool m_is_singleplayer; - u16 m_breath = PLAYER_MAX_BREATH; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; f32 m_pitch = 0.0f; f32 m_fov = 0.0f; s16 m_wanted_range = 0.0f; diff --git a/src/localplayer.h b/src/localplayer.h index 35c8b64ba..a407181b1 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -173,7 +173,7 @@ private: // ***** End of variables for temporary option ***** bool m_can_jump = false; - u16 m_breath = PLAYER_MAX_BREATH; + u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; f32 m_yaw = 0.0f; f32 m_pitch = 0.0f; bool camera_barely_in_ceiling = false; diff --git a/src/object_properties.cpp b/src/object_properties.cpp index 4171317de..9cbaadc64 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -34,6 +34,7 @@ std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os << "hp_max=" << hp_max; + os << ", breath_max=" << breath_max; os << ", physical=" << physical; os << ", collideWithObjects=" << collideWithObjects; os << ", weight=" << weight; @@ -108,6 +109,7 @@ void ObjectProperties::serialize(std::ostream &os) const os << serializeString(wield_item); writeU8(os, can_zoom); writeS8(os, glow); + writeU16(os, breath_max); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -155,5 +157,9 @@ void ObjectProperties::deSerialize(std::istream &is) infotext = deSerializeString(is); wield_item = deSerializeString(is); can_zoom = readU8(is); - glow = readS8(is); + + try { + glow = readS8(is); + breath_max = readU16(is); + } catch (SerializationError &e) {} } diff --git a/src/object_properties.h b/src/object_properties.h index 8ab1fa7fd..7589cec3c 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc., struct ObjectProperties { - // Values are BS=1 s16 hp_max = 1; + u16 breath_max = 0; bool physical = false; bool collideWithObjects = true; float weight = 5.0f; + // Values are BS=1 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); bool pointable = true; diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 206ca55d0..557430471 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -193,6 +193,7 @@ void read_object_properties(lua_State *L, int index, if (getintfield(L, -1, "hp_max", hp_max)) prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX); + getintfield(L, -1, "breath_max", prop->breath_max); getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); @@ -306,6 +307,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_newtable(L); lua_pushnumber(L, prop->hp_max); lua_setfield(L, -2, "hp_max"); + lua_pushnumber(L, prop->breath_max); + lua_setfield(L, -2, "breath_max"); lua_pushboolean(L, prop->physical); lua_setfield(L, -2, "physical"); lua_pushboolean(L, prop->collideWithObjects); diff --git a/src/server.cpp b/src/server.cpp index 33ff6fcef..2fdd76c22 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2542,7 +2542,7 @@ void Server::RespawnPlayer(u16 peer_id) << " respawns" << std::endl; playersao->setHP(playersao->accessObjectProperties()->hp_max); - playersao->setBreath(PLAYER_MAX_BREATH); + playersao->setBreath(playersao->accessObjectProperties()->breath_max); bool repositioned = m_script->on_respawnplayer(playersao); if (!repositioned) { |