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-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/mapgen_v6.cpp4
-rw-r--r--src/mapgen_v6.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index af1aa4140..0cf1dd770 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -299,7 +299,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
- settings->setDefault("mgv6_spflags", "jungles");
+ settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
settings->setDefault("enable_floating_dungeons", "true");
// IPv6
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index a6beb710b..50126ecf0 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -138,9 +138,9 @@ MapgenV6Params::MapgenV6Params()
np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0);
np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0);
- np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0);
+ np_biome = NoiseParams(0, 1.0, v3f(500.0, 500.0, 500.0), 9130, 3, 0.50, 2.0);
np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
- np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66, 2.0);
+ np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 3, 0.50, 2.0);
np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0);
np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0);
}
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
index a540c4b02..c71cf3c53 100644
--- a/src/mapgen_v6.h
+++ b/src/mapgen_v6.h
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define FREQ_HOT 0.4
#define FREQ_SNOW -0.4
#define FREQ_TAIGA 0.5
-#define FREQ_JUNGLE 0.7
+#define FREQ_JUNGLE 0.5
//////////// Mapgen V6 flags
#define MGV6_JUNGLES 0x01