diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 200 |
1 files changed, 122 insertions, 78 deletions
diff --git a/src/game.cpp b/src/game.cpp index 8141710ff..c9d314fa1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1323,6 +1323,7 @@ protected: void showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds = true); + void showStatusTextSimple(const char *msg); static void settingChangedCallback(const std::string &setting_name, void *data); void readSettings(); @@ -2555,25 +2556,29 @@ void Game::processKeyInput() float volume = g_settings->getFloat("sound_volume"); if (volume < 0.001f) { g_settings->setFloat("sound_volume", 1.0f); - m_statustext = narrow_to_wide(gettext("Volume changed to 100%")); + showStatusTextSimple("Volume changed to 100%"); } else { g_settings->setFloat("sound_volume", 0.0f); - m_statustext = narrow_to_wide(gettext("Volume changed to 0%")); + showStatusTextSimple("Volume changed to 0%"); } runData.statustext_time = 0; } else if (wasKeyDown(KeyType::INC_VOLUME)) { float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f); - char buf[100]; + wchar_t buf[100]; g_settings->setFloat("sound_volume", new_volume); - snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100)); - m_statustext = narrow_to_wide(buf); + const wchar_t *str = wgettext("Volume changed to %d%%"); + swprintf(buf, sizeof(buf), str, myround(new_volume * 100)); + delete[] str; + m_statustext = buf; runData.statustext_time = 0; } else if (wasKeyDown(KeyType::DEC_VOLUME)) { float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f); - char buf[100]; + wchar_t buf[100]; g_settings->setFloat("sound_volume", new_volume); - snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100)); - m_statustext = narrow_to_wide(buf); + const wchar_t *str = wgettext("Volume changed to %d%%"); + swprintf(buf, sizeof(buf), str, myround(new_volume * 100)); + delete[] str; + m_statustext = buf; runData.statustext_time = 0; } else if (wasKeyDown(KeyType::CINEMATIC)) { toggleCinematic(); @@ -2731,15 +2736,20 @@ void Game::handleAndroidChatInput() void Game::toggleFreeMove() { - static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" }; - bool free_move = !g_settings->getBool("free_move"); g_settings->set("free_move", bool_to_cstr(free_move)); runData.statustext_time = 0; - m_statustext = msg[free_move]; - if (free_move && !client->checkPrivilege("fly")) - m_statustext += L" (note: no 'fly' privilege)"; + + if (free_move) { + if (client->checkPrivilege("fly")) { + showStatusTextSimple("Fly mode enabled"); + } else { + showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)"); + } + } else { + showStatusTextSimple("Fly mode disabled"); + } } @@ -2754,17 +2764,20 @@ void Game::toggleFreeMoveAlt() void Game::toggleFast() { - static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" }; bool fast_move = !g_settings->getBool("fast_move"); g_settings->set("fast_move", bool_to_cstr(fast_move)); runData.statustext_time = 0; - m_statustext = msg[fast_move]; - - bool has_fast_privs = client->checkPrivilege("fast"); - if (fast_move && !has_fast_privs) - m_statustext += L" (note: no 'fast' privilege)"; + if (fast_move) { + if (client->checkPrivilege("fast")) { + showStatusTextSimple("Fast mode enabled"); + } else { + showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)"); + } + } else { + showStatusTextSimple("Fast mode disabled"); + } #ifdef __ANDROID__ m_cache_hold_aux1 = fast_move && has_fast_privs; @@ -2774,55 +2787,65 @@ void Game::toggleFast() void Game::toggleNoClip() { - static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" }; bool noclip = !g_settings->getBool("noclip"); g_settings->set("noclip", bool_to_cstr(noclip)); runData.statustext_time = 0; - m_statustext = msg[noclip]; - - if (noclip && !client->checkPrivilege("noclip")) - m_statustext += L" (note: no 'noclip' privilege)"; + if (noclip) { + if (client->checkPrivilege("noclip")) { + showStatusTextSimple("Noclip mode enabled"); + } else { + showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)"); + } + } else { + showStatusTextSimple("Noclip mode disabled"); + } } void Game::toggleCinematic() { - static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; bool cinematic = !g_settings->getBool("cinematic"); g_settings->set("cinematic", bool_to_cstr(cinematic)); runData.statustext_time = 0; - m_statustext = msg[cinematic]; + if (cinematic) + showStatusTextSimple("Cinematic mode enabled"); + else + showStatusTextSimple("Cinematic mode disabled"); } // Autoforward by toggling continuous forward. void Game::toggleAutoforward() { - static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" }; - bool autoforward_enabled = !g_settings->getBool("continuous_forward"); - g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled)); + bool autorun_enabled = !g_settings->getBool("continuous_forward"); + g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled)); runData.statustext_time = 0; - m_statustext = msg[autoforward_enabled ? 1 : 0]; + if (autorun_enabled) + showStatusTextSimple("Automatic forwards enabled"); + else + showStatusTextSimple("Automatic forwards disabled"); } void Game::toggleChat() { - static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" }; - flags.show_chat = !flags.show_chat; runData.statustext_time = 0; - m_statustext = msg[flags.show_chat]; + if (flags.show_chat) + showStatusTextSimple("Chat shown"); + else + showStatusTextSimple("Chat hidden"); } void Game::toggleHud() { - static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" }; - flags.show_hud = !flags.show_hud; runData.statustext_time = 0; - m_statustext = msg[flags.show_hud]; + if (flags.show_hud) + showStatusTextSimple("HUD shown"); + else + showStatusTextSimple("HUD hidden"); } void Game::toggleMinimap(bool shift_pressed) @@ -2849,28 +2872,30 @@ void Game::toggleMinimap(bool shift_pressed) flags.show_minimap = true; switch (mode) { case MINIMAP_MODE_SURFACEx1: - m_statustext = L"Minimap in surface mode, Zoom x1"; + showStatusTextSimple("Minimap in surface mode, Zoom x1"); break; case MINIMAP_MODE_SURFACEx2: - m_statustext = L"Minimap in surface mode, Zoom x2"; + showStatusTextSimple("Minimap in surface mode, Zoom x2"); break; case MINIMAP_MODE_SURFACEx4: - m_statustext = L"Minimap in surface mode, Zoom x4"; + showStatusTextSimple("Minimap in surface mode, Zoom x4"); break; case MINIMAP_MODE_RADARx1: - m_statustext = L"Minimap in radar mode, Zoom x1"; + showStatusTextSimple("Minimap in radar mode, Zoom x1"); break; case MINIMAP_MODE_RADARx2: - m_statustext = L"Minimap in radar mode, Zoom x2"; + showStatusTextSimple("Minimap in radar mode, Zoom x2"); break; case MINIMAP_MODE_RADARx4: - m_statustext = L"Minimap in radar mode, Zoom x4"; + showStatusTextSimple("Minimap in radar mode, Zoom x4"); break; default: mode = MINIMAP_MODE_OFF; flags.show_minimap = false; - m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ? - L"Minimap hidden" : L"Minimap disabled by server"; + if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) + showStatusTextSimple("Minimap hidden"); + else + showStatusTextSimple("Minimap disabled by server"); } runData.statustext_time = 0; @@ -2879,11 +2904,12 @@ void Game::toggleMinimap(bool shift_pressed) void Game::toggleFog() { - static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" }; - flags.force_fog_off = !flags.force_fog_off; runData.statustext_time = 0; - m_statustext = msg[flags.force_fog_off]; + if (flags.force_fog_off) + showStatusTextSimple("Fog disabled"); + else + showStatusTextSimple("Fog enabled"); } @@ -2897,22 +2923,22 @@ void Game::toggleDebug() flags.show_debug = true; flags.show_profiler_graph = false; draw_control->show_wireframe = false; - m_statustext = L"Debug info shown"; + showStatusTextSimple("Debug info shown"); } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) { flags.show_profiler_graph = true; - m_statustext = L"Profiler graph shown"; + showStatusTextSimple("Profiler graph shown"); } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { flags.show_profiler_graph = false; draw_control->show_wireframe = true; - m_statustext = L"Wireframe shown"; + showStatusTextSimple("Wireframe shown"); } else { flags.show_debug = false; flags.show_profiler_graph = false; draw_control->show_wireframe = false; if (client->checkPrivilege("debug")) { - m_statustext = L"Debug info, profiler graph, and wireframe hidden"; + showStatusTextSimple("Debug info, profiler graph, and wireframe hidden"); } else { - m_statustext = L"Debug info and profiler graph hidden"; + showStatusTextSimple("Debug info and profiler graph hidden"); } } runData.statustext_time = 0; @@ -2921,14 +2947,12 @@ void Game::toggleDebug() void Game::toggleUpdateCamera() { - static const wchar_t *msg[] = { - L"Camera update enabled", - L"Camera update disabled" - }; - flags.disable_camera_update = !flags.disable_camera_update; runData.statustext_time = 0; - m_statustext = msg[flags.disable_camera_update]; + if (flags.disable_camera_update) + showStatusTextSimple("Camera update disabled"); + else + showStatusTextSimple("Camera update enabled"); } @@ -2942,12 +2966,15 @@ void Game::toggleProfiler() runData.profiler_max_page, driver->getScreenSize().Height); if (runData.profiler_current_page != 0) { - std::wstringstream sstr; - sstr << "Profiler shown (page " << runData.profiler_current_page - << " of " << runData.profiler_max_page << ")"; - m_statustext = sstr.str(); + wchar_t buf[255]; + const wchar_t* str = wgettext("Profiler shown (page %d of %d)"); + swprintf(buf, sizeof(buf), str, + runData.profiler_current_page, + runData.profiler_max_page); + delete[] str; + m_statustext = buf; } else { - m_statustext = L"Profiler hidden"; + showStatusTextSimple("Profiler hidden"); } runData.statustext_time = 0; } @@ -2958,13 +2985,20 @@ void Game::increaseViewRange() s16 range = g_settings->getS16("viewing_range"); s16 range_new = range + 10; + wchar_t buf[255]; + const wchar_t *str; if (range_new > 4000) { range_new = 4000; - m_statustext = utf8_to_wide("Viewing range is at maximum: " - + itos(range_new)); + str = wgettext("Viewing range is at maximum: %d"); + swprintf(buf, sizeof(buf), str, range_new); + delete[] str; + m_statustext = buf; + } else { - m_statustext = utf8_to_wide("Viewing range changed to " - + itos(range_new)); + str = wgettext("Viewing range changed to %d"); + swprintf(buf, sizeof(buf), str, range_new); + delete[] str; + m_statustext = buf; } g_settings->set("viewing_range", itos(range_new)); runData.statustext_time = 0; @@ -2976,13 +3010,19 @@ void Game::decreaseViewRange() s16 range = g_settings->getS16("viewing_range"); s16 range_new = range - 10; + wchar_t buf[255]; + const wchar_t *str; if (range_new < 20) { range_new = 20; - m_statustext = utf8_to_wide("Viewing range is at minimum: " - + itos(range_new)); + str = wgettext("Viewing range is at minimum: %d"); + swprintf(buf, sizeof(buf), str, range_new); + delete[] str; + m_statustext = buf; } else { - m_statustext = utf8_to_wide("Viewing range changed to " - + itos(range_new)); + str = wgettext("Viewing range changed to %d"); + swprintf(buf, sizeof(buf), str, range_new); + delete[] str; + m_statustext = buf; } g_settings->set("viewing_range", itos(range_new)); runData.statustext_time = 0; @@ -2991,15 +3031,12 @@ void Game::decreaseViewRange() void Game::toggleFullViewRange() { - static const wchar_t *msg[] = { - L"Normal view range", - L"Infinite view range" - }; - draw_control->range_all = !draw_control->range_all; - infostream << msg[draw_control->range_all] << std::endl; - m_statustext = msg[draw_control->range_all]; runData.statustext_time = 0; + if (draw_control->range_all) + showStatusTextSimple("Enabled unlimited viewing range"); + else + showStatusTextSimple("Disabled unlimited viewing range"); } @@ -4558,6 +4595,13 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr delete[] wmsg; } +void Game::showStatusTextSimple(const char *msg) +{ + const wchar_t *wmsg = wgettext(msg); + m_statustext = wmsg; + delete[] wmsg; +} + void Game::settingChangedCallback(const std::string &setting_name, void *data) { ((Game *)data)->readSettings(); |