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-rw-r--r--src/client/game.cpp12
-rw-r--r--src/script/lua_api/l_mainmenu.cpp12
2 files changed, 16 insertions, 8 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 31c782c51..334f1da67 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1390,9 +1390,21 @@ bool Game::createClient(const GameStartData &start_data)
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" ";
str += utf8_to_wide(g_version_hash);
+ {
+ const wchar_t *text = nullptr;
+ if (simple_singleplayer_mode)
+ text = wgettext("Singleplayer");
+ else
+ text = wgettext("Multiplayer");
+ str += L" [";
+ str += text;
+ str += L"]";
+ delete text;
+ }
str += L" [";
str += driver->getName();
str += L"]";
+
device->setWindowCaption(str.c_str());
LocalPlayer *player = client->getEnv().getLocalPlayer();
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index ba7f708a4..6826ece05 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -856,14 +856,6 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
- lua_pushstring(L,"display_width");
- lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
- lua_settable(L, top);
-
- lua_pushstring(L,"display_height");
- lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
- lua_settable(L, top);
-
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
lua_pushstring(L,"window_width");
lua_pushnumber(L, window_size.X);
@@ -872,6 +864,10 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
lua_pushstring(L,"window_height");
lua_pushnumber(L, window_size.Y);
lua_settable(L, top);
+
+ lua_pushstring(L, "render_info");
+ lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
+ lua_settable(L, top);
return 1;
}