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-rw-r--r--src/mapgen_v6.cpp58
-rw-r--r--src/mapgen_v6.h2
2 files changed, 41 insertions, 19 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index f84f3b548..7bf2ea9db 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -884,26 +884,11 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
} while (ndef->get(*n2).walkable == false);
// Loop one up so that we're in air
vm->m_area.add_y(em, i2, 1);
- n2 = &vm->m_data[i2];
- bool old_is_water = (n->getContent() == c_water_source);
- // Move mud to new place
- if (!dropped_to_unknown) {
- *n2 = *n;
- // Set old place to be air (or water)
- if (old_is_water) {
- *n = MapNode(c_water_source);
- } else {
- *n = MapNode(CONTENT_AIR);
- // Upper (n3) is not walkable or is NULL. If it is
- // not NULL and not air and not water it is a
- // decoration that needs removing, to avoid
- // unsupported decorations.
- if (n3 && n3->getContent() != CONTENT_AIR &&
- n3->getContent() != c_water_source)
- *n3 = MapNode(CONTENT_AIR);
- }
- }
+ // Move mud to new place. Outside mapchunk remove
+ // any decorations above removed or placed mud.
+ if (!dropped_to_unknown)
+ moveMud(i, i2, i3, p2d, em);
// Done
break;
@@ -915,6 +900,41 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
+void MapgenV6::moveMud(u32 remove_index, u32 place_index,
+ u32 above_remove_index, v2s16 pos, v3s16 em)
+{
+ MapNode n_air(CONTENT_AIR);
+ // Copy mud from old place to new place
+ vm->m_data[place_index] = vm->m_data[remove_index];
+ // Set old place to be air
+ vm->m_data[remove_index] = n_air;
+ // Outside the mapchunk decorations may need to be removed if above removed
+ // mud or if half-buried in placed mud. Placed mud is to the side of pos so
+ // use 'pos.X >= node_max.X' etc.
+ if (pos.X >= node_max.X || pos.X <= node_min.X ||
+ pos.Y >= node_max.Z || pos.Y <= node_min.Z) {
+ // 'above remove' node is above removed mud. If it is not air and not
+ // water it is a decoration that needs removing. Also search upwards
+ // for a possible stacked decoration.
+ while (vm->m_area.contains(above_remove_index) &&
+ vm->m_data[above_remove_index].getContent() != CONTENT_AIR &&
+ vm->m_data[above_remove_index].getContent() != c_water_source) {
+ vm->m_data[above_remove_index] = n_air;
+ vm->m_area.add_y(em, above_remove_index, 1);
+ }
+ // Mud placed may have half-buried a tall decoration, search above and
+ // remove.
+ vm->m_area.add_y(em, place_index, 1);
+ while (vm->m_area.contains(place_index) &&
+ vm->m_data[place_index].getContent() != CONTENT_AIR &&
+ vm->m_data[place_index].getContent() != c_water_source) {
+ vm->m_data[place_index] = n_air;
+ vm->m_area.add_y(em, place_index, 1);
+ }
+ }
+}
+
+
void MapgenV6::placeTreesAndJungleGrass()
{
//TimeTaker t("placeTrees");
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
index 2b3b4444e..9d36804d0 100644
--- a/src/mapgen_v6.h
+++ b/src/mapgen_v6.h
@@ -162,6 +162,8 @@ public:
int generateGround();
void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
+ void moveMud(u32 remove_index, u32 place_index,
+ u32 above_remove_index, v2s16 pos, v3s16 em);
void growGrass();
void placeTreesAndJungleGrass();
virtual void generateCaves(int max_stone_y);