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-rw-r--r--src/content_mapblock.cpp2
-rw-r--r--src/defaultsettings.cpp7
-rw-r--r--src/map.cpp127
3 files changed, 95 insertions, 41 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 3b001510e..ef447da6b 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -324,7 +324,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
if(air_count >= 2)
- cornerlevel = -0.5*BS+0.1;
+ cornerlevel = -0.5*BS+0.2;
else if(valid_count > 0)
cornerlevel /= valid_count;
corner_levels[i] = cornerlevel;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 3ec0ad9fc..8f878648a 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -203,16 +203,17 @@ void set_default_settings(Settings *settings)
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_gravity", "9.81");
-
+
//liquid stuff
settings->setDefault("liquid_finite", "false");
settings->setDefault("liquid_update", "1.0");
- settings->setDefault("liquid_relax", "1");
+ settings->setDefault("liquid_relax", "2");
settings->setDefault("liquid_fast_flood", "1");
+ settings->setDefault("underground_springs", "1");
//mapgen stuff
settings->setDefault("mg_name", "v6");
- settings->setDefault("water_level", "1");
+ settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
diff --git a/src/map.cpp b/src/map.cpp
index 2439c7091..6103b9017 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1639,19 +1639,16 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
bool fast_flood = g_settings->getS16("liquid_fast_flood");
int water_level = g_settings->getS16("water_level");
- /*if(initial_size != 0)
- infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
-
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow, must_reflow_second;
// List of MapBlocks that will require a lighting update (due to lava)
std::map<v3s16, MapBlock*> lighting_modified_blocks;
- while(m_transforming_liquid.size() > 0)
+ while (m_transforming_liquid.size() > 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size || loopcount >= 1000)
+ if (loopcount >= initial_size || loopcount >= 1000)
break;
loopcount++;
/*
@@ -1659,9 +1656,12 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
*/
v3s16 p0 = m_transforming_liquid.pop_front();
u16 total_level = 0;
- NodeNeighbor neighbors[7]; // surrounding flowing liquid nodes
- s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1}; // current level of every block
- s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; // target levels
+ // surrounding flowing liquid nodes
+ NodeNeighbor neighbors[7];
+ // current level of every block
+ s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
+ // target levels
+ s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
s8 can_liquid_same_level = 0;
content_t liquid_kind = CONTENT_IGNORE;
content_t liquid_kind_flowing = CONTENT_IGNORE;
@@ -1696,9 +1696,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
break;
case LIQUID_SOURCE:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type,
+ // choose the first liquid type we encounter
if (liquid_kind_flowing == CONTENT_IGNORE)
- liquid_kind_flowing = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
+ liquid_kind_flowing = nodemgr->getId(
+ nodemgr->get(nb.n).liquid_alternative_flowing);
if (liquid_kind == CONTENT_IGNORE)
liquid_kind = nb.n.getContent();
if (nb.n.getContent() == liquid_kind) {
@@ -1708,37 +1710,55 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
break;
case LIQUID_FLOWING:
- // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ // if this node is not (yet) of a liquid type,
+ // choose the first liquid type we encounter
if (liquid_kind_flowing == CONTENT_IGNORE)
liquid_kind_flowing = nb.n.getContent();
if (liquid_kind == CONTENT_IGNORE)
- liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_source);
+ liquid_kind = nodemgr->getId(
+ nodemgr->get(nb.n).liquid_alternative_source);
if (nb.n.getContent() == liquid_kind_flowing) {
liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
nb.l = 1;
}
break;
}
- if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) ++can_liquid_same_level;
- if (liquid_levels[i] > 0) total_level += liquid_levels[i];
+
+ if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
+ ++can_liquid_same_level;
+ if (liquid_levels[i] > 0)
+ total_level += liquid_levels[i];
/*
- infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="<<nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="<<nodemgr->get(nb.n.getContent()).liquid_type
+ infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
+ << nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
+ << (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
+ << nodemgr->get(nb.n.getContent()).liquid_type
//<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
- << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i] << " tlevel=" << (int)total_level << " cansame="<<(int)can_liquid_same_level<<std::endl;
+ << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
+ << " tlevel=" << (int)total_level << " cansame="
+ << (int)can_liquid_same_level << std::endl;
*/
}
- if (liquid_kind == CONTENT_IGNORE || !neighbors[D_SELF].l || total_level <= 0)
+ if (liquid_kind == CONTENT_IGNORE ||
+ !neighbors[D_SELF].l ||
+ total_level <= 0)
continue;
// fill bottom block
if (neighbors[D_BOTTOM].l) {
- liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level;
+ liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
+ LIQUID_LEVEL_SOURCE : total_level;
total_level -= liquid_levels_want[D_BOTTOM];
}
- if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 && total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - can_liquid_same_level + 2 && can_liquid_same_level >= relax + 1) { //relax up
+ //relax up
+ if (relax && p0.Y <= water_level && liquid_levels[D_TOP] == 0 &&
+ liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
+ total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
+ (can_liquid_same_level - relax) &&
+ can_liquid_same_level >= relax + 1) {
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
}
@@ -1749,7 +1769,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
: total_level / can_liquid_same_level;
total_level -= want_level * can_liquid_same_level;
- if (relax && p0.Y > water_level && liquid_levels[D_TOP] == 0 && liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && total_level <= can_liquid_same_level - 2 && can_liquid_same_level >= relax + 1) { //relax down
+ //relax down
+ if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
+ liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
+ total_level <= (can_liquid_same_level - relax) &&
+ can_liquid_same_level >= relax + 1) {
total_level = 0;
}
@@ -1767,7 +1791,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
for (u16 ii = 0; ii < 7; ++ii) {
if (total_level < 1) break;
- if (liquid_levels_want[ii] >= 0 && liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
+ if (liquid_levels_want[ii] >= 0 &&
+ liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
++liquid_levels_want[ii];
--total_level;
}
@@ -1775,7 +1800,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
// fill top block if can
if (neighbors[D_TOP].l) {
- liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? LIQUID_LEVEL_SOURCE : total_level ;
+ liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
+ LIQUID_LEVEL_SOURCE : total_level;
total_level -= liquid_levels_want[D_TOP];
}
@@ -1790,7 +1816,15 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
&& liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
- //if (total_level > 0 /*|| flowed != volume*/) infostream <<" AFTER level=" << (int)total_level /*<< " flowed="<<flowed<< " volume=" <<volume*/<< " wantsame="<<(int)want_level<< " top="<< (int)liquid_levels_want[D_TOP]<< " topwas="<< (int)liquid_levels[D_TOP]<< " bot="<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
+ /*
+ if (total_level > 0) //|| flowed != volume)
+ infostream <<" AFTER level=" << (int)total_level
+ //<< " flowed="<<flowed<< " volume=" << volume
+ << " wantsame="<<(int)want_level<< " top="
+ << (int)liquid_levels_want[D_TOP]<< " topwas="
+ << (int)liquid_levels[D_TOP]<< " bot="
+ << (int)liquid_levels_want[D_BOTTOM]<<std::endl;
+ */
u8 changed = 0;
for (u16 i = 0; i < 7; i++) {
@@ -1814,8 +1848,10 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
new_node_level = liquid_levels[i] - 1;
else if (level_inc > 0)
new_node_level = liquid_levels[i] + 1;
- } else
+ } else {
new_node_level = liquid_levels_want[i];
+ }
+
if (new_node_level >= LIQUID_LEVEL_SOURCE)
new_node_content = liquid_kind;
else if (new_node_level > 0)
@@ -1824,25 +1860,30 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
new_node_content = CONTENT_AIR;
// last level must flow down on stairs
- if (liquid_levels_want[i] != liquid_levels[i] && liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l && new_node_level >= 1 && new_node_level <= 2) //maybe == 1 //
+ if (liquid_levels_want[i] != liquid_levels[i] &&
+ liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
+ new_node_level >= 1 && new_node_level <= 2) {
for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
- if (!neighbors[ii].l)
- continue;
- must_reflow_second.push_back(p0 + dirs[ii]);
+ if (neighbors[ii].l)
+ must_reflow_second.push_back(p0 + dirs[ii]);
+ }
}
/*
- check if anything has changed. if not, just continue with the next node.
+ check if anything has changed.
+ if not, just continue with the next node.
*/
if (
new_node_content == n0.getContent()
&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level
- // &&((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)== flowing_down
+ //&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
+ //LIQUID_FLOW_DOWN_MASK) == flowing_down
))
&&
(nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
- (((n0.param2 & LIQUID_INFINITY_MASK) == LIQUID_INFINITY_MASK) == neighbors[i].i
+ (((n0.param2 & LIQUID_INFINITY_MASK) ==
+ LIQUID_INFINITY_MASK) == neighbors[i].i
))
) {
continue;
@@ -1859,7 +1900,12 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
}
- //infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="<<new_node_content<< " p2="<<(int)n0.param2<< " nl="<<(int)new_node_level<<std::endl;
+ /*
+ infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
+ <<new_node_content<< " p2="<<(int)n0.param2<< " nl="
+ <<(int)new_node_level<<std::endl;
+ */
+
n0.setContent(new_node_content);
// Find out whether there is a suspect for this action
std::string suspect;
@@ -1869,7 +1915,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
if(!suspect.empty()){
// Blame suspect
- RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(),
+ suspect, true);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
@@ -1894,13 +1941,18 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
must_reflow.push_back(neighbors[i].p);
}
- /* //for better relax
- if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
+ /* //for better relax only same level
+ if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
if (!neighbors[ii].l) continue;
must_reflow.push_back(p0 + dirs[ii]);
}*/
}
- //if (loopcount) infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<" reflow="<<must_reflow.size()<<" queue="<< m_transforming_liquid.size()<<std::endl;
+ /*
+ if (loopcount)
+ infostream<<"Map::transformLiquids(): loopcount="<<loopcount
+ <<" reflow="<<must_reflow.size()
+ <<" queue="<< m_transforming_liquid.size()<<std::endl;
+ */
while (must_reflow.size() > 0)
m_transforming_liquid.push_back(must_reflow.pop_front());
while (must_reflow_second.size() > 0)
@@ -1911,7 +1963,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
{
- if (g_settings->getBool("liquid_finite")) return Map::transformLiquidsFinite(modified_blocks);
+ if (g_settings->getBool("liquid_finite"))
+ return Map::transformLiquidsFinite(modified_blocks);
INodeDefManager *nodemgr = m_gamedef->ndef();