aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp26
-rw-r--r--src/client.h1
-rw-r--r--src/network/clientpackethandler.cpp4
3 files changed, 9 insertions, 22 deletions
diff --git a/src/client.cpp b/src/client.cpp
index a5228132d..abc84b7cf 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -73,7 +73,6 @@ Client::Client(
m_connection_reinit_timer(0.1),
m_avg_rtt_timer(0.0),
m_playerpos_send_timer(0.0),
- m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
@@ -275,14 +274,9 @@ void Client::step(float dtime)
DSTACK(FUNCTION_NAME);
// Limit a bit
- if(dtime > 2.0)
+ if (dtime > 2.0)
dtime = 2.0;
- if(m_ignore_damage_timer > dtime)
- m_ignore_damage_timer -= dtime;
- else
- m_ignore_damage_timer = 0.0;
-
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
@@ -429,18 +423,16 @@ void Client::step(float dtime)
ClientEnvEvent envEvent = m_env.getClientEnvEvent();
if (envEvent.type == CEE_PLAYER_DAMAGE) {
- if (m_ignore_damage_timer <= 0) {
- u8 damage = envEvent.player_damage.amount;
+ u8 damage = envEvent.player_damage.amount;
- if (envEvent.player_damage.send_to_server)
- sendDamage(damage);
+ if (envEvent.player_damage.send_to_server)
+ sendDamage(damage);
- // Add to ClientEvent queue
- ClientEvent event;
- event.type = CE_PLAYER_DAMAGE;
- event.player_damage.amount = damage;
- m_client_event_queue.push(event);
- }
+ // Add to ClientEvent queue
+ ClientEvent event;
+ event.type = CE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push(event);
}
// Protocol v29 or greater obsoleted this event
else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
diff --git a/src/client.h b/src/client.h
index b4145c76f..644549d7f 100644
--- a/src/client.h
+++ b/src/client.h
@@ -574,7 +574,6 @@ private:
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
- float m_ignore_damage_timer; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
IWritableTextureSource *m_tsrc;
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 8935ed90c..0d4b792de 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -580,10 +580,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push(event);
-
- // Ignore damage for a few seconds, so that the player doesn't
- // get damage from falling on ground
- m_ignore_damage_timer = 3.0;
}
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)