diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/itemdef.cpp | 779 | ||||
-rw-r--r-- | src/itemdef.h | 82 |
2 files changed, 389 insertions, 472 deletions
diff --git a/src/itemdef.cpp b/src/itemdef.cpp index fa277f4ff..60a7dc64e 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -28,10 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock_mesh.h" #include "mesh.h" #include "wieldmesh.h" +#include "client/tile.h" #endif #include "log.h" #include "settings.h" #include "util/serialize.h" +#include "util/container.h" +#include "util/thread.h" +#include <map> +#include <set> #ifdef __ANDROID__ #include <GLES/gl.h> @@ -222,437 +227,429 @@ void ItemDefinition::deSerialize(std::istream &is) // SUGG: Support chains of aliases? -#ifndef SERVER -CItemDefManager::ClientCached::ClientCached() : - inventory_texture(NULL), - wield_mesh(NULL) -{} -#endif - -CItemDefManager::CItemDefManager() +class CItemDefManager: public IWritableItemDefManager { #ifndef SERVER - m_main_thread = thr_get_current_thread_id(); + struct ClientCached + { + video::ITexture *inventory_texture; + scene::IMesh *wield_mesh; + + ClientCached(): + inventory_texture(NULL), + wield_mesh(NULL) + {} + }; #endif - clear(); -} -/******************************************************************************/ -CItemDefManager::~CItemDefManager() -{ +public: + CItemDefManager() + { + #ifndef SERVER - const std::vector<ClientCached*> &values = m_clientcached.getValues(); - for(std::vector<ClientCached*>::const_iterator - i = values.begin(); i != values.end(); ++i) { - - ClientCached *cc = *i; - if (cc->wield_mesh) - cc->wield_mesh->drop(); - delete cc; + m_main_thread = thr_get_current_thread_id(); +#endif + clear(); } + virtual ~CItemDefManager() + { +#ifndef SERVER + const std::vector<ClientCached*> &values = m_clientcached.getValues(); + for(std::vector<ClientCached*>::const_iterator + i = values.begin(); i != values.end(); ++i) + { + ClientCached *cc = *i; + if (cc->wield_mesh) + cc->wield_mesh->drop(); + delete cc; + } #endif - for (std::map<std::string, ItemDefinition*>::iterator iter = - m_item_definitions.begin(); iter != m_item_definitions.end(); - ++iter) { - - delete iter->second; + for (std::map<std::string, ItemDefinition*>::iterator iter = + m_item_definitions.begin(); iter != m_item_definitions.end(); + ++iter) { + delete iter->second; + } + m_item_definitions.clear(); } - m_item_definitions.clear(); -} - -/******************************************************************************/ -const ItemDefinition& CItemDefManager::get(const std::string &name_) const -{ - // Convert name according to possible alias - std::string name = getAlias(name_); - // Get the definition - std::map<std::string, ItemDefinition*>::const_iterator i; - i = m_item_definitions.find(name); - if(i == m_item_definitions.end()) - i = m_item_definitions.find("unknown"); - assert(i != m_item_definitions.end()); - return *(i->second); -} - -/******************************************************************************/ -std::string CItemDefManager::getAlias(const std::string &name) const -{ - StringMap::const_iterator it = m_aliases.find(name); - if (it != m_aliases.end()) - return it->second; - - return name; -} - -/******************************************************************************/ -std::set<std::string> CItemDefManager::getAll() const -{ - std::set<std::string> result; - for(std::map<std::string, ItemDefinition *>::const_iterator - it = m_item_definitions.begin(); - it != m_item_definitions.end(); ++it) { - - result.insert(it->first); + virtual const ItemDefinition& get(const std::string &name_) const + { + // Convert name according to possible alias + std::string name = getAlias(name_); + // Get the definition + std::map<std::string, ItemDefinition*>::const_iterator i; + i = m_item_definitions.find(name); + if(i == m_item_definitions.end()) + i = m_item_definitions.find("unknown"); + assert(i != m_item_definitions.end()); + return *(i->second); } - for (StringMap::const_iterator - it = m_aliases.begin(); - it != m_aliases.end(); ++it) { - - result.insert(it->first); + virtual std::string getAlias(const std::string &name) const + { + StringMap::const_iterator it = m_aliases.find(name); + if (it != m_aliases.end()) + return it->second; + return name; + } + virtual std::set<std::string> getAll() const + { + std::set<std::string> result; + for(std::map<std::string, ItemDefinition *>::const_iterator + it = m_item_definitions.begin(); + it != m_item_definitions.end(); ++it) { + result.insert(it->first); + } + for (StringMap::const_iterator + it = m_aliases.begin(); + it != m_aliases.end(); ++it) { + result.insert(it->first); + } + return result; + } + virtual bool isKnown(const std::string &name_) const + { + // Convert name according to possible alias + std::string name = getAlias(name_); + // Get the definition + std::map<std::string, ItemDefinition*>::const_iterator i; + return m_item_definitions.find(name) != m_item_definitions.end(); } - return result; -} - -/******************************************************************************/ -bool CItemDefManager::isKnown(const std::string &name_) const -{ - // Convert name according to possible alias - std::string name = getAlias(name_); - // Get the definition - std::map<std::string, ItemDefinition*>::const_iterator i; - - return m_item_definitions.find(name) != m_item_definitions.end(); -} #ifndef SERVER +public: + ClientCached* createClientCachedDirect(const std::string &name, + IGameDef *gamedef) const + { + infostream<<"Lazily creating item texture and mesh for \"" + <<name<<"\""<<std::endl; + + // This is not thread-safe + sanity_check(thr_is_current_thread(m_main_thread)); + + // Skip if already in cache + ClientCached *cc = NULL; + m_clientcached.get(name, &cc); + if(cc) + return cc; + + ITextureSource *tsrc = gamedef->getTextureSource(); + INodeDefManager *nodedef = gamedef->getNodeDefManager(); + const ItemDefinition &def = get(name); + + // Create new ClientCached + cc = new ClientCached(); + + // Create an inventory texture + cc->inventory_texture = NULL; + if(def.inventory_image != "") + cc->inventory_texture = tsrc->getTexture(def.inventory_image); + + // Additional processing for nodes: + // - Create a wield mesh if WieldMeshSceneNode can't render + // the node on its own. + // - If inventory_texture isn't set yet, create one using + // render-to-texture. + if (def.type == ITEM_NODE) { + // Get node properties + content_t id = nodedef->getId(name); + const ContentFeatures &f = nodedef->get(id); + + bool need_rtt_mesh = cc->inventory_texture == NULL; + + // Keep this in sync with WieldMeshSceneNode::setItem() + bool need_wield_mesh = + !(f.mesh_ptr[0] || + f.drawtype == NDT_NORMAL || + f.drawtype == NDT_ALLFACES || + f.drawtype == NDT_AIRLIKE); + + scene::IMesh *node_mesh = NULL; + + if (need_rtt_mesh || need_wield_mesh) { + u8 param1 = 0; + if (f.param_type == CPT_LIGHT) + param1 = 0xee; + + /* + Make a mesh from the node + */ + MeshMakeData mesh_make_data(gamedef, false); + u8 param2 = 0; + if (f.param_type_2 == CPT2_WALLMOUNTED) + param2 = 1; + MapNode mesh_make_node(id, param1, param2); + mesh_make_data.fillSingleNode(&mesh_make_node); + MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); + node_mesh = mapblock_mesh.getMesh(); + node_mesh->grab(); + video::SColor c(255, 255, 255, 255); + setMeshColor(node_mesh, c); + + // scale and translate the mesh so it's a + // unit cube centered on the origin + scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS)); + translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0)); + } -/******************************************************************************/ -CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name, - IGameDef *gamedef) const -{ - infostream<<"Lazily creating item texture and mesh for \"" - <<name<<"\""<<std::endl; - - // This is not thread-safe - sanity_check(thr_is_current_thread(m_main_thread)); + /* + Draw node mesh into a render target texture + */ + if (need_rtt_mesh) { + TextureFromMeshParams params; + params.mesh = node_mesh; + params.dim.set(64, 64); + params.rtt_texture_name = "INVENTORY_" + + def.name + "_RTT"; + params.delete_texture_on_shutdown = true; + params.camera_position.set(0, 1.0, -1.5); + params.camera_position.rotateXZBy(45); + params.camera_lookat.set(0, 0, 0); + // Set orthogonal projection + params.camera_projection_matrix.buildProjectionMatrixOrthoLH( + 1.65, 1.65, 0, 100); + params.ambient_light.set(1.0, 0.2, 0.2, 0.2); + params.light_position.set(10, 100, -50); + params.light_color.set(1.0, 0.5, 0.5, 0.5); + params.light_radius = 1000; - // Skip if already in cache - ClientCached *cc = NULL; - m_clientcached.get(name, &cc); - if (cc) - return cc; +#ifdef __ANDROID__ + params.camera_position.set(0, -1.0, -1.5); + params.camera_position.rotateXZBy(45); + params.light_position.set(10, -100, -50); +#endif + cc->inventory_texture = + tsrc->generateTextureFromMesh(params); - ITextureSource *tsrc = gamedef->getTextureSource(); - INodeDefManager *nodedef = gamedef->getNodeDefManager(); - const ItemDefinition &def = get(name); - - // Create new ClientCached - cc = new ClientCached(); - - // Create an inventory texture - cc->inventory_texture = NULL; - if (def.inventory_image != "") - cc->inventory_texture = tsrc->getTexture(def.inventory_image); - - // Additional processing for nodes: - // - Create a wield mesh if WieldMeshSceneNode can't render - // the node on its own. - // - If inventory_texture isn't set yet, create one using - // render-to-texture. - if (def.type == ITEM_NODE) { - createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc); - } + // render-to-target didn't work + if (cc->inventory_texture == NULL) { + cc->inventory_texture = + tsrc->getTexture(f.tiledef[0].name); + } + } - // Put in cache - m_clientcached.set(name, cc); + /* + Use the node mesh as the wield mesh + */ + if (need_wield_mesh) { + cc->wield_mesh = node_mesh; + cc->wield_mesh->grab(); - return cc; -} + // no way reference count can be smaller than 2 in this place! + assert(cc->wield_mesh->getReferenceCount() >= 2); + } -/******************************************************************************/ -CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name, - IGameDef *gamedef) const -{ - ClientCached *cc = NULL; - m_clientcached.get(name, &cc); - if (cc) - return cc; + if (node_mesh) + node_mesh->drop(); + } - if (thr_is_current_thread(m_main_thread)) { + // Put in cache + m_clientcached.set(name, cc); - return createClientCachedDirect(name, gamedef); + return cc; } - else + ClientCached* getClientCached(const std::string &name, + IGameDef *gamedef) const { - // We're gonna ask the result to be put into here - static ResultQueue<std::string, ClientCached*, u8, u8> result_queue; + ClientCached *cc = NULL; + m_clientcached.get(name, &cc); + if(cc) + return cc; - // Throw a request in - m_get_clientcached_queue.add(name, 0, 0, &result_queue); - try{ - while (true) { - // Wait result for a second - GetResult<std::string, ClientCached*, u8, u8> - result = result_queue.pop_front(1000); - - if (result.key == name) { - return result.item; - } - } + if(thr_is_current_thread(m_main_thread)) + { + return createClientCachedDirect(name, gamedef); } - catch(ItemNotFoundException &e) + else { - errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl; - return &m_dummy_clientcached; + // We're gonna ask the result to be put into here + static ResultQueue<std::string, ClientCached*, u8, u8> result_queue; + + // Throw a request in + m_get_clientcached_queue.add(name, 0, 0, &result_queue); + try{ + while(true) { + // Wait result for a second + GetResult<std::string, ClientCached*, u8, u8> + result = result_queue.pop_front(1000); + + if (result.key == name) { + return result.item; + } + } + } + catch(ItemNotFoundException &e) + { + errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl; + return &m_dummy_clientcached; + } } } -} - -/******************************************************************************/ -// Get item inventory texture -video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name, - IGameDef *gamedef) const -{ - ClientCached *cc = getClientCached(name, gamedef); - if (!cc) - return NULL; - - return cc->inventory_texture; -} - -/******************************************************************************/ -// Get item wield mesh -scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name, - IGameDef *gamedef) const -{ - ClientCached *cc = getClientCached(name, gamedef); - if (!cc) - return NULL; - - return cc->wield_mesh; -} -#endif - -/******************************************************************************/ -void CItemDefManager::clear() -{ - for (std::map<std::string, ItemDefinition*>::const_iterator - i = m_item_definitions.begin(); - i != m_item_definitions.end(); ++i) { - - delete i->second; + // Get item inventory texture + virtual video::ITexture* getInventoryTexture(const std::string &name, + IGameDef *gamedef) const + { + ClientCached *cc = getClientCached(name, gamedef); + if(!cc) + return NULL; + return cc->inventory_texture; } - m_item_definitions.clear(); - m_aliases.clear(); - - // Add the four builtin items: - // "" is the hand - // "unknown" is returned whenever an undefined item - // is accessed (is also the unknown node) - // "air" is the air node - // "ignore" is the ignore node - - ItemDefinition* hand_def = new ItemDefinition; - hand_def->name = ""; - hand_def->wield_image = "wieldhand.png"; - hand_def->tool_capabilities = new ToolCapabilities; - m_item_definitions.insert(std::make_pair("", hand_def)); - - ItemDefinition* unknown_def = new ItemDefinition; - unknown_def->type = ITEM_NODE; - unknown_def->name = "unknown"; - m_item_definitions.insert(std::make_pair("unknown", unknown_def)); - - ItemDefinition* air_def = new ItemDefinition; - air_def->type = ITEM_NODE; - air_def->name = "air"; - m_item_definitions.insert(std::make_pair("air", air_def)); - - ItemDefinition* ignore_def = new ItemDefinition; - ignore_def->type = ITEM_NODE; - ignore_def->name = "ignore"; - m_item_definitions.insert(std::make_pair("ignore", ignore_def)); -} - -/******************************************************************************/ -void CItemDefManager::registerItem(const ItemDefinition &def) -{ - verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl; - // Ensure that the "" item (the hand) always has ToolCapabilities - if (def.name == "") - FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities"); - - if (m_item_definitions.count(def.name) == 0) - m_item_definitions[def.name] = new ItemDefinition(def); - else - *(m_item_definitions[def.name]) = def; - - // Remove conflicting alias if it exists - bool alias_removed = (m_aliases.erase(def.name) != 0); - if (alias_removed) - infostream<<"ItemDefManager: erased alias "<<def.name - <<" because item was defined"<<std::endl; -} - -/******************************************************************************/ -void CItemDefManager::registerAlias(const std::string &name, - const std::string &convert_to) -{ - if (m_item_definitions.find(name) == m_item_definitions.end()) { - - verbosestream<<"ItemDefManager: setting alias "<<name - <<" -> "<<convert_to<<std::endl; - m_aliases[name] = convert_to; + // Get item wield mesh + virtual scene::IMesh* getWieldMesh(const std::string &name, + IGameDef *gamedef) const + { + ClientCached *cc = getClientCached(name, gamedef); + if(!cc) + return NULL; + return cc->wield_mesh; } -} - -/******************************************************************************/ -void CItemDefManager::serialize(std::ostream &os, u16 protocol_version) -{ - writeU8(os, 0); // version - u16 count = m_item_definitions.size(); - writeU16(os, count); - - for (std::map<std::string, ItemDefinition *>::const_iterator - it = m_item_definitions.begin(); - it != m_item_definitions.end(); ++it) { - ItemDefinition *def = it->second; - // Serialize ItemDefinition and write wrapped in a string - std::ostringstream tmp_os(std::ios::binary); - def->serialize(tmp_os, protocol_version); - os << serializeString(tmp_os.str()); +#endif + void clear() + { + for(std::map<std::string, ItemDefinition*>::const_iterator + i = m_item_definitions.begin(); + i != m_item_definitions.end(); ++i) + { + delete i->second; + } + m_item_definitions.clear(); + m_aliases.clear(); + + // Add the four builtin items: + // "" is the hand + // "unknown" is returned whenever an undefined item + // is accessed (is also the unknown node) + // "air" is the air node + // "ignore" is the ignore node + + ItemDefinition* hand_def = new ItemDefinition; + hand_def->name = ""; + hand_def->wield_image = "wieldhand.png"; + hand_def->tool_capabilities = new ToolCapabilities; + m_item_definitions.insert(std::make_pair("", hand_def)); + + ItemDefinition* unknown_def = new ItemDefinition; + unknown_def->type = ITEM_NODE; + unknown_def->name = "unknown"; + m_item_definitions.insert(std::make_pair("unknown", unknown_def)); + + ItemDefinition* air_def = new ItemDefinition; + air_def->type = ITEM_NODE; + air_def->name = "air"; + m_item_definitions.insert(std::make_pair("air", air_def)); + + ItemDefinition* ignore_def = new ItemDefinition; + ignore_def->type = ITEM_NODE; + ignore_def->name = "ignore"; + m_item_definitions.insert(std::make_pair("ignore", ignore_def)); } - - writeU16(os, m_aliases.size()); - - for (StringMap::const_iterator - it = m_aliases.begin(); - it != m_aliases.end(); ++it) { - os << serializeString(it->first); - os << serializeString(it->second); + virtual void registerItem(const ItemDefinition &def) + { + verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl; + // Ensure that the "" item (the hand) always has ToolCapabilities + if(def.name == "") + FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities"); + + if(m_item_definitions.count(def.name) == 0) + m_item_definitions[def.name] = new ItemDefinition(def); + else + *(m_item_definitions[def.name]) = def; + + // Remove conflicting alias if it exists + bool alias_removed = (m_aliases.erase(def.name) != 0); + if(alias_removed) + infostream<<"ItemDefManager: erased alias "<<def.name + <<" because item was defined"<<std::endl; } -} - -/******************************************************************************/ -void CItemDefManager::deSerialize(std::istream &is) -{ - // Clear everything - clear(); - // Deserialize - int version = readU8(is); - if(version != 0) - throw SerializationError("unsupported ItemDefManager version"); - u16 count = readU16(is); - - for (u16 i=0; i<count; i++) { - - // Deserialize a string and grab an ItemDefinition from it - std::istringstream tmp_is(deSerializeString(is), std::ios::binary); - ItemDefinition def; - def.deSerialize(tmp_is); - // Register - registerItem(def); + virtual void registerAlias(const std::string &name, + const std::string &convert_to) + { + if(m_item_definitions.find(name) == m_item_definitions.end()) + { + verbosestream<<"ItemDefManager: setting alias "<<name + <<" -> "<<convert_to<<std::endl; + m_aliases[name] = convert_to; + } } + void serialize(std::ostream &os, u16 protocol_version) + { + writeU8(os, 0); // version + u16 count = m_item_definitions.size(); + writeU16(os, count); + + for (std::map<std::string, ItemDefinition *>::const_iterator + it = m_item_definitions.begin(); + it != m_item_definitions.end(); ++it) { + ItemDefinition *def = it->second; + // Serialize ItemDefinition and write wrapped in a string + std::ostringstream tmp_os(std::ios::binary); + def->serialize(tmp_os, protocol_version); + os << serializeString(tmp_os.str()); + } - u16 num_aliases = readU16(is); - for (u16 i=0; i<num_aliases; i++) { + writeU16(os, m_aliases.size()); - std::string name = deSerializeString(is); - std::string convert_to = deSerializeString(is); - registerAlias(name, convert_to); + for (StringMap::const_iterator + it = m_aliases.begin(); + it != m_aliases.end(); ++it) { + os << serializeString(it->first); + os << serializeString(it->second); + } } -} - -/******************************************************************************/ -void CItemDefManager::processQueue(IGameDef *gamedef) -{ -#ifndef SERVER - //NOTE this is only thread safe for ONE consumer thread! - while (!m_get_clientcached_queue.empty()) { - - GetRequest<std::string, ClientCached*, u8, u8> - request = m_get_clientcached_queue.pop(); - - m_get_clientcached_queue.pushResult(request, - createClientCachedDirect(request.key, gamedef)); + void deSerialize(std::istream &is) + { + // Clear everything + clear(); + // Deserialize + int version = readU8(is); + if(version != 0) + throw SerializationError("unsupported ItemDefManager version"); + u16 count = readU16(is); + for(u16 i=0; i<count; i++) + { + // Deserialize a string and grab an ItemDefinition from it + std::istringstream tmp_is(deSerializeString(is), std::ios::binary); + ItemDefinition def; + def.deSerialize(tmp_is); + // Register + registerItem(def); + } + u16 num_aliases = readU16(is); + for(u16 i=0; i<num_aliases; i++) + { + std::string name = deSerializeString(is); + std::string convert_to = deSerializeString(is); + registerAlias(name, convert_to); + } } -#endif -} - + void processQueue(IGameDef *gamedef) + { #ifndef SERVER -/******************************************************************************/ -void CItemDefManager::createNodeItemTexture(const std::string& name, - const ItemDefinition& def, INodeDefManager* nodedef, - ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const -{ - // Get node properties - content_t id = nodedef->getId(name); - const ContentFeatures& f = nodedef->get(id); - bool need_rtt_mesh = cc->inventory_texture == NULL; - // Keep this in sync with WieldMeshSceneNode::setItem() - bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL - || f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE); - scene::IMesh* node_mesh = NULL; - - if (need_rtt_mesh || need_wield_mesh) { - - u8 param1 = 0; - if (f.param_type == CPT_LIGHT) - param1 = 0xee; - - /* - Make a mesh from the node - */ - MeshMakeData mesh_make_data(gamedef, false); - u8 param2 = 0; - if (f.param_type_2 == CPT2_WALLMOUNTED) - param2 = 1; - - MapNode mesh_make_node(id, param1, param2); - mesh_make_data.fillSingleNode(&mesh_make_node); - MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); - node_mesh = mapblock_mesh.getMesh(); - node_mesh->grab(); - video::SColor c(255, 255, 255, 255); - setMeshColor(node_mesh, c); - // scale and translate the mesh so it's a - // unit cube centered on the origin - scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS)); - translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0)); - } - /* - Draw node mesh into a render target texture - */ - if (need_rtt_mesh) { - - TextureFromMeshParams params; - params.mesh = node_mesh; - params.dim.set(64, 64); - params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT"; - params.delete_texture_on_shutdown = true; - params.camera_position.set(0, 1.0, -1.5); - params.camera_position.rotateXZBy(45); - params.camera_lookat.set(0, 0, 0); - // Set orthogonal projection - params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65, - 1.65, 0, 100); - params.ambient_light.set(1.0, 0.2, 0.2, 0.2); - params.light_position.set(10, 100, -50); - params.light_color.set(1.0, 0.5, 0.5, 0.5); - params.light_radius = 1000; - cc->inventory_texture = tsrc->generateTextureFromMesh(params); - // render-to-target didn't work - if (cc->inventory_texture == NULL) { - - cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name); + //NOTE this is only thread safe for ONE consumer thread! + while(!m_get_clientcached_queue.empty()) + { + GetRequest<std::string, ClientCached*, u8, u8> + request = m_get_clientcached_queue.pop(); + + m_get_clientcached_queue.pushResult(request, + createClientCachedDirect(request.key, gamedef)); } +#endif } - /* - Use the node mesh as the wield mesh - */ - if (need_wield_mesh) { - - cc->wield_mesh = node_mesh; - cc->wield_mesh->grab(); - // no way reference count can be smaller than 2 in this place! - assert(cc->wield_mesh->getReferenceCount() >= 2); - } - if (node_mesh) - node_mesh->drop(); -} +private: + // Key is name + std::map<std::string, ItemDefinition*> m_item_definitions; + // Aliases + StringMap m_aliases; +#ifndef SERVER + // The id of the thread that is allowed to use irrlicht directly + threadid_t m_main_thread; + // A reference to this can be returned when nothing is found, to avoid NULLs + mutable ClientCached m_dummy_clientcached; + // Cached textures and meshes + mutable MutexedMap<std::string, ClientCached*> m_clientcached; + // Queued clientcached fetches (to be processed by the main thread) + mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue; #endif - -/******************************************************************************/ +}; IWritableItemDefManager* createItemDefManager() { diff --git a/src/itemdef.h b/src/itemdef.h index fb157705f..805b4aa5d 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> #include <iostream> #include <set> -#include <map> #include "itemgroup.h" #include "sound.h" -#include "util/container.h" -#include "util/thread.h" - -#ifndef SERVER -#include "client/tile.h" -#endif - class IGameDef; -class INodeDefManager; struct ToolCapabilities; /* @@ -48,7 +39,7 @@ enum ItemType ITEM_NONE, ITEM_NODE, ITEM_CRAFT, - ITEM_TOOL + ITEM_TOOL, }; struct ItemDefinition @@ -166,77 +157,6 @@ public: virtual void processQueue(IGameDef *gamedef)=0; }; - -class CItemDefManager: public IWritableItemDefManager -{ -public: - CItemDefManager(); - virtual ~CItemDefManager(); - virtual const ItemDefinition& get(const std::string &name_) const; - virtual std::string getAlias(const std::string &name) const; - virtual std::set<std::string> getAll() const; - virtual bool isKnown(const std::string &name_) const; - -#ifndef SERVER - // Get item inventory texture - virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const; - - // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const; -#endif - void clear(); - - virtual void registerItem(const ItemDefinition &def); - virtual void registerAlias(const std::string &name, - const std::string &convert_to); - void serialize(std::ostream &os, u16 protocol_version); - void deSerialize(std::istream &is); - - void processQueue(IGameDef *gamedef); - -private: - -#ifndef SERVER - struct ClientCached - { - video::ITexture *inventory_texture; - scene::IMesh *wield_mesh; - - ClientCached(); - }; - - void createNodeItemTexture(const std::string& name, - const ItemDefinition& def, INodeDefManager* nodedef, - ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const; - - ClientCached* createClientCachedDirect(const std::string &name, - IGameDef *gamedef) const; - - ClientCached* getClientCached(const std::string &name, - IGameDef *gamedef) const; - - // The id of the thread that is allowed to use irrlicht directly - threadid_t m_main_thread; - - // A reference to this can be returned when nothing is found, to avoid NULLs - mutable ClientCached m_dummy_clientcached; - - // Cached textures and meshes - mutable MutexedMap<std::string, ClientCached*> m_clientcached; - - // Queued clientcached fetches (to be processed by the main thread) - mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue; -#endif - - // Key is name - std::map<std::string, ItemDefinition*> m_item_definitions; - - // Aliases - std::map<std::string, std::string> m_aliases; -}; - IWritableItemDefManager* createItemDefManager(); #endif |