diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 23 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 2 | ||||
-rw-r--r-- | src/settings_translation_file.cpp | 2 |
3 files changed, 0 insertions, 27 deletions
diff --git a/src/client.cpp b/src/client.cpp index 3fe67d645..f27f031c5 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1766,29 +1766,6 @@ void Client::afterContentReceived(IrrlichtDevice *device) m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; - // Preload item textures and meshes if configured to - if(g_settings->getBool("preload_item_visuals")) - { - verbosestream<<"Updating item textures and meshes"<<std::endl; - text = wgettext("Item textures..."); - draw_load_screen(text, device, guienv, 0, 0); - std::set<std::string> names = m_itemdef->getAll(); - size_t size = names.size(); - size_t count = 0; - int percent = 0; - for(std::set<std::string>::const_iterator - i = names.begin(); i != names.end(); ++i) - { - // Asking for these caches the result - m_itemdef->getInventoryTexture(*i, this); - m_itemdef->getWieldMesh(*i, this); - count++; - percent = (count * 100 / size * 0.2) + 80; - draw_load_screen(text, device, guienv, 0, percent); - } - delete[] text; - } - // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<<std::endl; m_mesh_update_thread.start(); diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 271214a4f..a043ef003 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -159,7 +159,6 @@ void set_default_settings(Settings *settings) settings->setDefault("trilinear_filter", "false"); settings->setDefault("texture_clean_transparent", "false"); settings->setDefault("texture_min_size", "64"); - settings->setDefault("preload_item_visuals", "false"); settings->setDefault("tone_mapping", "false"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false"); @@ -345,7 +344,6 @@ void set_default_settings(Settings *settings) settings->setDefault("max_simultaneous_block_sends_per_client", "3"); settings->setDefault("emergequeue_limit_diskonly", "8"); settings->setDefault("emergequeue_limit_generate", "8"); - settings->setDefault("preload_item_visuals", "false"); settings->setDefault("viewing_range_nodes_max", "50"); settings->setDefault("viewing_range_nodes_min", "20"); diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index b078e4d12..d3bf5a1f8 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -136,8 +136,6 @@ fake_function() { gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time."); gettext("Minimum texture size for filters"); gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled."); - gettext("Preload inventory textures"); - gettext("Pre-generate all item visuals used in the inventory.\nThis increases startup time, but runs smoother in-game.\nThe generated textures can easily exceed your VRAM, causing artifacts in the inventory."); gettext("FSAA"); gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0."); gettext("Shaders"); |