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-rw-r--r--src/client.cpp2
-rw-r--r--src/defaultsettings.cpp4
-rw-r--r--src/server.cpp114
3 files changed, 57 insertions, 63 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 816ab39ca..5ec53a524 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -156,7 +156,7 @@ void * MeshUpdateThread::Thread()
continue;
}
- ScopeProfiler sp(g_profiler, "mesh make");
+ ScopeProfiler sp(g_profiler, "Client: Mesh making");
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data);
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 8429ff22c..7f0d46a10 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -101,8 +101,8 @@ void set_default_settings(Settings *settings)
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "2");
settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "8");
- settings->setDefault("max_block_generate_distance", "8");
+ settings->setDefault("max_block_send_distance", "7");
+ settings->setDefault("max_block_generate_distance", "5");
settings->setDefault("time_send_interval", "20");
settings->setDefault("time_speed", "96");
settings->setDefault("server_unload_unused_data_timeout", "60");
diff --git a/src/server.cpp b/src/server.cpp
index 3a3d0b823..1a441e819 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -354,11 +354,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
+ m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
- // Keep this reset
- m_nearest_unsent_reset_timer = 0;
return;
}
@@ -410,17 +409,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
- // This has to be incremented only when the nothing to send pause
- // is not active
- m_nearest_unsent_reset_timer += dtime;
-
- // Reset periodically to avoid possible bugs or other mishaps
- if(m_nearest_unsent_reset_timer > 10.0)
+ // Reset periodically to workaround for some bugs or stuff
+ if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
- /*infostream<<"Resetting m_nearest_unsent_d for "
- <<server->getPlayerName(peer_id)<<std::endl;*/
+ //infostream<<"Resetting m_nearest_unsent_d for "
+ // <<server->getPlayerName(peer_id)<<std::endl;
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
@@ -463,22 +458,24 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
// Don't loop very much at a time
- if(d_max > d_start+1)
- d_max = d_start+1;
+ s16 max_d_increment_at_time = 2;
+ if(d_max > d_start + max_d_increment_at_time)
+ d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
//infostream<<"Starting from "<<d_start<<std::endl;
- bool sending_something = false;
-
- bool no_blocks_found_for_sending = true;
-
+ s32 nearest_emerged_d = -1;
+ s32 nearest_emergefull_d = -1;
+ s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
{
+ /*errorstream<<"checking d="<<d<<" for "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
/*
@@ -550,12 +547,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
generate = false;*/
- // Limit the send area vertically to 2/3
- if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
+ // Limit the send area vertically to 1/2
+ if(abs(p.Y - center.Y) > d_max / 2)
continue;
}
-#if 1
+#if 0
/*
If block is far away, don't generate it unless it is
near ground level.
@@ -588,7 +585,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
#endif
//infostream<<"d="<<d<<std::endl;
-
+#if 1
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
@@ -600,7 +597,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
{
continue;
}
-
+#endif
/*
Don't send already sent blocks
*/
@@ -658,7 +655,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
- if(d > 3)
+ if(d >= 4)
{
if(block->dayNightDiffed() == false)
continue;
@@ -677,18 +674,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
}
/*
- Record the lowest d from which a block has been
- found being not sent and possibly to exist
- */
- if(no_blocks_found_for_sending)
- {
- if(generate == true)
- new_nearest_unsent_d = d;
- }
-
- no_blocks_found_for_sending = false;
-
- /*
Add inexistent block to emerge queue.
*/
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
@@ -697,7 +682,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
// Allow two blocks in queue per client
- if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
+ //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
+ if(server->m_emerge_queue.peerItemCount(peer_id) < 25)
{
//infostream<<"Adding block to emerge queue"<<std::endl;
@@ -709,55 +695,63 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
+
+ if(nearest_emerged_d == -1)
+ nearest_emerged_d = d;
+ } else {
+ if(nearest_emergefull_d == -1)
+ nearest_emergefull_d = d;
}
// get next one.
continue;
}
+ if(nearest_sent_d == -1)
+ nearest_sent_d = d;
+
/*
Add block to send queue
*/
+ /*errorstream<<"sending from d="<<d<<" to "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
+
PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
num_blocks_selected += 1;
- sending_something = true;
}
}
queue_full_break:
//infostream<<"Stopped at "<<d<<std::endl;
- if(no_blocks_found_for_sending)
- {
- if(queue_is_full == false)
- new_nearest_unsent_d = d;
+ // If nothing was found for sending and nothing was queued for
+ // emerging, continue next time browsing from here
+ if(nearest_emerged_d != -1){
+ new_nearest_unsent_d = nearest_emerged_d;
+ } else if(nearest_emergefull_d != -1){
+ new_nearest_unsent_d = nearest_emergefull_d;
+ } else {
+ if(d > g_settings->getS16("max_block_send_distance")){
+ new_nearest_unsent_d = 0;
+ m_nothing_to_send_pause_timer = 2.0;
+ /*infostream<<"GetNextBlocks(): d wrapped around for "
+ <<server->getPlayerName(peer_id)
+ <<"; setting to 0 and pausing"<<std::endl;*/
+ } else {
+ if(nearest_sent_d != -1)
+ new_nearest_unsent_d = nearest_sent_d;
+ else
+ new_nearest_unsent_d = d;
+ }
}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
- if(sending_something == false)
- {
- m_nothing_to_send_counter++;
- if((s16)m_nothing_to_send_counter >=
- g_settings->getS16("max_block_send_distance"))
- {
- // Pause time in seconds
- m_nothing_to_send_pause_timer = 1.0;
- /*infostream<<"nothing to send to "
- <<server->getPlayerName(peer_id)
- <<" (d="<<d<<")"<<std::endl;*/
- }
- }
- else
- {
- m_nothing_to_send_counter = 0;
- }
-
/*timer_result = timer.stop(true);
if(timer_result != 0)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
@@ -1470,7 +1464,7 @@ void Server::AsyncRunStep()
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- ScopeProfiler sp(g_profiler, "Server: sending object messages");
+ //ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
@@ -1710,7 +1704,7 @@ void Server::AsyncRunStep()
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
- ScopeProfiler sp(g_profiler, "Server: sending player positions");
+ //ScopeProfiler sp(g_profiler, "Server: sending player positions");
SendObjectData(counter);