diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 4 | ||||
-rw-r--r-- | src/server.cpp | 114 |
3 files changed, 57 insertions, 63 deletions
diff --git a/src/client.cpp b/src/client.cpp index 816ab39ca..5ec53a524 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -156,7 +156,7 @@ void * MeshUpdateThread::Thread() continue; } - ScopeProfiler sp(g_profiler, "mesh make"); + ScopeProfiler sp(g_profiler, "Client: Mesh making"); scene::SMesh *mesh_new = NULL; mesh_new = makeMapBlockMesh(q->data); diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 8429ff22c..7f0d46a10 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -101,8 +101,8 @@ void set_default_settings(Settings *settings) // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "2"); settings->setDefault("max_simultaneous_block_sends_server_total", "8"); - settings->setDefault("max_block_send_distance", "8"); - settings->setDefault("max_block_generate_distance", "8"); + settings->setDefault("max_block_send_distance", "7"); + settings->setDefault("max_block_generate_distance", "5"); settings->setDefault("time_send_interval", "20"); settings->setDefault("time_speed", "96"); settings->setDefault("server_unload_unused_data_timeout", "60"); diff --git a/src/server.cpp b/src/server.cpp index 3a3d0b823..1a441e819 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -354,11 +354,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, // Increment timers m_nothing_to_send_pause_timer -= dtime; + m_nearest_unsent_reset_timer += dtime; if(m_nothing_to_send_pause_timer >= 0) { - // Keep this reset - m_nearest_unsent_reset_timer = 0; return; } @@ -410,17 +409,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, /*infostream<<"m_nearest_unsent_reset_timer=" <<m_nearest_unsent_reset_timer<<std::endl;*/ - // This has to be incremented only when the nothing to send pause - // is not active - m_nearest_unsent_reset_timer += dtime; - - // Reset periodically to avoid possible bugs or other mishaps - if(m_nearest_unsent_reset_timer > 10.0) + // Reset periodically to workaround for some bugs or stuff + if(m_nearest_unsent_reset_timer > 20.0) { m_nearest_unsent_reset_timer = 0; m_nearest_unsent_d = 0; - /*infostream<<"Resetting m_nearest_unsent_d for " - <<server->getPlayerName(peer_id)<<std::endl;*/ + //infostream<<"Resetting m_nearest_unsent_d for " + // <<server->getPlayerName(peer_id)<<std::endl; } //s16 last_nearest_unsent_d = m_nearest_unsent_d; @@ -463,22 +458,24 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, s16 d_max_gen = g_settings->getS16("max_block_generate_distance"); // Don't loop very much at a time - if(d_max > d_start+1) - d_max = d_start+1; + s16 max_d_increment_at_time = 2; + if(d_max > d_start + max_d_increment_at_time) + d_max = d_start + max_d_increment_at_time; /*if(d_max_gen > d_start+2) d_max_gen = d_start+2;*/ //infostream<<"Starting from "<<d_start<<std::endl; - bool sending_something = false; - - bool no_blocks_found_for_sending = true; - + s32 nearest_emerged_d = -1; + s32 nearest_emergefull_d = -1; + s32 nearest_sent_d = -1; bool queue_is_full = false; s16 d; for(d = d_start; d <= d_max; d++) { + /*errorstream<<"checking d="<<d<<" for " + <<server->getPlayerName(peer_id)<<std::endl;*/ //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl; /* @@ -550,12 +547,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3) generate = false;*/ - // Limit the send area vertically to 2/3 - if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3) + // Limit the send area vertically to 1/2 + if(abs(p.Y - center.Y) > d_max / 2) continue; } -#if 1 +#if 0 /* If block is far away, don't generate it unless it is near ground level. @@ -588,7 +585,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, #endif //infostream<<"d="<<d<<std::endl; - +#if 1 /* Don't generate or send if not in sight FIXME This only works if the client uses a small enough @@ -600,7 +597,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, { continue; } - +#endif /* Don't send already sent blocks */ @@ -658,7 +655,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, Block is near ground level if night-time mesh differs from day-time mesh. */ - if(d > 3) + if(d >= 4) { if(block->dayNightDiffed() == false) continue; @@ -677,18 +674,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, } /* - Record the lowest d from which a block has been - found being not sent and possibly to exist - */ - if(no_blocks_found_for_sending) - { - if(generate == true) - new_nearest_unsent_d = d; - } - - no_blocks_found_for_sending = false; - - /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk || block_is_invalid) @@ -697,7 +682,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, // Allow only one block in emerge queue //if(server->m_emerge_queue.peerItemCount(peer_id) < 1) // Allow two blocks in queue per client - if(server->m_emerge_queue.peerItemCount(peer_id) < 2) + //if(server->m_emerge_queue.peerItemCount(peer_id) < 2) + if(server->m_emerge_queue.peerItemCount(peer_id) < 25) { //infostream<<"Adding block to emerge queue"<<std::endl; @@ -709,55 +695,63 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, server->m_emerge_queue.addBlock(peer_id, p, flags); server->m_emergethread.trigger(); + + if(nearest_emerged_d == -1) + nearest_emerged_d = d; + } else { + if(nearest_emergefull_d == -1) + nearest_emergefull_d = d; } // get next one. continue; } + if(nearest_sent_d == -1) + nearest_sent_d = d; + /* Add block to send queue */ + /*errorstream<<"sending from d="<<d<<" to " + <<server->getPlayerName(peer_id)<<std::endl;*/ + PrioritySortedBlockTransfer q((float)d, p, peer_id); dest.push_back(q); num_blocks_selected += 1; - sending_something = true; } } queue_full_break: //infostream<<"Stopped at "<<d<<std::endl; - if(no_blocks_found_for_sending) - { - if(queue_is_full == false) - new_nearest_unsent_d = d; + // If nothing was found for sending and nothing was queued for + // emerging, continue next time browsing from here + if(nearest_emerged_d != -1){ + new_nearest_unsent_d = nearest_emerged_d; + } else if(nearest_emergefull_d != -1){ + new_nearest_unsent_d = nearest_emergefull_d; + } else { + if(d > g_settings->getS16("max_block_send_distance")){ + new_nearest_unsent_d = 0; + m_nothing_to_send_pause_timer = 2.0; + /*infostream<<"GetNextBlocks(): d wrapped around for " + <<server->getPlayerName(peer_id) + <<"; setting to 0 and pausing"<<std::endl;*/ + } else { + if(nearest_sent_d != -1) + new_nearest_unsent_d = nearest_sent_d; + else + new_nearest_unsent_d = d; + } } if(new_nearest_unsent_d != -1) m_nearest_unsent_d = new_nearest_unsent_d; - if(sending_something == false) - { - m_nothing_to_send_counter++; - if((s16)m_nothing_to_send_counter >= - g_settings->getS16("max_block_send_distance")) - { - // Pause time in seconds - m_nothing_to_send_pause_timer = 1.0; - /*infostream<<"nothing to send to " - <<server->getPlayerName(peer_id) - <<" (d="<<d<<")"<<std::endl;*/ - } - } - else - { - m_nothing_to_send_counter = 0; - } - /*timer_result = timer.stop(true); if(timer_result != 0) infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/ @@ -1470,7 +1464,7 @@ void Server::AsyncRunStep() JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); - ScopeProfiler sp(g_profiler, "Server: sending object messages"); + //ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id // Value = data sent by object @@ -1710,7 +1704,7 @@ void Server::AsyncRunStep() JMutexAutoLock lock1(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); - ScopeProfiler sp(g_profiler, "Server: sending player positions"); + //ScopeProfiler sp(g_profiler, "Server: sending player positions"); SendObjectData(counter); |