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-rw-r--r--src/inventory.cpp10
-rw-r--r--src/inventory.h3
-rw-r--r--src/server.cpp31
3 files changed, 31 insertions, 13 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index b6560063f..289b5bb2b 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -180,6 +180,16 @@ ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos
}
}
+u16 CraftItem::getDropCount()
+{
+ // Special cases
+ if(m_subname == "rat")
+ return 1;
+ // Default
+ else
+ return InventoryItem::getDropCount();
+}
+
bool CraftItem::isCookable()
{
if(m_subname == "lump_of_iron")
diff --git a/src/inventory.h b/src/inventory.h
index cb45371e4..d2d23542e 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -59,6 +59,8 @@ public:
virtual std::string getText() { return ""; }
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ // Gets amount of items that dropping one SAO will decrement
+ virtual u16 getDropCount(){ return getCount(); }
/*
Quantity methods
@@ -279,6 +281,7 @@ public:
}
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
+ u16 getDropCount();
virtual bool addableTo(InventoryItem *other)
{
diff --git a/src/server.cpp b/src/server.cpp
index 6a0c13040..154603a47 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2470,22 +2470,27 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
dout_server<<"Placed object"<<std::endl;
- // If item has count<=1, delete it
- if(item->getCount() <= 1)
+ if(g_settings.getBool("creative_mode") == false)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings.getBool("creative_mode") == false && ilist)
+ // Delete the right amount of items from the slot
+ u16 dropcount = item->getDropCount();
+
+ // Delete item if all gone
+ if(item->getCount() <= dropcount)
{
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
- // Send inventory
- SendInventory(peer_id);
+ if(item->getCount() < dropcount)
+ dstream<<"WARNING: Server: dropped more items"
+ <<" than the slot contains"<<std::endl;
+
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist)
+ // Remove from inventory and send inventory
+ ilist->deleteItem(item_i);
}
- }
- // Else decrement it
- else
- {
- item->remove(1);
+ // Else decrement it
+ else
+ item->remove(dropcount);
+
// Send inventory
SendInventory(peer_id);
}