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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp4
-rw-r--r--src/mapblock_mesh.cpp51
3 files changed, 54 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 37be3b651..af73adfe2 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -127,6 +127,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("trilinear_filter", "false");
settings->setDefault("preload_item_visuals", "true");
settings->setDefault("enable_shaders", "2");
+ settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
diff --git a/src/game.cpp b/src/game.cpp
index 44ec9ee37..0ae323208 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -804,6 +804,10 @@ public:
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+
+ // Normal map texture layer
+ int layer = 1;
+ services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
}
};
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index a9ed75325..5e4d713b0 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1072,12 +1072,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
Also store animation info
*/
bool enable_shaders = (g_settings->getS32("enable_shaders") > 0);
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
video::E_MATERIAL_TYPE shadermat1 = m_gamedef->getShaderSource()->
getShader("test_shader_1").material;
video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
getShader("test_shader_2").material;
video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
getShader("test_shader_3").material;
+ video::E_MATERIAL_TYPE bumpmaps1 = m_gamedef->getShaderSource()->
+ getShader("bumpmaps_solids").material;
+ video::E_MATERIAL_TYPE bumpmaps2 = m_gamedef->getShaderSource()->
+ getShader("bumpmaps_liquids").material;
+
for(u32 i = 0; i < collector.prebuffers.size(); i++)
{
PreMeshBuffer &p = collector.prebuffers[i];
@@ -1154,8 +1160,33 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0, p.tile.texture);
- if(enable_shaders)
- p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
+ if (enable_shaders)
+ {
+ if (enable_bumpmapping)
+ {
+ ITextureSource *tsrc = data->m_gamedef->tsrc();
+ std::string basename,normal,replace;
+ replace = "_normal.png";
+ basename = tsrc->getTextureName(p.tile.texture_id);
+ unsigned pos = basename.find(".");
+ normal = basename.substr (0, pos) + replace;
+ if (tsrc->isKnownSourceImage(normal))
+ {
+ // look for image extension and replace it
+ for(std::string::size_type i = 0; (i = basename.find(".", i)) != std::string::npos;)
+ {
+ basename.replace(i, 4, replace);
+ i += replace.length();
+ }
+ material.setTexture(1, tsrc->getTexture(basename));
+ p.tile.applyMaterialOptionsWithShaders(material, bumpmaps1,bumpmaps2, shadermat3);
+ }
+ else
+ p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
+ }
+ else
+ p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
+ }
else
p.tile.applyMaterialOptions(material);
@@ -1217,6 +1248,9 @@ MapBlockMesh::~MapBlockMesh()
bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio)
{
+ bool enable_shaders = (g_settings->getS32("enable_shaders") > 0);
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+
if(!m_has_animation)
{
m_animation_force_timer = 100000;
@@ -1271,6 +1305,19 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
// Set the texture
buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
+ if (enable_shaders && enable_bumpmapping)
+ {
+ std::string basename,normal;
+ basename = tsrc->getTextureName(tile.texture_id);
+ unsigned pos;
+ pos = basename.find(".");
+ normal = basename.substr (0, pos);
+ normal += "_normal.png";
+ os.str("");
+ os<<normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
+ if (tsrc->isKnownSourceImage(normal))
+ buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
+ }
}
// Day-night transition